Screenshot
Popular Systems Menu |
If you have more then one train to a station configure the used platform manually (edit route > click station) to divide them optimally between the available platforms. Hovering with the mouse over a platform shows you how much (in percent) the platform is currently in use. If you have trains driving through a station don't use that platform for other trains as you can't select on which platform trains drive through. Everywhere where you use shunts place entry-signals from all directions facing into the area. * Don't place signals if a full length train does not fit behind it. (Tip: a train is ~14km long compared to track length in building mode) Supply Towers and stations have built-in signals * Signals "think" ahead if a train reserving a path to them will cause a conflict somewhen further ahead. (if it wouldn't do that for example, you couldn't use automatic block points on single tracks or trains would soon block each other head on head). Think of it like trains can pre-reserve a path ahead of these signals, even if that path is still in use by another train, as long as it won't cause a conflict in the future. A signal in the opposite direction of a train has no effect. It acts like there would be no signal at all. | Submitted by Neto
Happiness Table This Employee: Carefree Receives Bonus From: Stubborn Gives Bonus To: Creative This Employee: Conscientious Receives Bonus From: Disciplined Gives Bonus To: Quirky This Employee: Crafty Receives Bonus From: Moody Gives Bonus To: Dominant This Employee: Creative Receives Bonus From: Carefree Gives Bonus To: Superficiality This Employee: Disciplined Receives Bonus From: Serious Gives Bonus To: Conscientious This Employee: Dominant Receives Bonus From: Crafty Gives Bonus To: Timid This Employee: Dynamic Receives Bonus From: Happy Gives Bonus To: High Spirits This Employee: Funny Receives Bonus From: High Spirits Gives Bonus To: Happy This Employee: Happy Receives Bonus From: Funny Gives Bonus To: Dynamic This Employee: High Spirits Receives Bonus From: Dynamic Gives Bonus To: Funny This Employee: Moody Receives Bonus From: Tolerant Gives Bonus To: Crafty This Employee: Quirky Receives Bonus From: Conscientious Gives Bonus To: Serious This Employee: Serious Receives Bonus From: Quirky Gives Bonus To: Disciplined This Employee: Slow Receives Bonus From: Timid Gives Bonus To: Stubborn This Employee: Stubborn Receives Bonus From: Slow Gives Bonus To: Carefree This Employee: Superficiality Receives Bonus From: Creative Gives Bonus To: Tolerant This Employee: Timid Receives Bonus From: Dominant Gives Bonus To: Slow This Employee: Tolerant Receives Bonus From: Superficiality Gives Bonus To: Moody | Submitted by Neto
Recently added games to Cheating Dome
|
All Systems
|