Enter B57QLU as a code.
Enter 1PL1FL as a code.
Enter MIE6WO as a code.
Enter CL2TOE as a code.
Enter NOEB7U as a code.
Enter YO0FLA as a code.
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Enter NLAPH3 as a code.
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Enter H0EW7I as a code.
Enter M1AM1E as a code.
Enter QOETO8 as a code.
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Enter 2L4TRO as a code.
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Enter W9UVI9 as a code.
Enter DLA3I7 as a code.
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When you think one of your players may be injured on offense, hurry the play up and they will get back up.
Better agent in Superstar mode
Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.
Have you ever been frustrated at your corner backs dropping easy picks? or your outside line backers being a bit too slow to make the tackle? I know I was.
To make my team better, I went to Rosters and I edited the position some Wide Receivers to make them Corner Backs, and Safties, and I edited the position of some Safties to make them Outside Linebackers. By using this, your Corner Backs/Safties get many more interceptions, and your Outside Linebackers get more sacks, and tackles.
Recommended Players for Position Editing:
Wide Receiver to Corner Back:
Steve Smith, Carolina Panthers
Randy Moss, Oakland Raiders
Plaxico Burress, New York Giants
Wide Receiver to Free Saftey:
Hines Ward(Overall 99 FS), Pittsburg Steelers
Wide Receiver to Strong Saftey:
Chad Johnson, Cincinnati Bengals
Strong Saftey to Outside Linebacker
Ed Reed, Baltimore Ravens
Roy Williams, Dallas Cowboys
The trick to effective blocking is learning when to use the different blocks. Impact Blocks (Right Analog-stick Up) are more effective if you have a size advantage against the player you are blocking, while Cut Blocks (Right Analog-stick Down) are more effective if the defender is bigger than you. Turn Blocking (L2 and R2) works best for offensive linemen when they are trying to create an interior hole for the running back. If you get beat and you must resort to dirty tactics, try Holding (L1).
When running the ball, the Highlight Stick is the best way to beat a defender in the open field. Press Up on the Highlight Stick to cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Press Left, Right, or Down on the Highlight Stick to make the ball carrier do a quick juke move in the specified direction. These moves are great for keeping your opponent guessing.
Cut Moves (L1 and R1) are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a good way to get past the defenders. These moves are best done by quicker running backs with high agility ratings.
When the running back has the ball in the backfield, you can use the Cut Moves (L1 and R1) to get through the holes in the offensive line. These moves are called Behind the Line Jukes, and they can only be performed when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.
While at a menu where the "Help" button is available, hold Square and press L1 or R1 to change between songs. This action is only available in menu type screens and the "Help" option must be available.
Choosing the correct parents
When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that
is very fast, look for a hall of fame WR father with the note "He was the Randy Moss of his time". You should end
up with 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the note "He was the Michael Vick of his time". You will be insanely fast and have good throwing power. Note: Do not chose a father with the note "He was his era's Tom Brady." He will be extremely slow (55 or less speed) and not be able to outrun anyone.
When you are on defence during a field goal attempted and the other team kicks the ball call a time out. the kicing team will stand there and the play will count and the offence will not score. |
Submitted by jasonWhen on defense, switch to one of the safeties in a zone coverage and pick up on a receiver. Stay about five to ten
yards away from the receiver. When the quarterback throws the ball to that receiver, run towards the receiver. Press Triangle when you get in front of the receiver, just as the ball is getting there.
Use the following trick to get easy Madden Tokens in Two Minute Drill mode. Go to the roster of the team you are going to use and raise their stats so that their entire offensive line, fullback, and halfback are very good. Then, decrease the speed and awareness for the defensive players on the team you are going to play against. Next, go to Two Minute Drill mode and set the difficulty to "All-Madden". If you plan to run against the defense, try a HB Toss to run on the outside. If you pass, throw Hail Marys the entire time. Your receivers that are good should beat the defensive backs, especially if you make them very tall and skinny.
Set the game difficulty to "All-Madden". Then, go into the AI settings and set all of the human stats (QB Accuracy, O-line, Pass Blocking, etc.) to the maximum. Next, set all the CPU stats to the lowest. Set the quarters to five minutes and choose a team with a good running back, such as Denver, Seattle, or Washington. It will still be difficult to pass even with the CPU stats are as low as they are. You should be able to get well over 500 rushing yards and 700 Madden Tokens per game.
Enable any one of the codes for a card several times. Then, go to the card screen and sell the cards you just obtained. You will get 25 Madden Tokens for a card.
