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Sims: Livin' Large, The

Cheats, Tips, Secrets & Walkthroughs for Sims: Livin' Large, The on PC

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Sims: Livin' Large, The Cheats


While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Effect - Cheat
1000 Simoleons - rosebud
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import [FAM file]
Automatically load indicated house, no questions asked - house [house number]
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running
Windows NT - flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files - shrink_text [font_size] [text]
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins
Dump entire memory to core_dump_[date:time].txt - core_dump
Dump selected person's most recent list of scored
interactions to a file - dump_happy
Dump selected person's motive contribution curve to a
file - dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions - debug_social
End sim logging - sim_log end
Execute "file.cht" file as a list of cheats - cht [filename]
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects
No tutorial object generation when tutorial house is
loaded - tutorial off
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation <0-3>
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Run series of random operations on unhoused families - fam_test [opcount]
Save currently loaded house - save
Save family history file - history
Say "plugh" - plugh
Say "porntipsguzzardo" - porntipsguzzardo
Say "xyzzy" - xyzzy
Selected person's path displayed - draw_routes on
Selected person's path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy [1-100]
Set game speed - sim_speed [-1000-1000]
Set grass change value - edit_grass [number]
Set grass growth - grow_grass [0-150]
Set lot size - lot_size [number]
Set maximum milliseconds to allow simulator - sim_limit [milliseconds]
Set sim speed - sim_speed [-1000 - 1000]
Set time of day (unpatched game version) - set_hour [1-24]
Set z offset for thought bubbles - bubble_tweak [z offset value]
Sets the neighborhood directory to the path - [directory path]
Sets up the borders of the lot with non-editable flag - lot_border [<tl> <tr> <bl> <br>]
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the
game - memview
Start sim logging - sim_log begin
Swap the two house files and updates families - swap_houses [house number] [house number]
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed - tile_info on
Tile information hidden - tile_info off
Toggle allowing visitors to be controlled using the
keyboard - visitor_control
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person
control menus - all_menus
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits
and skins - reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export

While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

If a Sim dies (note; this will ONLY work if you have Livin' Large) And Grim appears to see him press Ctrl+Shift+c and type move_objects on and sell your Sim AND Grim, click on your dead sims face and they will be alive (you MUST sell Grim or he will reap your sim anyway) | Submitted by SquallLionHeart


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