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BLUE Gain: A Variation Arena is opened in the Versus mode. Chamber #1 ==> Join the Quest... Awarded for Courage. (Play as that character) Chamber #2 ==> Defeat the 'Courtyard in the Ghetto' variation arena. Chamber #3 ==> Defeat two arenas in a row without continuing. Chamber #4 ==> Perform a 4-hit combo. Chamber #5 ==> Defeat the bridge level. RED Gain: Character's second Fatality (Finish a round with any Punch 2 [TRIANGLE] move) Chamber #6 ==> Complete four levels in a row without continuing. Chamber #7 ==> Perform a 5-hit combo. Chamber #8 ==> Perform a 6-hit combo. Chamber #9 ==> Perform a 'swap' move (SQUARE+CIRCLE) Chamber #10 ==> Perform a 7-hit combo. GREEN Gain: Character's third Fatality (Finish a round with any Kick 1 [X] move) Chamber #11 ==> Perform a 8-hit combo. Chamber #12 ==> Perform a 9-hit combo. Chamber #13 ==> Throw opponents at least four times in one match. Chamber #14 ==> Finish a foe with Fatality 2. Chamber #15 ==> Eliminate three enemies while in 'Double-D' Rage mode. YELLOW Gain: Unlock Character Art for your character and his model-swap counterpart. Chamber #16 ==> Block five enemy attacks. Chamber #17 ==> Defeat the Barge Variation level. PURPLE Gain: Secret Character Outfit. Chamber #18 ==> Evade all enemies for 15 seconds. Chamber #19 ==> Use the Rage meter to defeat a foe. Chamber #20 ==> Defeat the Warehouse Variation level. VIOLET Gain: Unlock your rival (model-swap) in the Versus and Practice mode. Chamber #21 ==> Perform a Tech Roll. Chamber #22 ==> Defeat the second Warehouse Variation level. Chamber #23 ==> Defeat the Chinatown Square Variation level. ORANGE Gain: Model-swap character's fourth Fatality (Finish a round with any Kick 2 [CIRCLE] move) Chamber #24 ==> Defeat Chinatown Sewers level. Chamber #25 ==> Perform a 10-hit combo. LIGHT BLUE Gain: Character's fourth Fatality (Finish a round with any Kick 2 [CIRCLE] move) Chamber #26 ==> Defeat Airport Hangar level.. Chamber #27 ==> Complete a level without losing a life. Chamber #28 ==> Finish a foe with Fatality 3. Chamber #29 ==> Defeat six arenas in a row without continuing. LIGHT GREEN Gain: Boss's second Fatality [You must unlock the boss] (Finish a round with any Punch 2 [TRIANGLE] move) Chamber #30 ==> Defeat eight arenas in a row without continuing. GREY Gain: Character's fifth Fatality (Finish a round with any Throw) Chamber #31 ==> Defeat Forgotten Temple level. Chamber #32 ==> Defeat Shaolin Temple level. Chamber #33 ==> Defeat ten arenas in a row without continuing. Chamber #34 ==> Finish a foe with Fatality 4. Chamber #35 ==> Defeat a foe without losing any energy (just one round -- don't go killing yourself over this one just yet). GOLD Gain: Unlock a function in the options menu. Chamber #36 ==> Defeat Mong Zhu and gain all 36 Chambers. NOTE: The gained functions vary by character. The given rewards are from using Method Man, and give you a good idea of what to expect when you've collected a set of Chambers. However, the game has a complicated secret system that encourages you to use every Wu-Tang character completely (and master him in Practice mode). You can expect similar results when using other Wu-Tang members, but you will not always get the same results (for instance, GZA's Blue Chambers unlock his second Fatality; Masta Killa unlocks the Ninja game mode [fight in a darkened arena] ).
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