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Time Crisis 3

Cheats, Tips, Secrets & Walkthroughs for Time Crisis 3 on PlayStation 2

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Time Crisis 3 Cheats


Successfully complete the Rescue Mission, and the Time Crisis 3 title screen will show Alicia.

It is recommended that beginners play through as Alan, as Wesley has a tougher path to get used to. Experienced Time Crisis players who have not used Wesley should also be aware that it is generally more challenging than Alan's route.

Ammo Packs for the Special Weapons are carried by the yellow troops. Be sure to shoot them quickly and as many times as possible.

They both have special abilities. Fang can do kung-fu kicks and flying kicks. He can even kick ten foot bars, monster truck tires, and a tractor. He is also the sneakiest of the two. Dog's aiming is great. He shoots out rockets, has a gattling
gun, and can be a flamethrower. His life is greater than Wild Fang and is more difficult because he does not have to get up close to kill you.

Green infantry: These are the lowest levels who have no skill at all, except for some lucky shots sometimes. Yowever, a group of them may prove a bit annoying with the corresponding increase in hit chances.

Red infantry: They almost never miss, even on dive shots and rush attacks. However, they only require one shot to kill.

Orange infantry: They have health meters, which is quite a bit irritating, but they barely hit you. Make sure to duck sometimes; the closer they are, the more fatal they get.

Yellow Supply Troops: One hit kill, and weak. Shoot them as much as you can. They drop more weapons that way. Watch out, they aim better than the green infantry types.

Blue Special infantry: The ones with flamethrowers can be trouble and they have life bars. Get in the way of the flame, and you will lose a life. The ones with rocket launchers are a one hit kill, but are as intimidating as they get. They do not have 100% accuracy or life bars. Axe throwing and grenade types are quick and sometimes too close to dodge. They may sometimes blend into the background, looking like the wall or other infantries. However, they can be killed in one shot and you do not always have to duck. Even though they always hit you if you do nothing, shooting the object they throw is another solution.

Clawman and Nightmares: They pop out of nowhere and will never miss. They also have life bars and can do triple backflips. Take cover when you see one.

In order to get extra points, you have to find objects that explode if you shoot them. In the first level, there are a few bonuses. When you get to the tower, shoot it with the grenade launcher. It should fall in a few seconds. When you are facing the stone bridge, shoot at the barrel in the bottom right corner. It should blow up the bridge. When you are in the ship, after the first fight in the fuel room, shoot at the tank you are facing (or the one in the background if you are player one) and it should blow up. Also, any jeeps you shoot will also result in more points.

When an enemy's life bar is red, it means that it is a vehicle, and once it depletes it will not return. Blue indicates that the enemy still has some more rounds of beating to do. Green indicates that this is their final confrontation with you.

You change weapons by hiding and pressing the trigger a certain number of times, depending on the weapon you wish to use. The following is the order of weapon selection if you start with the handgun selected:

Pull trigger once: Machine Gun
Pull trigger twice: Shotgun
Pull trigger three times: Grenade

Clear the Rescue Mission to unlock the Crisis Missions.

Beat the game at normal difficulty to unlock unlimited ammo for the grenade launcher, uzi, and shotgun.

By simply dying in arcade mode, your continue credits increase by one each time. This will go into infinite credits after more than six failures.

Clear Story mode on Arcade settings. Credits are now set to Freeplay (and life points may also be increased to nine).

Clear story mode on arcade settings using only the handgun (do not pick up any other weapon!).

Clear story mode on arcade settings under 30 minutes (00:30:00.00).

Play through the story mode on arcade or rescue settings without continuing to unlock Mirror Mode in Arcade Mode or Rescue Mode.

Clear the Rescue Missions for a new title screen.

Clear the game once to unlock the rescue missions.

Clear any stage in arcade mode to unlock its trial mode.

Clear any stage in arcade mode to unlock its trial mode.


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