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Tip 2: If a citizen finishes an activity, there is a chance that he needs more of that activity to get happy next time. For example a citizen with 0% sport satisfaction only needs 30 mins on a sports field to get satisfied, a 90% satisfaction citizen needs 120 mins to get satisfied Tip 3: Keeping no.2 in mind, when changing the provided activity, your citizens will take some time to get used to the new activity (happens when moving citizens out of the old towns (on populated maps) which are used to the church free time activity) Tip 4: Providing sports activity is a great way to start of since its cheap. The cinema offers the most efficient way of free time activity. Tip 5: With the radio/tv station, you can influence the free time activites of your citizens (i didnt experiment on that yet though) Tip 6: Food however is a basic need which every citizen needs. Meat is an on top food to satisfy the hunger better and slowing health loss rate Tip 7: The Health stat is not tied to satisfaction, however your citzens die if it reaches 0%
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