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Captain America (Classic): Defeat 50 enemies as Captain America after choosing Anti-Reg. Daredevil (Secret War): Defeat 50 enemies as Daredevil after choosing Pro or Anti-Reg. Deadpool (Unmasked): Defeat 50 enemies as Deadpool after choosing Pro-Reg. Gambit (Horseman of the Apocalypse): Defeat 50 enemies as Gambit after choosing Pro or Anti-Reg. Green Goblin (Hob Goblin): Defeat 50 enemies as Green Goblin after choosing Pro or Anti-Reg. Hulk (Red): Defeat 50 enemies as Hulk. Human Torch (Ultimate): Defeat 50 enemies as Human Torch after choosing Anti-Reg. Iceman (Bobby Drake): Defeat 50 enemies as Iceman after choosing Pro or Anti-Reg. Invisible Woman (Ultimate): Defeat 50 enemies as Invisible Woman after choosing Anti-Reg. Iron Fist (Bei Bang-Wen): Defeat 50 enemies as Iron Fist after choosing Anti-Reg. Iron Man (Classic): Defeat 50 enemies as Iron Man after choosing Pro-Reg. Jean Grey (Marvel Girl): Defeat 50 enemies as Jean Grey. Luke Cage (Secret War): Defeat 50 enemies as Luke Cage after choosing Anti-Reg. Mr. Fantastic (Ultimate): Defeat 50 enemies as Mr. Fantastic after choosing Pro-Reg. Ms. Marvel (Warbird): Defeat 50 enemies as Ms. Marvel after choosing Pro-Reg. Penance (No Costume): Defeat 50 enemies as Penance. Songbird (Screaming Mimi): Defeat 50 enemies as Songbird after choosing Pro-Reg. Spider-Man (Iron Spider): Defeat 50 enemies as Spider-Man after choosing Pro-Reg. Storm (Astonishing): Defeat 50 enemies as Storm after choosing Pro or Anti-Reg. Thing (Ultimate): Defeat 50 enemies as Thing after choosing Pro or Anti-Reg. Thor (Reborn): Defeat 50 enemies as Thor after unlocking. Venom (Eddie Brock): Defeat 50 enemies as Venom. Wolverine (Secret War): Defeat 50 enemies as Wolverine after choosing Anti-Reg.
Deadpool: Complete the Washington D.C. level. Green Goblin: Defeat Green Goblin and Venom at the end of Wakanda Act 3. Hulk: Collect five Gamma Regulators. Iron Fist: Choose the Rebel side. Jean Grey: Collect M'Kraan Shards. Luke Cage: Select Anti-reg when given the choice, or get him after Ironman grants amnesty to the Anti-reg. Ms. Marvel: complete the New York City level. Nick Fury: Complete the game. Penance: Defeat him in the portal room to the Negative Zone. Reed Richards: Choose Pro-reg when given the choice, or get him after Ironman grants amnesty to Anti-reg. Songbird: Choose the Register side. Thor: Collect all five Asgardian Runes. Venom: Defeat Green Goblin and Venom at the end of Wakanda Act 3.
As Daredevil, talk to Black Widow. As Invisible Woman or Human Torch, talk to Mr. Fantastic. As Jean Grey, talk to Cable. As Spider-Man, talk to Green Goblin. In HQ: Whitestar, talk to everyone as Captain America. In HQ: S.H.I.E.L.D Command, speak to Mr. Fantastic as Iron Man. In HQ: S.H.I.E.L.D Command, speak to Maria Hill as Iron Man. In HQ: S.H.I.E.L.D Command, speak to Bishop as Gambit. In HQ: Stark Tower, speak to Iron Man as Captain America.
Advanced Combat Conductive I: Electric attacks deal 5 more damage. (DC: Capitol Offense, complete the optional objective) Conductive II: Electric attacks deal 10 more damage. (Guard Duty: Hit 'Em High, water tower across from the first munitions dump) Conductive III: Electric attacks deal 10% more damage. (Chem Plant: Cloaked, defeat Bullseye on Legendary) Inferno I: Fire attacks deal 5 more damage. (Latveria: Reactors, next to a hologram of Tinkerer after the 3 capacitors) Inferno II: Fire attacks deal 10 more damage. (Showdown: Warp Zone, defeat She-Hulk on Legendary) Disruption I: +5% damage against Nanite-infected foes. (Prison: Hold The Line, defeat Whirlwind) Disruption II: +10% damage against Nanite-infected foes. (Showdown: To The Core, defeat Colossus) Disruption III: +30% damage against Nanite-infected foes. (Prison: Going Negative, defeat Equinox on Legendary) Energized I: Energy