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Effect - Code God mode - god Full weapons and ammunition - give all Full ammunition for current weapons - give ammo Armor to 125 - give armor Classic 1995 version - give doom95 Health to 100 - give health All keys - give keys BFG - give weapon_bfg Chainsaw - give weapon_chainsaw Machine gun - give weapon_machinegun Plasmagun - give weapon_plasmagun Rocket launcher - give weapon_rocketlauncher Shotgun - give weapon_shotgun Spawn indicated item - give [item name] Play indicated map - map [map name] Load a map - map Show AAS stats - aasStats Adds debug arrow - addarrow Core to game chat lines - addChatLine Add debug line - addline Scale contact friction - af_contactFrictionScale Force the given friction value - af_forceFriction Name of the body to highlight - af_highlightBody Name of the constraint to highlight - af_highlightConstraint Scale the joint friction - af_jointFrictionScale Maximum angular velocity - af_maxAngularVelocity: Maximum linear velocity - af_maxLinearVelocity Show bodies - af_showBodies Show body names - af_showBodyNames Show constraint names - af_showConstraintNames Show constraints - af_showConstraints Show the inertia tensor of each body - af_showInertia Show joint limits - af_showLimits Show mass of each body - af_showMass Show primary constraints only - af_showPrimaryOnly Show articulated figure CPU usage - af_showTimings Show tree-like structures - af_showTrees Show velocity of each body - af_showVelocity Skip friction - af_skipFriction Skip joint limits - af_skipLimits Skip self collision detection - af_skipSelfCollision Scale time - af_timeScale Use impulse-based contact friction - af_useImpulseFriction Use impulse-based joint friction - af_useJointImpulseFriction Use constraint matrix symmetry - af_useSymmetry Enable blocked fail safe handling - ai_blockedFailSafe Draw trajectory tests for monsters - ai_debugTrajectory Draw attack cones for monsters - ai_showCombatNodes Write .AVI for a command demo - aviCmdDemo Save demo in .AVI format - avidemo Write .AVI for a demo - aviDemo Write .AVI for the current game - aviGame Game benchmark - benchmark Benchmark - benchmark Bind command to a key - bind Blink a debug line - blinkline Center view - centerview Clear the console - clear Clear all lights - clearLights Drop current weapon - clientDropWeapon In-game GUI message mode - clientMessageMode Voice chats - clientVoiceChat Team voice chats - clientVoiceChatTeam Cull back facing polygons - cm_backFaceCul Debug collision detection - cm_debugCollision Draw filled polygons - cm_drawFilled Draw internal edges green - cm_drawInternal Collision mask - cm_drawMask Draw polygon and edge normals - cm_drawNormals Show collision model info - collisionModelInfo Use ~ to toggle console - com_allowConsole Sample input from the async thread - com_asyncInput Mix sound from the async thread - com_asyncSound Compress saved games - com_compressSaveGame Record journal - com_journal 1 Play back journal - com_journal 2 Make a build - com_makingBuild 1 Marker for memory stats - com_memoryMarker Purge everything between level loads - com_purgeAll Show async network stats - com_showAsyncStats Show frame rate - com_showFPS Show framerate - com_showfps 1 Show total and per frame memory usage - com_showMemoryUsage show sound decoders - com_showSoundDecoders Skip the renderer completely - com_skipRenderer Show engine timings - com_speeds Compress a demo file - compressDemo Speed at which the console moves - con_speed [number] Dump the console text to a file - conDump Connect to a server - connect Crashes game - crash Crash game - crash Unknown - cvar_restart Restart the cvar system - cvar_restart Apply damage to an entity - damage Launch script debugger - debugger Print parses - decl_show 1 Print parses and references developer - decl_show 2 Delete selected entity - deleteSelected Hold [Enter] to zoom view - demoshot Save screenshot for a demo - demoShot Load a map in developer mode - devmap Open directory - dir List a folder - dir List a folder with sub-folders - dirtree Disassembles script - disasmScript Disables connection for