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Effect - Cheat Code 1000 Simoleons - rosebud Add new family history stat to the current family - hist_add Appends the route destination list to AllRoutes.txt every time a route is found - write_destlist Architecture tools automatically set the level as needed - auto_level Automatically import and load indicated FAM file - import [FAM file] Automatically load indicated house, no questions asked - house [house number] Check and fix required lot objects - prepare_lot Completely flush app to VM file when running Windows NT - flush Crash game - crash Create moat or streams - water_tool Create shrunk_text_#.bmp files - shrink_text [font_size] [text] Create-a-character mode - edit_char Display personality and interests - interests Draw all animation frames disabled - draw_all_frames off Draw all animation frames enabled - draw_all_frames on Draw colored dots at each person's origin - draw_origins Dump entire memory to core_dump_[date:time].txt - core_dump Dump selected person's most recent list of scored interactions to a file - dump_happy Dump selected person's motive contribution curve to a file - dump_mc Enable debug flag to show outcome choice dialogs for social interactions - debug_social End sim logging - sim_log end Execute "file.cht" file as a list of cheats - cht [filename] Floorable grid disabled - draw_floorable off Floorable grid enabled - draw_floorable on Force an assert for testing - assert Log animations in the event log window - log_animations Map editor disabled - map_edit off Map editor enabled - map_edit on Move any object - move_objects on No tutorial object generation when tutorial house is loaded - tutorial off Prevent web browser crashes - browser_failsafe Preview animations disabled - preview_anims off Preview animations enabled - preview_anims on Programmer stats - tile_info Quit game - quit Read in behavior tuning constants from Tuning.txt - #import Rebuilds entire control panel/UCP from scratch - rebuild_cp Refresh the BMP_ resources for all people whose IFF files are writable - refresh_faces Rematch dependent textures and regenerate bitmaps for all user characters - refresh_textures Restore tutorial - restore_tut Rotate camera - rotation [0-3] Routing debug balloons disabled - route_balloons off Routing debug balloons enabled - route_balloons on Run series of random operations on unhoused families - fam_test [opcount] Save currently loaded house - save Save family history file - history Say "plugh" - plugh Say "xyzzy" - xyzzy Selected person's path displayed - draw_routes on Selected person's path hidden - draw_routes off Set event logging mask - log_mask Set free thinking level - autonomy [1-100] Set game speed - sim_speed [-1000-1000] Set grass change value - edit_grass [number] Set grass growth - grow_grass [0-150] Set lot size - lot_size [number] Set maximum milliseconds to allow simulator - sim_limit [milliseconds] Set sim speed - sim_speed [-1000 - 1000] Set time of day (unpatched game version) - set_hour [1-24] Set z offset for thought bubbles - bubble_tweak [z offset value] Sets whether menu items appear for in use objects - allow_inuse Show memory view window in debug builds of the game - memview Start sim logging - sim_log begin Swap the two house files and updates families - swap_houses [house number] [house number] Ticks disabled - sweep off Ticks enabled - sweep on Tile information displayed - tile_info on Tile information hidden - tile_info off Toggle allowing visitors to be controlled using the keyboard - visitor_control Toggle assets report - report_assets Toggle automatic object reset feature - auto_reset Toggle calls to PeekMessage within sim loop - sim_peek Toggle camera mode - cam_mode Toggle display of unavailable interactions in person control menus - all_menus Toggle music - music Toggle object compression in save file - obj_comp Toggle quaternion transformations - quats Toggle sound log window - sound_log Toggle sounds - sound Toggle web page creation - html Total reload of people skeletons, animations, suits and skins - reload_people Trigger sound event - soundevent Write out an RTE file every time a route is found - write_routes Write out behavior tuning constants to Tuning.txt - #export
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