Necropolis Knights (halberds) does NOT count towards this achievement. Only the regular Necropolis Knights. To get this as fast as posible you need one level five and one level four cavalry building. Or one level five cavalry building and one level eleven Necrotect with Guardian Gargantua unlocked. |
Hint 1: One question is whether or not having rebels are worth it for the extra money, and it usually depends. If you're low on money, then yes, so long as you have a defense structure at a province capital. Only exception is your main capital if you have a significant trade income. Otherwise, if you have the money, try to maintain public order and develop instead, as waiting an extra 5 or 6 turns for a construction to resume is not ideal. Once you've maxed out economically, you can scrap the public order and start getting rebels again. This is especially better for skaven as they get food from every fight, which can then be used for the food buffs or to improve newly conquered settlements. For High Elves it's worse due to the debuffs you get from low public order. Otherwise if you're not willing to fight more rebels then you can keep the public order building. The problem is that while sometimes you can auto-resolve it just fine, there are other times you can't, and that takes up time.
Hint 2: Auto resolve generally goes like this: Elves>Lizardmen>Skaven. Elves in general get a high auto resolve rating just from their lord alone, and add in some chariots and archers and suddenly the auto resolve says you have almost no chance. That's been my experience with the balance bar so far. Oh and if skaven have twice as many units as you as Lizardmen, then it also becomes favorable for them even though you can win that fight manually. You take significantly more losses (generally twice the amount) through auto-resolve than manually, and they tend to target the casualties on one specific unit or unit type.
Hint 3: Do not go for intervention forces early unless you're sure they have no army that's stationed/will station there. The auto resolves generally aren't that great for them and they might target a different settlement from what you expected. Generally better later on when their armies are spread thin between dealing with your forces+enemy forces+chaos hordes.
Hint 4: If you have a technology that reduces construction costs and construction time that will be finished next turn, cancel all the current constructions of that type started this turn and wait until next turn. You can also wait a bit for further reduction through treasure hunting and events.
Hint 5: For DE and Skaven, Loyalty is generally gained from winning battles, so if you're thinking of recruiting a lord that turn, recruit him first and then fight with your current armies to gain some additional loyalty. This helps in particular when recruiting Grey Seers in Queek's campaign.
Hint 6: All campaign effects like income, recruitment, and construction occur at the start of your next turn. Anything that interrupts those effects between the end of your current turn and the start of your next will cancel or delay those effects.
Hint 7: For recruitment purposes, demolished buildings take effect before recruitment, and commandments come after.
Hint 8: If you've ambushed an army with reinforcements, your reinforcements will only arrive once the enemy has spotted one of your units.
Hint 9: Individual models within a group get their hp restored at the end of a battle. So if all 90 archers get down to 1 hp at the end of the battle, the entire unit becomes fully replenished. This is why small groups like chariots can be useful in a campaign where you are often fighting more than one battle in a single turn.
Hint 10: From an efficiency standpoint, don't go out of your way to explore the treasure locations at sea; the rewards are sometimes very helpful, but other times don't apply.
Hint 11: When there's an enemy force right next to an enemy settlement you're targeting, you can attack the enemy army first, then attack the enemy settlement. This gives more xp to your lord(s) and can weaken a fortified settlement. Just make sure you have enough movement points to perform both actions.
Hint 12: If it looks rather close whether you can attack a settlement or not, hold your move command over the settlement with your attacking force and look at the campaign movement percentage on the lower left side (left click to cancel by the way). If it says zero percent, then you usually won't make it. Another way to tell is if the movement range of the army on the map shows a small yellow circle surrounding the settlement.
Hint 13: Unless you want to upgrade it or they provide income, you don't ever need to repair military recruitment buildings.
Hint 14: If you think you'll do poorly fighting a siege battle, you can opt to siege it for a turn instead. If their army is strong enough, they'll force a fight in a field battle instead which, if you win, will weaken them significantly. There are times when a siege battle is better (mostly related to how the AI acts) so consider both scenarios before deciding. |
Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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| - Playing as the Lizardmen, recruit a Feral Carnosaur.
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| - Play a multiplayer campaign.
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| - Playing as the Skaven, recruit a Hell-Pit Abomination.
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| - Have 10 magic talismans, enchanted or arcane items.
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| - Playing as the High Elves, research 50 technologies.
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| - Playing as the Skaven, research 10 technologies.
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| - Win 25 siege attack battles during a single campaign.
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| - Playing as the High Elves, own at least 5 Elven Embassies.
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| - Playing as the High Elves, win a singleplayer campaign.
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| - Playing as the Dark Elves, occupy or raze the fortress city of Lothern in the Eye of the Vortex Campaign.
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| - Playing as the Dark Elves, construct a Black Ark and upgrade it to the maximum level.
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| - Playing as the Skaven, own at least 13 Breeding Pits.
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| - Playing as the Dark Elves, have at least 3 War Hydras within a single army.
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| - Construct the Chamber of Visions.
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| - Playing as the Lizardmen, construct the Vaults of the Old Ones in the city of Itza.
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| - Playing as the Skaven, occupy or raze the temple-city of Hexoatl in the Eye of the Vortex Campaign.
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| - Playing as the High Elves, own at least 3 Thriving Elven Colonies.
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| - With a single unit, make 200 kills during a campaign battle.
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| - Have 2 level 20 Heroes at the same time.
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| - Playing as the Dark Elves, recruit a Black Dragon.
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| - Playing as the Dark Elves, construct the Convent of Sorcery in the city of Ghrond.