attacks deal 5 more damage. (Chem Plant: Cloaked, defeat Wonder Man) Energized II: Energy attacks deal 10 more damage. (Chem Plan: Faceoff, defeat Iron Man) Energized III: Energy attacks deal 20% more damage. (Ambush: Faceoff, defeat Luke Cage) Frosty I: Cold attacks deal 5 more damage. (NYC: Factory Floor, upper floor in the back corner of a room with one of the munitions piles) Frosty II: Cold attacks deal 7 more damage. (Convoy Strike: Rooftops, near to the 5th AA gun inside a water tower) Frosty III: Cold attacks deal 10% more damage. (Showdown: Ground Assault, down the hill from the first breakable wall) Laceration I: Wounding attacks deal 5 more damage. (Guard Duty: Road Work, behind one of the trucks) Laceration II: Wounding attacks deal 10 more damage. (Chem Plant: Cloaked, under the fourth 'smoke screen’ tank, you must stand on the grating to activate it, as it’s underneath the floor) Laceration III: Wounding attacks deal 10% more damage. (Prison: Riot Gear, defeat Bullseye) Overpower I: Crushing attacks deal 5 more damage. (NYC: Missing Marvel, defeat Shocker) Overpower II: Crushing attacks deal 10 more damage. (Ambush: Faceoff, defeat Captain America) Overpower III: Crushing attacks deal 20% more damage. (Prison: Hold the Line, defeat Diamondback on Legendary) Attribute Attributes I: +1 to all Attributes. (Guard Duty: Hit 'Em High, defeat Prodigy) Attributes II: +2 to all Attributes. (Prison: Hold the Line, defeat Diamondback) Attributes III: +3 to all Attributes. (Chem Plant: Cloaked, defeat She-Hulk on Legendary) Focused I: +1 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot) Focused II: +3 Focus for faster Stamina refill. (DC: Capitol Offense, next to the subway exit of the level) Focused III: +5 Focus for faster Stamina refill. (Wakanda: Tribal City, defeat A-Bomb) Focused IV: +9 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot on Legendary) Striker I: +1 to Strike, improving Melee damage. (Hideout Raid: Dock Work, on the cargo ship) Striker II: +3 to Strike, improving Melee damage. (Hideout Raid: Inner Base, defeat Hercules) Striker III: +5 to Strike, improving Melee damage. (Showdown: Warp Zone, defeat She-Hulk) Striker IV: +20% to Strike, improving Melee damage. (Latveria: Ascension, defeat Scorcher on Legendary) Super Tough I: +1 to Body, increasing HP. (NYC: Missing Marvel, behind a wall of breakable boxes next to the security door) Super Tough II: +3 to Body, increasing HP. (Guard Duty: Road Work, defeat Multiple Man) Super Tough III: +5 to Body, increasing HP. (Showdown: Ground Assault, behind a T-like structure at a dead end after the first teleported you must destroy) Super Tough IV: +25% to Body, increasing HP. (NYC: Factory Floor, defeat Grim Reaper on Legendary) Team Tactics I: +1 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, right after the ambush with the Black Widow intel) Team Tactics II: +3 to Teamwork for more Fusion damage. (Ambush: Faceoff, defeat Luke Cage) Team Tactics III: +5 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, defeat Electro on Legendary) Team Tactics IV: +9 to Teamwork for more Fusion damage. (Wakanda: Panther’s Lair, defeat Venom on Legendary) Wade's Fav: What more do you need to know? Just use it! (Showdown: Towering Rage, defeat Nick Fury on Legendary) Wade's 2nd Fav: +4 to all Attributes. (Showdown: Towering Rage, defeat Nick Fury) Basic Combat Destructive I: +1 damage to Melee attacks. Latveria: Ascension, go left when Nick Fury says go right) Destructive II: +3 damage to Melee attacks. (Use Aggressive 20 times in conversation) Destructive III: +5 damage Melee attacks. (Hideout Raid: Dock Work, defeat Spider-Woman on Legendary) Destructive IV: +20% damage to Melee attacks. (Hideout Raid: Inner Base, defeat Hercules on Legendary) Precision I: +5% to critical hit on Melee. (Latveria: Reactors, complete the optional