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Workers and Resources Soviet Republic

More Gameplay Tips for Workers and Resources Soviet Republic - PC

Tip 1: Citizens waiting in a transport station will always hop on the first vehicle arriving, without regarding jobs capacity at the destination. Keep that in mind when choosing vehicles to use

Tip 2: Citizens will despawn in vehicles when travelling to long

Tip 3: Rather than using one high capacity vehicle, use multiple medium/low capacity vehicles to keep the flow of passengers more constant

Tip 4: Auto-buying ressources in a building that uses a lot of ressources might not satisfy the full demand of it. I have experienced that in the iron processing plant. Counter that by placing a storage facility next to your factory and buy ressources there too and delivering it via connections

Tip 5: I havent figured out if theres a throughput limit on conveyors/pipes. However transport through them is only happening when the source building is staffed (except for storage facilities)

Tip 6: Several construction vehicles (bulldozer, crane. paver, etc) can be transported by open-hull trucks which usually drive faster.

Tip 7: Having dedicated construction offices helps with improving efficiency. Build one equipped to only deliver ressources and another to actually build your projects to start off. Excavators and (road) cranes reduce the required workdays to finish a construction project

Tip 8: Some industries dont need workers to function, if you provide a working mechanism.

Tip 9: If you build electric wires you can spare money for columns, just put them zigzag alongside the road and the distance between columns will be longer.

Tip 10: Having a working education enables you to invite uneducated people from the third world, which saves a lot of money.


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