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Scarecrow Requirement: Break ten statues Effect: Gives you a scarecrow Strong Requirement: Die ten times while playing Vagante. Effect: Begin the game with one more strength than usual. Wilding Requirement: Reach the fourth floor. Effect: Unlocks the Wildling Deprived Requirement: Reach the fourth floor. Effect: Player begins the game with no items. Why wouldn't you use this one? Bookworm Requirement: Read twenty Spellbooks. Effect: Spells are more effective, and you start with more intelligence. However, you lose Strength and Constitution. Illiterate Requirement: Read hundred scrolls. Effect: You cannot use scrolls or Spellbooks, but you start with 5 bombs. You are also renamed to a dumb terrorist. Survivor Requirement: Die hundred times. Effect: You gain seven extra HP in between levels. Farsighted Requirement: Shoot 400 arrows. Effect: The Player has further vision, but has a higher chance to miss attacks with melee weapons. Snake Eater Requirement: Drink 5 Potions of Poison. Effect: Potions of Poison heal the Player, but Potions of Regeneration are less effective. Start with 1 extra point in poison resist. Wanted Requirement: Killed by a shopkeeper 10 times. Effect: Begin the game with a Stolen Ring. Shopkeepers will attack you on sight (NOTE, a good way to deal with them is as knight, with the first sword ability) Ascetic Requirement: Collect 10,000 gold. Effect: Collect 10,000 gold - Touching gold hurts you, but your starting stats are increased. Wisp Curse Requirement: Killed by a Wisp three times. Effect: An endless stream of green wisps flow through the level. The wisps are on a set path and will not chase the player. Nimble Requirement: Solve the jumping puzzle in the caravan area. Effect: You've learned to be quick on your feet (+1 SPD). Synchronized Requirement: Reach the catacombs. Effect: The world moves in steps with you. Death's Acolyte Requirement: Clear three floors while wearing "death becomes easier to encounter" equipment. Effect: Two tattoos of demonic dragons etched into your skin fill your body with deadly strength, at great cost. The souls of mortals tremble from your presence (Permanent "death becomes easier to encounter" effect, which means you get one shot no matter what attacks you, but you hit 80 damage every time) Raised by Merchant Requirement: Buy fourty items from the shop. Effect: Growing up as a merchant's child has given you an aptitude for bargaining. Receive a special discount at shops.
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