objective) Precision II: +10% to critical hit on Melee. (Convoy Strike: Truckin’, defeat Lady Deathstrike) Precision III: +15% to critical hit on Melee. (Showdown: To The Core, defeat Whirlwind on Legendary) Precision IV: +20% to critical hit on Melee. (Use Aggressive 80 times in conversation) Strike True I: +5% Melee damage. (DC: Underground Politics, behind and on top of the crashed train, in the very back corner of the upper platform) Strike True II: +10% Melee damage. (Prison: Riot Gear, defeat Grim Reaper) Strike True III: +15% Melee damage. (Wakanda: Panther’s Lair, defeat Venom) Counter Tactics Battle Tested: Crits deal +20% damage/-20% Stamina regen. (Sim Mission: Basic Training, silver) Boxer: +15% crit, -99% Power damage. (Sim Mission: Wanton Destruction, silver) Brain Trust: 50% Max Stamina, -15% Melee damage. (Sim Mission: Heavy Metal, bronze) Brawn Trade: +10% Power damage, -10% Melee damage. (Sim Mission: Countdown, gold) Diluted: +20% Stamina regen, -5% Power damage. (Sim Mission: Basic Training, gold) Infinity Formula: +20% Stamina Regen. (Heroic Deed, Nick Fury) Mob Rule: 15% increase in Melee damage, -15% Focus. (Sim Mission: Pinned, gold) Play to Win: 2% chance Powers use no Stamina for 2 seconds. (Sim Mission: Breakout, silver) Slow, Steady: Immune to stun, reduce damage dealt by 10%. (Sim Mission: Search and Destroy, gold) Liberty: +20% Power damage. (Heroic Deed, Nick Fury) Security: +20% Melee damage. (Heroic Deed, Nick Fury) Defensive Resist Impact I: +15% resistance to Impact damage. (Latveria: Castle Doom, inside one of the windows that enemies jump out of) Resist Impact II: +30% resistance to Impact damage. (Prison: Going Negative, after you battle Equinox, in one of the side rooms that was previously closed off) Physicality I: +10% resistance to all Physical damage. (Showdown: Ground Assault, defeat Wonder Man) Adaptive: Reduce all incoming damage by 3. (Ambush: Containment, defeat Multiple Man on Legendary) Deflection I: +7% to deflect projectile attacks. (NYC: Missing Marvel, blow up everything in the room where you find Ms. Marvel) Deflection II: +14% to deflect projectile attacks. (Hideout Raid: Inner Base, defeat Cable) Deflection III: +21% to deflect projectile attacks. (Convoy Strike: Jacked Up, defeat Yellowjacket on Legendary) Deflection IV: +28% to deflect projectile attacks. (Prison: Riot Gear, defeat Grim Reaper on Legendary) Evade I: +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation) Evade II: +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation) Evade III: +14% to evade, avoiding all damage done. (Ambush: Faceoff, defeat Captain America on Legendary) Riposte I: When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation) Elemental Ice Strike I: +1 Cold damage to each Melee attack. (NYC: Factory Floor, defeat Grim Reaper) Ice Strike II: +3 Cold damage to each Melee attack. (Ambush: Containment, defeat Firestar) Ice Strike III: +9 Cold damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop on Legendary) Dry Heat: +20% to all Fire damage. (Ambush: Containment, defeat Patriot on Legendary) Ionic Attack I: +1 Energy damage to each Melee attack. (Hideout Raid: Dock Work, defeat Spider-Woman) Ionic Attack II: +3 Energy damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop) Ionic Attack III: +5 Energy damage to each Melee attack. (Ambush: Containment, defeat Dagger) Ionic Attack IV: +9 Energy damage to each Melee attack. (Chem Plant: Cloaked, defeat Wonder Man on Legendary) Fire Strike I: +1 Fire damage to each Melee attack. (NYC: Factory Floor, complete the optional objective) Fire Strike II: +3 Fire damage to each Melee attack. (Sim Mission: How Are De Ducks?, gold) Fire Strike III: +5 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man) Fire Strike IV: +9 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man on Legendary) Shock Smash