current multi-player game - disconnect Disconnect from a game - disconnect Compile map - dmap Skip to last level - doomhell Print indicated text - echo [text] Launch in-game Articulated Figure Editor - editAFs Launch in-game Declaration Editor - editDecls Launch GUI Editor - editGUIs Change lighting - editlight Launch in-game Light Editor - editLights Open the in-game editor - editor Launch level editor Radiant - editor Launch in-game Particle Editor - editParticles Launch in-game PDA Editor - editPDAs Launch in-game Script Editor - editScripts Change sounds in editor area - editsounds Launch in-game Sound Editor - editSounds Take an environment shot - envshot Cause an error - error Execute a config file - exec Exit game - exit Exit command demo - exitCmdDemo Export models - exportmodels Finish the build process - finishBuild Freeze everything on screen - freeze Freeze game for indicated number of seconds - freeze [number] Armor takes this percentage of damage - g_armorProtection [number] Armor takes this percentage of damage in MP - g_armorProtectionMP [number] Maintain even teams - g_balanceTDM Show blood splats, sprays, and gibs - g_bloodEffects Pregame countdown in seconds - g_countDown [number] Scale final damage on player by this factor - g_damageScale [number] Check for models with bounds over 2048 - g_debugBounds Show double vision when taking damage - g_doubleVision Toggle disable buffer file writing for save games - g_flushSave [0 or 1] Display timing information for each game frame - g_frametime Score review time in seconds at end game - g_gameReviewPause Set how much health to take in nightmare mode - g_healthTakeAmt [number] Set how low can health get taken in nightmare mode - g_healthTakeLimit [number] Set how often to take health in nightmare mode - g_healthTakeTime [number] Control the weapon sway in MP - g_mpWeaponAngleScale [number] Show muzzle flashes - g_muzzleFlash [0 or 1] If nightmare mode is allowed - g_nightmare [0 or 1] Game password - g_password [password> Show dynamic lights on projectiles - g_projectileLights Enable ejected shells from weapon - g_showBrass Enable shadow of player model - g_showPlayerShadow Enable display of player hit percentage -g_showProjectilePct Toggle hit % to HUD - g_showprojectilepct 1 Skip damage and other view effects - g_skipViewEffects Number of frames to blend - g_testModelBlend Test model rotation speed - g_testModelRotate Name of material to draw over screen - g_testPostProcess Show available memory - game_memory Display game class info - game_memory Cause a game error - gameError Kick player from multi-player game - gameKick [name] Kick indicated player name - gameKick [name] Print current view position - getviewpos Display graphics card details - gfxinfo Show graphics info - gfxInfo Gametype filter - gui_filter_gameType Password filter - gui_filter_password Players filter - gui_filter_players Send heartbeat to master servers - Heartbeat Show help - help Hitch the game - hitch Show IK debug lines - ik_debug Enable IK - ik_enable See texture MIP usage - image_colorMipLevels Control texture downsampling - image_downSize Control normal map downsampling - image_downSizeBump Control normal map downsample limit - image_downSizeBumpLimit Control diffuse map downsample limit - image_downSizeLimit Control specular downsampling - image_downSizeSpecular Control specular downsampled limit - image_downSizeSpecularLimit Change texture filtering on mipmapped images - image_filter Change lod bias on mipmapped images - image_lodbias Use .DDS files if present - image_usePrecompressedTextures Write .DDS files if necessary - image_writePrecompressedTextures Write .TGAs of the non normal maps for debugging - image_writeTGA Always run (reverse _speed button) in multi-player mode - in_alwaysRun Angle change scale when holding _speed button - in_anglespeedkey Look around with mouse (reverse _mlook button) - in_freeLook Enable mouse input - in_mouse Restart the input system - in_restart Yaw change speed when holding _left or _right button - in_yawspeed Keep last test model in the game - keepTestModel Kick client by connection number - kick