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Archenemies: Leader kills Archenemy 10 times. Its effect is Leader gains 50% stat boost when he/she kills Archenemy. Comrades: Leader and Comrade team attack together ten times. Its effect is Leader has 99 percent team attack chance with Comrade. Lovers: Leader heals Lover ten times. Its effect is Leader gets 10% HP regeneration when standing side-by-side with Lover. Mentors: Leader uses Mentor's spells when standing side-by-side ten times. Its effect is Leader can use Mentor's spells anywhere on the map when both are deployed. Rivals: Leader and Rival attack and counter each other unarmed or with a Fist-type weapon ten times. Its effect is Leader gains 20 percent stat boost when Rival is deployed. Second Cousins: Leader and Second Cousin both participate in ten battles together. There is no special effect with this relationship. Stepsiblings: Leader protects Stepsibling from special attacks ten times. Its effect is Leader can protect Stepsibling from anywhere on the map. Twins: Leader and Twin wear the same equipment for ten entire battles. Its effect is Leader gains 20% to 60% stat boost for wearing the same armor as Twin. Undo an established relationship: Pass a bill that costs 1,000 mana.
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