Do not draft a running back because Reggie Bush will not be selected until the ninth round. You can choose him late and he will be very good. If you do the highlight stick, he is unbeatable. As for your first draft pick, pick a quarterback. Make sure he is ranked at least 94 overall. Even a perfectly created quarterback will not get you Brady Palmer or Peyton Manning.
In the first round if you cannot get your desired QB or there is no one better than a 90 overall, take Champ Bailey. In the second round, take Steve Smith or any of the top WR desired. In the third round, take Polamalu or Steve Hutchinson. In the fourth round, take a MLB, preferably Jonathan Vilma because he is young, very good, and usually ends up an elite LB after a short time. In the eighth round, draft Reggie Bush. He is very fast, young, and will improve a lot in short time. Also try to get Manny Lawson (change to DE), Dbrickahshaw Ferguson (OT), Michael Huff (FS), Tye Hill (CB), and Lecharles Bentley (Center). This results in a fairly balanced team.
When you play Franchise mode, in the off-season usually the CPU releases one amazing player and a group of good players. For example, after your first year usually they will release Terrell Owens (97), Ed Reed (99), or Justin Griffith (97). Instead of going for other good players, offer the "superstar" released in that off-season a lot of money on the first day, then try to get some good players. Usually if you offered the "superstar" enough on the first day, he will sign with you immediately. You can then focus on good players. Also, when you are re-signing players or getting them in free agency and you want to save salary, offer them all seven years and your salary will go up.
Get any player in Franchise mode
Use the following trick to obtain almost any player desired. Go to the desired player in the "View Roster" menu. Make sure there are more than enough players in the position he is in. Go to "Edit Player" then "Information". Change his position to something that would make him overall bad. For example, make Ladanian Tomlinson a linebacker. Go to "Trade Player" and trade someone with a higher rating than him for that player. Once you get the player on your team, change them back to their original position.
In order for this trick to work you must turn off the trade deadline at the beginning of the season. Before you play your last game of the regular season in week 17, look at the standings (records) of the other teams. Find the team with the worst record. The team with the worst losing record has the first pick in the upcoming draft. Go to the trade player screen and propose a trade for your first round pick for their first round pick. The CPU should always accepts the trade. You can do this for your other picks as well. When you reach the NFL draft in the upcoming off season, you will have the first pick even if you won the Super Bowl in the prior season.
Enter this at the pda. Then you will get gold cards! |
Submitted by Lemun_lamaKeep Influence and Role points in Superstar mode
When you finish a game in Superstar mode do not save or turn off the system. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause the game. Save the game and then turn off the system. When you turn the game on and load Superstar mode, you should have all of your Influence and Role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.
Enter 5LAWO0 as a code. Your opponent will be forced to throw lob passes for one half.
Enter XL7SP1 as a code. It will be impossible to throw an interception or fumble the ball for one half.
Enter WROA0R as a code. Your Quarterback will have 100% accuracy for one half.
Try blitzing on first and second downs but not on the third down. Your opponent may be used to rushing his throws and
throw the ball right into your coverage.
If you choose a 4-3 or a 3-4 defense against any team, select a play in which you blitz all your linebackers and have your defensive backs cover the receivers. This works about 90% of the time. You will average at least five sacks per game.
This is something I accidentally discovered and it doesn't look like it can be patched (not on the PS2 at least). By holding L2 and using the direction pad, you can control the direction you want the ball to bounce.
Say you don't want the ball to bounce into the endzone for a touchback, you'd hold L2 and press UP on the directional pad. The ball will bounce and leave it in a bad field position for the receiving team.
Stop clock while calling audibles on offense
If you call an audible and hold R2 to view the current play, the clock stops running while everyone gets set to run the new play. This is an easy way to save a timeout if you need to call an audible during the hurry up offense. Note: This was done in Superstar mode when you are a QB.
Enter RLA9R7 as a code.
Super Bowl Xlii Gold Card
Enter WRLUF8 as a code.
Super Bowl Xliii Gold Card
Enter NIEV4A as a code.
Super Bowl Xliv Gold Card
Enter M5AB7L as a code.
Superstar mode: Better agent
Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.
Use Performance Institute more than once per week
Use the Performance Institute on the day of a game. Save the game to a memory card, then remove the memory card. Next, simulate the game, then exit the game without saving. Insert the memory card back in and load your superstar. You will be able to use the Performance Institute again while still retaining the benefits gained from the last time you used it. Repeat this process as many times as desired to raise all Performance Institute stats. -From: Brian Hernandez
To use the Performance Institute more than once in one week (assuming if your agent lets you use it), first go to your schedule and simulate up to the day that you have your game. Then, go to the Performance Institute and do your normal drill. Go to your schedule and start your game; however, when you get to the kickoff, quit and go back to the Performance Institute. You should be able to attend once more (before the game).
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