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Slay the Spire

Cheats, Tips, Secrets & Walkthroughs for Slay the Spire on PC

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Slay the Spire Cheats



When you encounter thief, just block until he sets off with your gold, this counts as victory. Choose the Defect, then only play skill cards in your first battle. Easily done in the first act, as your passive damage from your orbs and cards like dualcast should easily win you the battle.

Key to this achievement is card named Demon Lord, t gives 2 strngth at the start of your turn. It's good to have other cards giving strength as well, but that is not necessary. Best opponent for this is at level 3 - those 3 black puddings that regenerate. Just make it so 2 of them are dead while 3rd one is up. Next turn kill 3rd one while 2 are up,control the situation (with growing strength ths shouldn't be a problem) and eventually you will reach 50 strength.

To save your current progress:

Start playing Slay the Spire.
Go to your \Steam\steamapps\common\SlayTheSpire\saves folder.
Copy the IRONCLAD.autosave (or SILENT.autosave or ???.autosave) file to a folder location of your choice.
To load your saved progress:

Quit Slay the Spire.
Go to the folder location where you copied the IRONCLAD.autosave file to.
Copy the IRONCLAD.autosave (or SILENT.autosave or ???.autosave) file to your \Steam\steamapps\common\SlayTheSpire\saves folder.
Restart Slay the Spire and click on "continue".

Play a game of Slay the Spire as far as possible (ideally up to the last campfire before the last boss on dungeon level 3)
Save-scum-save the game (see section above)
Fight against (ideally: defeat) the final boss --> you'll receive experience
Save-scum-load the game (see section above) --> you'll receive experience AGAIN save-scum-YAY!

Campfire: This is since you can upgrade your cards and if you need it you can rest to get back 30% of your health.

Merchant: This is a good way to specialize your deck either by removing cards or buying new cards. You can also purchase relics and potions to boost your run. Remember that merchants will always have one card on sale. As a rule of thumb, have at least 75 gold before visiting merchant.

Elites: If you feel confident enough with your deck, try and challenges as many elites as you can for them sweet sweet relics. Most relics will have a insanely good effect.

Treasure: You'd think this would be higher up on the list but honestly since you don't really know what you'll get, it's not that good.

Unknown: This may end up being really good, but it may also be a really hard fight that won't benefit you at all. So due to the unknown nature of these events, they shouldn't be highly prioritized.

Enemy: This should obviously be the least of your priority. Regular enemies should only really be faced if they are in your path.

Using mod-uploader.jar
In the install directory of Slay the Spire, there is a file called 'mod-uploader.jar'.

Usage: java.exe -jar mod-uploader.jar [-h] [COMMAND] -h, --help Prints this help text. Commands: new Creates a new project workspace. (Start Here) Example: java.exe -jar mod-uploader.jar new -w mymod upload Uploads the contents of the mod workspace to Steam Workshop. Example: java.exe -jar mod-uploader.jar upload -w mymod

'new' will create a subdirectory called 'mymod' with some files in it and instructions on use. You will need to copy your mod to the 'content' folder within and add some store metadata to config.json.

'upload' will publish your mod to the Steam Workshop.

You don't have to pick up loot: After you've defeated an enemy you are rewarded with loot. This can include gold, relics, cards and potions. Do not feel like you have to pick everything up. The most important things is to skip cards. Most successful runs are because you have a solid and consistent deck. When you get to pick between 3 cards and you feel that none of them fit your deck, then don't pick them. You'd rather want a small deck with good cards that synergize with each other, rather than having a big deck with amazing cards that doesn't synergizes. And also, the smaller the deck, the more consistency in each turn of combat.

You can buy relics at the merchant: This one may be pretty obvious for some people, but it may be easy to miss. Each merchant sells a couple of relics (most of them are pretty expensive), but it may boost your run insanely much, so be on a lookout.

You can remove curse cards: Curse cards that sits in your deck can be removed when using "Remove card from deck".

Elites ALWAYS drops relics: You should remember this one when planning your paths. While elites may be hard to defeat, the reward is almost always worth it due to them guaranteeing a random relic.

Cards can only be upgraded once: When upgrading cards at campfires, remember that unless specified otherwise, cards may only be upgraded once.

You are healed to full health after the boss: You may notice this fairly quickly but it's still good to know. After killing a boss and moving on to the next level, your health will be filled. So no need to conserve your health if you're sure you can win the fight.

Start game bonus: If you've encountered the first boss in the previous run, you will be offered a list of bonuses before starting a new run. These can include stuff like "Lose all gold, gain a random relic" or "Remove a card from your deck".

Character unlocks: When you finish a run (doesn't matter if you win or lose), ater a certain amount of points earned for your character you will unlock new relics and cards. These will be accessible in all future runs.

Complete the indicated task to unlock the achievement.

AchievementHow to unlock

This one may be pretty obvious for some people, but it may be easy to miss. Each merchant sells a couple of relics (most of them are pretty expensive), but it may boost your run insanely much, so be on a lookout.

After you've defeated an enemy you are rewarded with loot. This can include gold, relics, cards and potions. Do not feel like you have to pick everything up. The most important things is to skip cards. Most successful runs are because you have a solid and consistent deck. When you get to pick between 3 cards and you feel that none of them fit your deck, then don't pick them. You'd rather want a small deck with good cards that synergize with each other, rather than having a big deck with amazing cards that doesn't synergizes. And also, the smaller the deck, the more consistency in each turn of combat.


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