I: +1 Electric damage to each Melee attack. (Base Def.: Safe Harbor, defeat Black Widow) Shock Smash II: +3 Electric damage to each Melee attack. (Chem Plant: Cloaked, defeat Bullseye) Shock Smash III: +5 Electric damage to each Melee attack. (Showdown: Warp Zone, defeat Firestar) Shock Smash IV: +9 Electric damage to each Melee attack. (NYC: Missing Marvel, defeat Shocker on Legendary) Fusion Cape Killer I: +50% more Fusion after hitting a boss. (Chem Plant: Cloaked, defeat War Machine on Legendary) Cape Killer II: +100% more Fusion after hitting a boss. (Use Aggressive 56 times in conversation) Fusion Star: An addition Fusion Star. (DC: Underground Politics, straight forward from the entrance past the intersection where Deadpool turns to go fight) Fusion Combo I: Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation) Fusion Combo II: Raise Fusion on pop-up, trip, stun by 2. (Guard Duty: Hit 'Em High, defeat Prodigy on Legendary) Fusion Combo III: Raise Fusion on pop-up, trip, stun by 3. (Chem Plant: Cloaked, defeat Mr. Fantastic on Legendary) Hands On I: Raise Fusion on grappling by 1. (Base Def.: Safe Harbor, behind the building the helicopter crashes into) Hands On II: Raise Fusion on grappling by 2. (Chem Plant: Cloaked, defeat Iron Man on Legendary) Kinetic Melee: +3 Energy Melee, +1 Fusion on throws. (Heroic Deed: Gambit) Momentum I: +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation) Momentum II: +100% more Fusion on destruction, KOs. (Sim Mission: Heavier Metal, gold) No Mercy: +2 to Teamwork. (Heroic Deed: Iron Man) No Surrender: +3% Energy resist, +3% to crit. (Heroic Deed: Captain America) Play Rough: +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed: Daredevil) Rebel Yell: +10% resistance to Mental damage. (Hideout Raid: Inner Base, defeat Cable on Legendary) Synchronized I: +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation) Synchronized II: +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation) Vay-Yay: +2 to Teamwork, +25% Energy damage. (Heroic Deed: Gambit) Powers Draining I: Absorb 10% of Melee damage as Stamina. (Latveria: Castle Doom, in plain sight after the area where enemies jump out of windows) Draining II: Absorb 15% of Melee damage as Stamina. (Convoy Strike: Rooftops, defeat Songbird) Draining III: Absorb 20% of Melee damage as Stamina. (Ambush: Showdown, defeat Iron Fist Powerful I: +1 to Powers damage. (Hideout Raid: Going Deep, inside the second garage on a fly-only walkway) Powerful II: +3 to Powers damage. (Wakanda: Jungle, after the 4th mercenary cannon, immediately to the right in the shrubs after the barrier) Powerful III: +5 to Powers damage. (Prison: Riot Gear, defeat Bullseye on Legendary) Powerful IV: +9 to Powers damage. (Latveria: Ascension, defeat Wizard on Legendary) Power Up I: +5% damage with Powers. (Use Aggressive 4 times in conversation) Power Up II: +10% damage with Powers. (Use Aggressive 36 times in conversation) Power Up III: +15% damage with Powers. (Ambush: Containment, defeat Iron Fist on Legendary) Power Up IV: +20% damage with Powers. (Prison: Hold the Line, defeat Molten Man on Legendary) Reserves I: +18 max Stamina. (DC: Hallowed Ground, defeat Titanium Man) Reserves II: +32 max Stamina. (Ambush: Containment, defeat Multiple Man) Reserves III: +46 max Stamina. (Chem Plant: Faceoff, defeat Mr. Fantastic) Reserves IV: +100% max Stamina. (DC: Hallowed Ground, defeat Titanium Man on Legendary) Resistance Fire Proof I: Resist 15% of Fire damage. (Latveria: Ascension, blow up everything in a circular area to uncover it) Fire Proof II: Resist 30% of Fire damage. (Prison: Hold the Line, defeat Molten Man) Resist Cold I: Resist 15% of Cold damage. (Prison: Going Negative, defeat Equinox) Resist Cold II: Resist 30% of Cold damage. (Ambush: Containment, defeat Firestar on Legendary) Resist Crush I: Resist 15% of Crush