Kill current target; suicide if no one is targeted - kill Kill the player - kill Kill all monsters in current level - killmonsters Remove all monsters - killMonsters Kill all moving enemies - killmoveables Remove all moveables - killMoveables Kill all non-moving enemies - killragdolls Remove all ragdolls - killRagdolls Scan LAN for servers - LANScan Show LCP solver failures - lcp_showFailures List active game entities - listActiveEntities List articulated figures - listAF List all animations - listAnims List audios - listAudios List key bindings - listBinds List game classes - listClasses List commands - listCmds List collision models - listCollisionModels List cvars - listCvars List all decls - listDecls List all keys used by dictionaries - listDictKeys List all values used by dictionaries - listDictValues List emails - listEmails List game entities - listEntities Lists indicated def file settings - listentitydefs List entity defs - listEntityDefs List FX systems - listFX List game commands - listGameCmds List GUIs - listGuis List decl text character frequencies - listHuffmanFrequencies List images - listImages Lists indicated def file settings - listlightdefs List all debug lines - listLines List materials - listMaterials List model defs - listModelDefs List all models - listModels List all video modes - listModes Lists images of monsters - listmonsters List monsters - listMonsters List particle systems - listParticles List PDAs - listPDAs List the entity defs - listRenderEntityDefs List renderer commands - listRendererCmds List the light defs - listRenderLightDefs List scanned servers - listServers List skins - listSkins List sound commands - listSoundCmds List active sound decoders - listSoundDecoders List all sounds - listSounds List sound shaders - listSoundShaders List the spawn args of an entity - listSpawnArgs List system commands - listSystemCmds List tables - listTables List script threads - listThreads List tool commands - listToolCmds List type info - listTypeInfo List vertex cache - listVertexCache List videos - listVideos Load a game - loadGame Localize GUIs - localizeGuis Localize maps - localizeMaps Mouse pitch scale - m_pitch Show mouse movement - m_showMouseRate Number of samples blended for mouse viewing - m_smooth Mouse strafe movement scale - m_strafeScale Number of samples blended for mouse moving - m_strafeSmooth Mouse yaw scale - m_yaw Make an ambient map - makeAmbientMap Process giant images - MakeMegaTexture Create memory dump - memoryDump Create a compressed memory dump - memoryDumpCompressed Modify shader parms on all lights - modulateLights Show next animation on test model - nextAnim Show next animation frame on test model - nextFrame Load next map on the server - nextMap No clipping - noclip Disable collision detection for the player - noclip Ignored by most enemies - notarget Disable player as a target - notarget Print tokenized string - parse List search paths - path Play back a command demo - playCmdDemo Play back a demo - playDemo Set the given model on the player - playerModel [model name] x/y size of player's bounding box - pm_bboxwidth Bob much faster when crouched - pm_crouchbob Speed the player can move while crouched - pm_crouchspeed [number] Height of player's view while crouched - pm_crouchviewheight [number] Height of player's bounding box while dead - pm_deadheight [number] Height of player's view while dead - pm_deadviewheight [number] Approximate height the player can jump - pm_jumpheight [number] Amount player's view can look down - pm_maxviewpitch [number] Speed the player can move while in noclip - pm_noclipspeed [number] Height of player's view while standing - pm_normalviewheight [number] Bob faster when running - pm_runbob Speed the player can move while running - pm_runspeed [number] Size of the spectator bounding box - pm_spectatebbox [number] Speed the player can move while spectating - pm_spectatespeed [number] Length of time player can run - pm_stamina [number] Third person view - pm_thirdPerson Toggle third person view - pm_thirdperson [0 or 1] Clip third person view into world space - pm_thirdPersonClip Enable