Screenshot
Popular Systems Menu |
It is a very basic thing but so far the game doesn’t teach you about it. With this trick you can take greater risks to revive someone and won’t have to fully clear the area of enemies before being able to revive them. Not a whole lot of people know about this because this was actually a bug in Vermintide 1, but the developers were merciful enough to leave it in the game. | Submitted by DayleJ
Side-Arms Pistols has an utility. No reload, quick "run and gun" mechanics, good headshot dmg. But in case of pistols I want to mention that you have to change your talent tree. About this scroll a bit (but better keep reading). Volley crossbow. Long reload, in most cases after alt-fire you want to "reload" it by resetting your passive skill (on melee kill) rather than shoot several times and do "fulltime reload". Has great dmg if you hit all of 3 arrows in alt-fire. Almost no dmg reduction for far distances. Repeater pistol. Quick reload. Great burst fire in alt-fire mode. Normal LMB shots provides you with mobility to react. E.g.: lich behind your back, assassin rat's jumps, another "jump scares". You can shoot alt-fire with this gun for about 20 meter away with minor damage reduction. So yea, not necessary to come/wait for face-to-face. Crossbow. Great one arrow dmg and penetration. Likely to one-shot specials on far distances. One-shot Chaos Warrior in the head on closer distances. Very popular choices are Volley Crossbow and Repeater Pistol. Melee Melees pros and cons are more obvious than side-arm's. First of all, want to point out cold weapons I don't like: Two-handed long-sword. Someone may argue like "It has much stamina, great cleave etc". But I really dislike this weapon. You get no additional dmg to compensate it's slow swings and cleave isn't good enough to overshadow falchion's cleave. I won't recommend to start your BH progress with this weapon. Rapier. Has a special weapon action a.k.a "water pistol". "Water pistol" provides with good utility (you have no ammo? But you have rapier special), decent close range dmg and some crowd control. I do really like rapier's attack speed and clear trash mobs potential. But apart from it has nothing. Even overpowered BH sometimes cannot one-shot trash rat. What to say about Chaos specials. You have to prepare heavy headshot attack so your dmg be smh mentionable. TL;DR: great trash mobs clear, the worst in everything else. Important note I want to mention: Axe, Flail and Falchion has an equal usability. I can't say one of them is super better or super worse. Every one of them excels in different situations. Axe. Deal halved dmg to shields, penetrates armor, decent cleave, decent attack speed. Well rounded weapon. Flail. Completely ignore shields (direct body dmg), has no armor penetration, low stamina (two points), good attack speed, below average cleave compensates with better attack speed. Falchion. Probably the best cleave, good attack speed, penetrates armor, two stamina, good headshot dmg. How do you choose: Want cleave, penetration and good attack speed? Falchion. Want be at easy when you face shields, has enough stamina to defend yourself and armor penetration? Axe. Want to give 0 f about shields, satisfy yourself with juicy headshots, and have enough ability to clear trash? Flail. These three above are really good well rounded weapons in this game. Along the way I just switched between them when I received more powerful kind. | Submitted by Neto
Cache's can be saved and opened on other characters for that characters loot! Gear drops etc. are based on what you've SEEN from each category, so if you've seen a 170 weapon you can craft a weapon that comes out to that level or will find them from now on at that level. Gear other then the weapons can be shared across each character/career. YOU CAN BLOCK WHILE PICKING SOMEONE UP! Hold block, before holding the key for the person too pick them up and you will do so! STAY TOGETHER even if you're super awesome! Seperating, or having 1 person stay on a elevated platform while everyone else drops down can spell disaster if a hook/leech/etc. grabs that person and kills them, making it so the rest can't pick them up. Do not glutton items, communicate with your team! If you have a necklace that regens your health but you cannot heal yourself TELL YOUR TEAM things like this! So THEY can use medkits on you to heal you if needed! If you go down 3x before you heal with potions/medkits the 3rd time will be instant with no picking you up! Think about that before chugging potions simply due to lack of health vs someone that has been downed 2x! Try to be mindful of your team as much as you can, always looking behind you etc. Spell effects like Bardins flame thrower + most of Sienna's ability's/ranged attacks are dang near impossible to see through, be careful. Learn to block a lot for later difficulties. Also, a lot of people don't notice that while blocking you can Left click too do a push, if you hold that Left click longer, it will also do a shield bash/weapon swing etc. while continuing to block! Big armored guys need heavy hits and such too kill usually! So wind up your attacks to do so! Weapons with a 180 degree block radius can be turned into 360 degree blocking capable with only 1 piece of 30% block/push radius trait. You can dodge grabs/hooks/leech attacks if you're fast enough! | Submitted by Neto
Recently added games to Cheating Dome
|
All Systems
|