damage. (Latveria: Urban Warfare, after the Black Widow intel, go up the ramp after you drop onto the electric wire covered street) Resist Crush II: Resist 30% of Crush damage. (Showdown: Warp Zone, defeat Colossus) Resist Electric I: Resist 15% of Electric damage. (Latveria: Urban Warfare, Under the Doom statue that gives you the achievement) Resist Electric II: Resist 30% of Electric damage. (Base Def.: Push Back, defeat War Machine) Resist Energy I: +15% resistance to Energy damage. (Chem Plant: Faceoff, defeat She-Hulk) Resist Energy II: 30% resistance to Energy damage. (Base Def.: Push Back, defeat War Machine on Legendary) Elementalist II: Reduce incoming Elemental damage by 20%. (Showdown: Ground Assault, defeat Spider-Woman on Legendary) Physicality II: +20% resistance to all Physical damage. (Ambush: Containment, defeat Dagger on Legendary) Special Combat Critical Pain I: +10% to critical damage. (Guard Duty: Road Work, behind the transport Thing throws) Critical Pain II: +25% to critical damage. (Guard Duty: Road Work, defeat Multiple Man on Legendary) Critical Pain III: +40% to critical damage. (Convoy Strike: Rooftops, Defeat Songbird on Legendary) Critical Pain IV: +55% to critical damage. (Guard Duty: Traffic Jam, defeat Goliath on Legendary) Devouring I: +1 hot point after knocking out a foe. (Prison: Jail Break-In, Second room past the teleporter room when chasing Cmdr. Hill) Devouring II: +5 HP after stunning a foe. (Wakanda: Panther’s Lair, defeat Green Goblin) Devouring III: +5 HP after a pop-up. (Showdown: Warp Zone, behind a breakable object in the hallway Colossus throws things at you in) Devouring IV: +5 HP after tripping a foe. (Ambush: Containment, defeat Colossus on Legendary) Elementalist I: Reduce incoming Elemental damage by 10%. (Wakanda: Jungle, defeat Havok) Personal Space: Immune to grapple. (Sim Mission: Heavy Metal, gold) Second Wind: While blocking, regenerate small % of HP. (Showdown: Ground Assault, defeat Wonder Man on Legendary) Untouchable I: While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation) Untouchable II: While blocking, attackers take 3 damage. (Wakanda: Tribal City, behind the large circular pond, hidden among some crates and a tree) Untouchable III: While blocking, attackers take 5 damage. (Showdown: Ground Assault, defeat Spider-Woman) Untouchable IV: While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation) Vampiric Melee: +4 HP with every Melee attack. (Showdown: To The Core, defeat Colossus on Legendary) Status Effects Deep Cold I: 10% to freeze a chilled target. (Showdown: To The Core, defeat Whirlwind) Deep Cold II: 25% to freeze a chilled target. (Convoy Strike: Truckin’, defeat Lady Deathstrike on Legendary) Killer Instinct I: +10% to critical damage on Melee. (Wakanda: Tribal City, defeat Justice) Killer Instinct II: +25% to critical damage on Melee. (Base Def.: Safe Harbor, defeat Black Widow on Legendary) Overload I: 125% more Fusion on trip, stun, pop-ups. (Hideout Raid: Detour, next to a White Star before the generators) Overload II: 200% more Fusion on trip, stun, pop-ups. (Base Def.: Overloaded, in the very first room you fight Bishop in) Precise Daze: 50% to stun foe on critical. (Convoy Strike: Jacked Up, defeat Yellowjacket) Precise Force: 50% to knockback foe on critical. (Guard Duty: Traffic Jam, defeat Goliath) Stunning Finish I: Stunned targets take 150% damage. (Wakanda: Tribal City, defeat Justice on Legendary) Stunning Finish II: Stunned targets take 200% damage. (Wakanda: Panther’s Lair, defeat Green Goblin on Legendary) Superior Training Aggressive Hits: +1 HP per KO, +3 Focus. (Heroic Deed: Songbird) Chaotic Melee: +5% to dodge, +1 Strike. (Heroic Deed: Deadpool) Combat Trained: +3% to critical, +3% dodge. (Heroic Deed: Ms. Marvel) Dense Skin: Reduce all damage taken by 3, +3 Body. (Heroic Deed: Luke Cage) Focused