third person view when player dies - pm_thirdPersonDeath Bob slowly when walking - pm_walkbob Player's walking speed - pm_walkspeed [number] Remove last created light - popLight Show previous animation on test model - prevAnim Show previous animation frame on test model - prevFrame Print an articulated figure - printAF Print an Audio - printAudio Print an email - printEmail Print an entity def - printEntityDef Print an FX system - printFX Print a material - printMaterial Print model info - printModel Print a model def - printModelDefs Print a particle system - printParticle Print a PDA - printPDA Print a skin - printSkin Print a sound shader - printSoundShader Print a table - printTable Print an Video - printVideo Prompt and set the CD Key - promptKey Exit game - quit Quit the game - quit Change gamma tables - r_brightness Set brightness level - r_brightness [number] arbfp1, fp30 - r_cgFragmentProfile arbvp1, vp20, vp30 - r_cgVertexProfile Custom screen height - r_customHeight [number] Custom screen width - r_customWidth [number] Perform depth test on debug lines - r_debugLineDepthTest Width of debug lines - r_debugLineWidth [number] Draw a filled polygon - r_debugPolygonFilled Change gamma tables - r_gamma Set gamma level - r_gamma [0-3] Fraction to smear across neighbors - r_hdr_bloomFraction Maximum light scale - r_hdr_exposure Monitor gamma power - r_hdr_gamma Random dither in monitor space - r_hdr_monitorDither Use a floating point rendering buffer - r_hdr_useFloats Ignore GL errors - r_ignoreGLErrors Ignore the fragment program extension - r_inhibitFragmentProgram Number of frames to emit GL logs - r_logFile Override all materials - r_materialOverride Draw only a specific level - r_megaTextureLevel Video mode number - r_mode Number of antialiasing samples - r_multiSamples Near Z clip plane distance - r_near Polygon offset parameter - r_offsetfactor Polygon offset parameter - r_offsetunits Scale factor for jitter offset - r_sb_jitterScale Do not draw any occluders - r_sb_noShadows Draw offscreen - r_sb_usePbuffer Enable shadows - r_shadows Report alloc/free counts - r_showAlloc Report sphere and box culling stats - r_showCull Draw the sil edges - r_showEdges Show light scissor rectangles - r_showLightScissors Display all the level images - r_showMegaTexture Draw colored blocks in each tile - r_showMegaTextureLabels Print frame memory utilization - r_showMemory Draw wireframe normals - r_showNormals
Air Defense Base: airdefense1 Air Defense Trenches: airdefense2 Aqueducts: convoy2 Aqueducts Annex: convoy2b Canyon: convoy1 Construction Zone: walker Data Networking Security: network2 Data Networking Terminal: network1 Data Processing Security: process2 Data Storage Security: storage2 Dispersal Facility: dispersal Game/process1: process1 Game/storage1: storage1 Hangar Perimeter: hangar1 Interior Hangar: hangar2 MCC Landing Site: mcc_landing Nexus Core: core1 Nexus Hub: hub2 Nexus Hub Tunnels: hub1 Operation: Advantage: mcc_1 Operation: Last Hope: mcc_2 Perimeter Defense Station: building_b Putrification Center: putra Recomposition Center: recomp Strogg Medical Facilities: medlabs The Nexus: core2 Tram Hub Station: tram1 Tram Rail: tram1b Waste Processing Facility: waste
char_doctor char_kane_strogg char_marine char_marine_fatigues char_marine_medic char_marine_tech_armed monster_berserker monster_bossbuddy monster_failed_transfer monster_fatty monster_gladiator monster_grunt monster_gunner monster_harvester_combat monster_iron_maiden monster_makron monster_network_guardian monster_repair_bot monster_scientist monster_sentry monster_slimy_transfer
Dark Matter Gun: ^iw09 Gauntlet: ^iw00 Grenade Launcher: ^iw04 Hyper Blaster: ^iw03 Lightning Gun: ^iw08 Machine Gun: ^iw01 Nail Gun: ^iw05 Rail Gun: ^iw07 Rocket Launcher: ^iw06 Shotgun: ^iw02
weaponmod_hyperblaster_bounce1 weaponmod_lightninggun_chain weaponmod_machinegun_ammo weaponmod_nailgun_ammo weaponmod_nailgun_power weaponmod_nailgun_rof weaponmod_nailgun_seek weaponmod_railgun_penetrate weaponmod_rocketlauncher_burst weaponmod_rocketlauncher_homing weaponmod_shotgun_ammo
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