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Note: these commands are recognized only in different specific game areas: ? : retrieves help for the command bestbuy : sells units cheaper toggle_tow : shows/hides the tabbed output window add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction add_population : adds an amount of population to a settlement, can be negative move_character , : moves named character to position on campaign map auto_win : the attacker or defender wins the next auto-resolved battle create_unit : creates one or more units of the specified type toggle_fow : toggles the fog of war on or off toggle_restrictcam : toggles camera restrictions on or off give_ancillary : gives the character an ancillary give_trait : gives the character a trait at level (default = level 1) process_cq : completes all (possible) construction pending in queue character_reset : resets the character back to it's start of turn settings show_cursorstat : shows the cursor position and region id toggle_terrain : toggles the terrain to display various data sets, no param resets to normal give_trait_points : gives the character points for trait list_traits : lists all the available traits list_ancillaries : lists all the available ancillaries mp : gives the character movement points list_characters : lists all the characters in the world or those belonging to a faction show_landings : shows the landing positions available to the ai from a given region, default hides them filter_coastlines : applies filter to world map coastlines toggle_coastlines : toggles strategy map coastline display set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified ai_turn_speed : sets the maximum speed of turn processing during the ai round amdb_min, amdb_max : sets aerial map overlay depth bias for min, max zoom amdb_offset : sets aerial map overlay offset towards camera zoom : zooms to specified aerial map zoom set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator) ; if set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 regenerate_radar : does what it says on the tin adjust_sea_bed : adjusts whole sea bed to specified height reload_shaders : reloads all vertex shaders reload_textures : reloads all textures toggle_game_update : fire (mt | toggle | reload | int) toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again building_debug : toggles building debug mode : TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages mouse-over building, P displays plaza reset_display : forces a display_close() ; display_open() display reset cycle toggle_underlay : ... toggle_overlay : ... process_rq : completes all (possible) recruitment pending in queue force_diplomacy : forces the negotiator to accept or decline a proposition diplomatic_stance : set the diplomatic stance between the two factions shadow : ... ie : ... invulnerable_general : makes that named general invulnerable in battle test_ancillary_localisation : adds all ancillary to the character info display perf_times : toggle display of simple performance times of game update vs display burn_piggies_burn : ignite all the piggy winks test_message : test the event message specified in descr_event_enums.txt show_terrain_lines : display defensive terrain features message_collation_set : set the message collation on or off (sets all factions) show_all_messages : show all messages to all factions (on/off) clear_messages : clear all the current stacked messages puppify_my_love : mmmkay... reapply_rigid_model_influence : ... toggle_flowing_water : toggles display of campaign map flowing water nw_stats : toggles display of network stats toggle_pr : toggles pr mode list_units : lists all of the units in an army victory : show victory message for faction for short or long campaign trigger_advice : triggers an advice damage_wall : damage wall of settlement ; forces 40% damage to a random gatehouse and a nearby straight section ; destroys gatehouse if 'gate' parameter present ; breaches wall if 'breach' present test_victory_scroll : opens up the victory scroll declaring that the given faction is the victor date : changes the campaign date to the given year season : changes the campaign season to the given season upgrade_effect : triggers unit upgrade effect force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance output_unit_positions : output the positions of all units in the battle to the specified file show_battle_paths : show all valid processed paths in the pathfinder show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id show_battle_street_plan : show the street plan for the settlement show_battle_marker : display a marker at (x, y) for t seconds show_battle_circle : display a circle at (x, y) of r radius for t seconds kill_faction : removes the faction from the game diplomacy_mission : creates a diplomacy mission event : creates an event at position kill_character : kills a character with the given name control : switches player control to specified faction ; old faction may not act correctly as ai faction create_building : creates a building of the specified type in a settlement ; for building level see export_descr_building.txt.create_building.failed to build building capture_settlement : evicts any resident characters and armies and gives the settlement to the local player disable_ai : disables the ai, so that it does nothing halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given run_ai : re-starts an ai turn sequence after disable_ai or halt_ai has been triggered
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