ChI: +5% to critical, +5% max Stamina. (Heroic Deed: Iron Fist) Fueled By Pain: +3 HP per KO, +7% max Stamina. (Heroic Deed: Penance) Hard To Hit: +3% to dodge, +1 Body. (Heroic Deed: Spider-Man) Hot Head: Resist 5% of Fire damage, +1 Body. (Heroic Deed: Human Torch) Icy Precision: +3% to critical, +5 Focus. (Heroic Deed: Iceman) Insight: Raise Power damage by 3%, +1 Focus. (Heroic Deed: Mr. Fantastic) Oppressor: +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed: Hulk) Phoenix Force: +5% Powers damage, +5% Fire damage. (Heroic Deed: Jean Grey) Practiced: Raise max Stamina by 3%, +1 Focus. (Heroic Deed: Invisible Woman) Radiated Touch: +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed: Green Goblin) Rock Skin: Melee deals 1 Crushing damage, +1 Body. (Heroic Deed: Thing) Savagery: Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed: Venom) Storm Rager: +1 Teamwork, stunned foes take Electric damage. (Heroic Deed: Storm) Super Soldier: Resist 5% of Impact damage, +1 to Melee. (Heroic Deed: Captain America) Thunder God: Melee deals 3 Electric damage, +3 Strike. (Heroic Deed: Thor) Tactical Advantage Active Learner: Resist 5% of Impact damage, +3 Focus. (Heroic Deed: Iron Fist) Alien Hunger: +5 HP per KO, +7 Body. (Heroic Deed: Venom) Asgardian Vigor: Resist 5% of all damage, +3 Body. (Heroic Deed: Thor) Channel Agony: +7% of Energy damage dealt, +5 Focus. (Heroic Deed: Penance) Clever Fighter: +1 Teamwork. (Heroic Deed: Spider-Man) Cosmic Battery: +3% to Energy attacks, +5% vs Energy. (Heroic Deed: Ms. Marvel) Fantastic Team: Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed: Invisible Woman) Feral Rage: Power deal 3% more damage, +1 Strike. (Heroic Deed: Wolverine) Frost Strikes: +5% Powers damage, +5% to critical. (Heroic Deed: Iceman) Gamma Energy: +1 Body, +1% to rage during Melee. (Heroic Deed: Hulk) Good Memory: +3% XP, +3% max Stamina. (Heroic Deed: Iron Man) Hot Foot: Melee deals 1 Fire damage, +1 Focus. (Heroic Deed: Human Torch) Hungry Melee: +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed: Green Goblin) Lethal Tactics: +5% to damage, +5% to critical. (Heroic Deed: Wolverine) Living Weapon: +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed: Deadpool) Malleable: Raise Power damage by 3%, +1 Body. (Heroic Deed: Mr. Fantastic) Quick Learner: Raise XP gained by 5%, +3 Focus. (Heroic Deed: Daredevil) Strategist: Raise max Stamina by 5%, +3 Focus. (Heroic Deed: Songbird) Street Scrapper: +5% to stun on Melee, +3 Body. (Heroic Deed: Luke Cage) Thick As A Brick: Resist 3% of Impact damage, +1 Body. (Heroic Deed: Thing) Weather Mind: +3% Electric damage, +1 Focus. (Heroic Deed: Storm) Utility Experienced I: Raise experience points earned by 5%. (Base Def.: Push Back, in the 'main hub’, around the back past where Bishop blows a hole in the blast door) Experienced II: Raise experience points earned by 10%. (Convoy Strike: Jacked Up, inside the crumbled building before you encounter Yellowjacket) Experienced III: Raise experience points earned by 15%. (Prison: Jail Break-In, the first corridor past the teleporter room when chasing Cmdr. Hill) Mighty I: Grants Might to the team. (Ambush: Containment, defeat Colossus) Mighty II: Grants Super Might to the team. (Chem Plant: Faceoff, defeat War Machine) Patriotic: +10% to all damage. (Ambush: Containment, defeat Patriot) Run Speed I: Run 5% faster. (Prison: Hold the Line, defeat Whirlwind on Legendary) Resist Recent: Resist 20% of last damage type. (Wakanda: Jungle, defeat Havok on Legendary) Run Speed II: Run 12% faster. (Wakanda: Tribal City, defeat A-Bomb on Legendary) Jackpot II: 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation) Jackpot I: 5% chance orbs are multiplied by 10. (Convoy Strike: Truckin’, under a van in the area you fight Lady Deathstrike)
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