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| - Playing as the High Elves, recruit a Star Dragon.
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| - Construct the Dark Crag in the sinister city of Hag Graef.
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| - Playing as the Dark Elves, win a singleplayer campaign.
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| - Use 10 or more special abilities during a campaign battle.
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| - Have access to 12 different tradable resources through production or trade.
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| - Win 10 battles during a single campaign.
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| - Win 10 multiplayer battles.
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| - Control both Vaul's Anvil (Caledor) and Vaul's Anvil (The Black Coast) in the Eye of the Vortex Campaign.
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| - Win 50 battles during a single campaign.
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| - Have a military alliance with 10 other factions at the same time.
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| - Playing as the Skaven, research 40 technologies.
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| - Playing as the Skaven, own at least 3 Temples of the Horned Rat.
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| - Have 3 level 30 Heroes at the same time.
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| - Raze 30 Settlements in a single campaign.
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| - Playing as the Skaven, recruit a Doomwheel.
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| - Successfully complete the final ritual.
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- Keeper of the Eternal Fire
| - Playing as the High Elves, have at least 5 Phoenix Guard units within a single army.
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- Legacy of the Great Necromancer
| - Construct the Black Pyramid of Nagash.
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| - Playing as the High Elves, research 10 technologies.
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| - With a single Lord, make 100 kills during a battle.
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| - Win a singleplayer campaign on Legendary difficulty.
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| - Playing as the Lizardmen, recruit a Terradon Riders (Fireleech Bolas) unit.
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| - Playing as the High Elves, construct the White Tower of Hoeth.
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| - Construct the Gates of Lothern in the High Elf capital of Lothern.
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| - Playing as the High Elves, research 25 technologies.
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| - Control the Thrice-Cursed Peak, Vaul's Anvil (Caledor), Titan Peak, and the Star Tower.
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| - Have a trade agreement with 10 other factions at the same time.
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- Master of Contagion & Disease
| - Playing as the Skaven, have at least 10 Plague Monks within a single army.
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| - Have access to at least 8 different tradable resources through production or trade.
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| - Have a military alliance with 5 other factions at the same time.
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| - Successfully complete a ritual.
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| - Playing as the Lizardmen, win a singleplayer campaign on Very Hard or Legendary difficulty.
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| - Construct the Sanctum of Quintex in the Ancient City of Quintex.
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| - Playing as the High Elves, win a singleplayer campaign on Very Hard or Legendary difficulty.
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| - Playing as the High Elves, recruit a Frostheart Phoenix.
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| - Defeat a CA staff member or anyone else with this achievement during a multiplayer battle.
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| - Have 3 magic weapons or pieces of magic armour.
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| - Playing as the Lizardmen, have at least 5 Temple Guard units within a single army.
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- See What You Did There...
| - Playing as the Lizardmen, own at least 3 Scrying Pools.
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| - Playing as the Dark Elves, research 10 technologies.
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| - Playing as the Skaven, own at least 13 Scrap Heaps.
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| - Playing as the Lizardmen, own at least 10 Geomantic Loci.
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| - Playing as the Lizardmen, research 25 technologies.
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| - Playing as the Lizardmen, research 50 technologies.
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| - Playing as the Lizardmen, research 10 technologies.
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| - Playing as the Lizardmen, win a singleplayer campaign.
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| - Playing as the Dark Elves, own at least 10 Slave Markets.
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| - Playing as the Dark Elves, own at least 3 Slave Markets.
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| - Playing as the Dark Elves, research 25 technologies.
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| - Playing as the Dark Elves, recruit a Cold One Dread Knight unit.
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| - Play a multiplayer battle.
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| - Have 10 magic weapons or pieces of magic armour.
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| - Playing as the Lizardmen, construct the Stellar Pyramids of the Southern Skies in Hexoatl.
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| - Playing as the Dark Elves, research 45 technologies.
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| - Have a gross income of 20,000 gold per turn.
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| - Have a gross income of 60,000 gold per turn.
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| - Have a gross income of 5000 gold per turn.
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| - Have 25 magic weapons or pieces of magic armour.
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| - Playing as the High Elves, occupy or raze the Dark Elf capital of Naggarond in the Eye of the Vortex Campaign.
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- The Forest Whispers My Name
| - Control Oreon's Camp and Gaean Vale.
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| - Win a campaign battle in which you are outnumbered 10-to-1.
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| - Have 25 magic talismans, enchanted or arcane items.
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| - Playing as the High Elves, construct the Hall of Charioteers in the city of Tor Anroc.
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| - Have a trade agreement with 5 other factions at the same time.
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| - Have access to at least 5 different tradable resources through production or trade.
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| - Have 3 magic talismans, enchanted or arcane items.
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| - Playing as the Dark Elves, construct the Black Tower of Malekith in the Dark Elf capital of Naggarond.
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| - Playing as the Dark Elves, construct the Black Citadel of Anlec in the city of Tor Anlec.
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| - Playing as the Lizardmen, own at least 2 Geomantic Loci.
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| - With a single Hero, make 100 kills during a battle.
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| - Playing as the Skaven, win a singleplayer campaign on Very Hard or Legendary difficulty.
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| - Playing as the Skaven, research 20 technologies.
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| - Playing as the Skaven, win a singleplayer campaign.
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| - Win 5 ambush battles during a single campaign.
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| - Playing as the Dark Elves, win a singleplayer campaign on Very Hard or Legendary difficulty.
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| - Control the pirate city of Sartosa.
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| - Control Pox Marsh, the Awakening, and the Blood Swamps.
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