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Wallace & Gromit in Project Zoo

Cheats, Tips, Secrets & Walkthroughs for Wallace & Gromit in Project Zoo on PC

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Wallace & Gromit in Project Zoo Cheats



After you rescue the baby, go to the area where the elephant has knocked down the doors. To the left of the doors leading to the next part of the jungle is a water chute. Jump into that water chute and go into the hole. You will reach a bonus level.

When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after Wallace invents the shoes with the springs), go to the room where you fight Feathers McGraw. To begin the fight, run around the room when Feathers runs into the wall. When this happens, a gadget will be shown on top of Feathers' vehicle. Also, it is impossible to double jump with your shoes with the springs. Instead, jump again, then on the second jump, he will jump higher after he hits the ground. After you get on top of the gadget on the machine, butt bounce on the gadget. Note: You will have a limited amount of time to get on top of the machine before you butt bounce on the gadget. When this happens, you will see bolts appear from him. Keep doing this until you defeat him.

Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them instead of your weapons. You might need to stockpile ammunition for other tasks.

To save Archie and Wallace from the Diamond-O-Matic, do the following things. First, go into the factory. Afterwards, you will get the remote control. Note: The remote control is only usable when you see a picture of a remote control. You will have to ride the diamond carts. Once on the carts, torpedoes will begin shooting you. Use your turnip shooter to destroy the torpedo makers. You will not make it all the way up when the track is high, however an elevator will. Get off the cart and go to the button. The button will help raise the gate of the elevator, but robots will come after you. Kill them if needed on the button. However, since you are on the button, the production of the robots will not stop. Once you are on top from the elevator, you will see Archie on a diamond cart. Enable your porridge shooter and aim it at a spinning gadget. This will raise the burner to keep Archie from burning. Do the same thing with the others to save Archie from that part of the factory. You will then run into an obstacle course. Cross it if needed. Note that the obstacle courses will happen after rescuing Archie in a certain area. You do not have to worry about the obstacle courses in the factory. In some parts where you meet Archie, you will have to shoot, push, or press certain objects to save him from burning or from freezing. Note: In the part where you have to press a button, the combination is odd. The buttons are not in order as they are arranged. The combo is 1, 3, 2. Press the first, third, and second button to keep Archie from freezing. To save Wallace, the tasks are simple. Usually you must save Wallace from certain enemies when you are up close. If your farther away Wallace appears when he is fixing certain gadgets. If an enemy touches Wallace, it will disturb him and he will die, even if you hit him. Once you have completed all the stages in the factory, you will run into Feathers McGraw. Wallace will be held captive by Feathers, and you must defeat him and his machine. In the first part, when he jumps shoot him in the butt. Do this a few times, and this time you will have to shoot him in the eyes for a few times.

When Wallace and Gromit get to the the maze (where the guards are located) in Act 4 Part 1, go to the box at the end of the hall in the maze. It will have a paw print. Go into the box. You will notice a guard walking back and forth in his area. There are two guards, and three buttons. When the guards are not looking, press the button. If the guards see you, they will shoot you, even if you are in the box. For this reason, if you block his pathway he will shoot the box that you are in and you will have to start again, and the buttons will be stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once you are pressing the button, at the end of the maze there will be a light blue cube. You will raise the cube if you press the button. Press all three buttons in order to escape from the guards.

When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the Warehouse level, shoot the large padlock on the big gates with the turnip launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of the room, the keys on the keyboard demonstrates the sequence of notes/keys that Gromit should stand on. It is quite fast and a light comes on above the keys, but not necessarily above the key that Gromit needs to stand on. Also, there are three notes, then four, and finally five. When Gromit stands on the first three correct keys, the next sequence will be quickly be demonstrated, and the same happens with the third and final sequence. There are eight keys on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next level.


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