Achievement | How to unlock
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| - That creep on the subway? Yeah, that's you.
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| - Gain access to the inner vault.
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| - Open Dr. Morales's journal without damaging it.
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| - Get the blueprints on your first try.
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| - Gain Tortoise's help by resorting to blackmail.
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| - Nab the blueprints from the police archive.
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| - Save yourself by destroying a rope.
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| - SUPER ACHIEVEMENT: Decode a journal.
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| - Get all the memories from Anna's dream maze.
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| - Gain control of two characters.
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| - Use a compass to find a new location.
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| - The pulitzer is in the bag.
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| - Listen to Saul's whole story without interrupting him.
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| - SUPER ACHIEVEMENT: Finish the game with a full score.
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| - Pay Ozzy while keeping your professional integrity intact.
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| - Your uncle holds the key.
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| - Finish the game without asking another character for a hint.
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| - Remove the contents of a locker without opening it.
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| - You sided with an enemy to stop a greater foe.
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| - Play the entire game with commentary mode active.
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| - Maneuver everyone through the super collider.
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| - Grow some eyes in the back of your head.
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| - Discover the chemisty department's secret.
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| - Track the movements of a killer.
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| - Gain control of all four characters.
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| - INSANE ACHIEVEMENT: Escape from the monster without locking the door.
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| - INSANE ACHIEVEMENT: Open Tortoise's safe without using any "visual aids".
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| - Find Morales's financial information.
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| - Team up to fix the lab's water system.
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| - Find a new location on the map using fancy technology.
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| - Talk to that nice girl on the subway.
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| - You stopped a killer, but let the big fish go free.
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| - Rewire the lab door circuit.
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