Use a text editor such as notepad to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". Press ~ during game play to display the console window. Enter one of the following case-sensitive codes to activate the corresponding cheat function.
Effect | Code
|
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- Display all console window codes
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- Stop Soundscape from playing
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- Play sound - AS2D, AS3D, ASSS
| - Sound.play string [filename]
|
- Finds entities with black emissivity
| - Graphics.FindBlackPlotsAndCities
|
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- Force light update on all entities
| - Graphics.ForceLightingUpdate
|
- Rebuild terrain and lighting
| |
| - Graphics.SetHillScale [floating number]
|
| - Graphics.SetPeakScale [floating number]
|
| - Graphics.setWaterHeight [floating number]
|
- Set render depth for quad tree
| - Graphics.quadTreeDepth [integer]
|
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| - Graphics.displayTerrain bool bOn
|
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| - Graphics.showTexturePalette
|
| - Graphics.setTextureMode bool bOn
|
| - Graphics.setWireframe bool bOn
|
- Morph the globeview count times.
| - Profile.morphGlobe [integer]
|
- Rebuild city indicated number of times
| - Profile.rebuildCity [x coordinate], [y coordinate], [integer]
|
- Rebuild plot indicated number of times
| - Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
|
- Dump animation information to debugging window
| |
- Set minimum time to capture spikes; set to 0 to disable spikelock
| - Profile.setSpikeThreshold [milliseconds]
|
- Dump console command history
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- Writes HTML documentation for the current console commands
| - Console.CreateDocumentation [filename]
|
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- Display current logging status
| |
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- Erase units and cities from map
| |
- Fill map with units and cities for performance testing
| |
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- Erase Rivers, Features, Bonuses and Goodies
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- Replace Rivers, Features, Bonuses and Goodie
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- Change the active landscape info
| - Map.setActiveLandscapeID [landscape number]
|
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- Reload Game Text xml files
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- Reload Civ4TerrainSettings.xml
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- Reload Civ4ArtDefines.xml
| |
- Toggle output of texture loads/accesses to debug output
| - Game.toggleTextureAccessInfo
|
- Force AI to play for indicated number of turns
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- Create sequences associated with the selected unit
| - Game.createSelectedUnitKFs
|
- Free sequences associated with the selected unit
| |
- Save WorldBuilder save description file
| - Game.saveWorldBuilderSave [filename]
|
- Toggle Animation Test Tool
| |
- Show GFC directory chooser
| |
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| - Game.testFont bool bEnable
|
- Show the Python test popup
| |
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| - Game.showWBPalette bool bCreate
|
- Compute md5 checksum for the directory tree specified
| - App.calcFolderChechsum [directory]
|
| - App.setMooseDbg2 [integer]
|
| - App.setMooseDbg1 [integer]
|
- TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.
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- TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.
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- Set maximum frame rate; 0 to disable
| - App.setMaxFrameRate [floating number]
|
- Update existing value in the ini file
| - App.setIniFile [group key], [key], [value]
|
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- Return the application link time
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- Test player unit iteration
| - Player.testUnitIter [integer]
|
- Change players gold; 0 is active player
| - Player.changeGold [player number], [gold]
|
- Set players gold; 0 is active player
| - Player.setGold [player number], [gold]
|