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Password - Effect motherlode 50,000 simoleans letterBox # Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) boolprop constrainFloorElevation false Allows you to change elevation of floor tiles. deleteAllCharacters At neighborhood view only, removes every Sim from the neighborhood. vignette # # # Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) RoofSlopeAngle (15-75) Changes the slope angle of a roof clear Clears all cheat codes on the screen, but codes are still in effect. exit closes cheat window vsync off decreases game performance but increases graphics boolprop constrainFloorElevation true Disables the ability to change elevation of floor tiles. expand expands or contracts cheat window kaching get 1000 cash boolProp testingcheatsenabled true/false if set to true ALL other cheats work. boolprop ShowLotPackageFilename (True/False) In neighborhood, shows filename of house when lot is highlighted vsync on increases game performance but lowers graphics bugJarTimeDecay off Keeps Firefiles alive forever. To deactivate the cheat, type "on" intead of "off" in the same cheat autopatch (on/off) lets you know if theres a patch help -all list cheats filmGrain # Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) StretchSkeleton makes your sims larger or smaller moveobjects (on/off) moves objects and deletes you couldnt before TerrainType (desert/temperate) Only for use in neighborhood view, toggles between the two terrain types. slowmotion Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) boolprop lotTerrainLighting (True/False) Set to false and lots will not light up when highlighted in neighborhood boolprop locktiles (True/False) Set to false to place floor tiles outside lot boolprop displayNeighborhoodRoadsWithModel (True/False) Set to false to remove bridges from neighborhood. boolprop lotTerrainPaints (True/False) Set to false to remove floorpainting on lot boolprop displayNeighborhoodProps (True/False) Set to false to remove props like rocks and towers from neighborhood boolprop objectShadows (True/False) Set to false to remove removes shadows on objects outside house boolprop lotWater (True/False) Set to false to remove removes water (ponds) from lots boolprop displayNeighborhoodRoads (True/False) Set to false to remove roads from neighborhood boolProp guob (True/False) Set to false to remove shadows on objects inside house boolprop displayNeighborhoodWater (True/False) Set to false to remove water from neighborhood boolprop displayLotImposters (True/False) Set to false to removes house graphics from neighborhood boolprop displayNeighborhoodFlora (True/False) Set to false to removes trees/plants from neighborhood boolprop displayLookAtBoxes (True/False) Set to true and blocks appear on Sims faces and on parts where Sims look at boolprop carsCompact (True/False) Set to true and cars will have more detail in neighborhood boolprop renderSelectedSimLevel (True/False) Set to true and walls will no longer cut away from selected Sim boolprop allObjectLightsOn (True/False) Set to true to light up objects continuously instead of only when used boolProp displayPaths (True/False) Set to true to see the path where the selected Sim walks to boolprop lotInfoAdvancedMode (True/False) Set to true to show lot information bloom rgb # Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) boolProp simShadows (True/False) Toggle shadows on/off for Sims aging off turn off aging aging on turn on aging faceBlendLimits (on/off) turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. boolProp enablePostProcessing false Turns Postprocessing off. boolProp enablePostProcessing true Turns Postprocessing on. boolprop allow45degreeangleofrotation true Use your , & . keys to rotate the objects. It allows you to put objects on angles intProp maxNumOfVisitingSims 8 You can invite more people to your parties. boolProp snapObjectsToGrid true/false You can place objects outside the grid. social_debug You can tell what social reaction will happen before you do it
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