Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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| - Don't move for the first five minutes of a run.
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- Adventurer, Mercenary, Hero
| - Clear 'The Crossroads' as an Adventurer.
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| - Clear 'The Dry Marsh' as the Divine.
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| - Clear 'The Crossroads' with Merchant heritage.
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| - Clear 'The Crossroads' as a Crusader.
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| - Get 'Great Divider' to Level 10.
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| - Clear 'The Crossroads' as a Ratfolk Archer.
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| - Reach Level 77. Regret the time you wasted to do it.
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| - Have exactly 1,000 coins, or over 100,000 coins. Current, not total.
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| - Clear 'The Crossroads' with Nomad heritage.
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- Can't Outrun The Darkness
| - Clear 'The Dry Marsh' as a Quickling.
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| - Get 'Infernal Ray' to Level 10.
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| - Clear 'The Dry Marsh' with Poxbringer heritage.
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| - Obtain the Shardsoul's Boss Skill.
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| - Clear 'The Crossroads' with Voidwalker heritage.
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| - Survive twelve minutes in 'The Crossroads' without picking a non-PASSIVE skill.
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| - Get 'Energy Wave' to Level 10.
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| - Get 'Chain Lightshock' to Level 10.
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| - Get 'Colorless Glyph' to Level 10.
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| - Clear 'The Crossroads' as a Cultist.
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| - Clear 'The Dry Marsh' as an Adventurer.
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| - Clear 'The Crossroads' as a Quickling.
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| - Clear 'The Dry Marsh' without opening a chest.
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| - Obtain the Mindflayer's Boss Skill.
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| - Get 'Immaterial Cloak' to Level 10.
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| - Clear 'The Dry Marsh' as a Necromancer.
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| - Get 'Spectral Sword' to Level 10.
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- I Ain't Afraid Of No Ghost
| - Survive fifteen minutes in 'The Crossroads' without taking more than thousand damage.
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| - Survive twelve minutes in 'The Dry Marsh' without picking a non-PASSIVE skill.
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| - Clear 'The Dry Marsh' with Summoner heritage.
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| - Destroy the first Crystal Chest in 'The Dry Marsh' within thirty seconds.
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| - Clear 'The Crossroads' with Berserker heritage.
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| - Open a chest and obtain two Bonus Spins.
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| - Get 'Purifying Circle' to Level 10.
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| - Clear 'The Dry Marsh' with Berserker heritage.
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| - Get 'Lightning Strike' to Level 10.
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| - Clear 'The Crossroads' with Summoner heritage.
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| - Clear 'The Crossroads' as the Divine.
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| - Get 'Dancing Dagger' to Level 10.
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| - Clear 'The Crossroads' without opening a chest.
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| - Destroy the first Portal in 'The Crossroads' within thirty seconds.
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| - Obtain every PASSIVE skill in a run.
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| - Clear 'The Dry Marsh' with Nomad heritage.
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| - Get 'Icicle Barrage' to Level 10.
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| - Clear 'The Crossroads' with Poxbringer heritage.
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| - Clear 'The Dry Marsh' as a Cultist.
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| - Clear 'The Dry Marsh' with Merchant heritage.
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| - Get 'Fireball' to Level 10.
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| - Clear 'The Dry Marsh' as a Ratfolk Archer.
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| - Get 'Spectral Bow' to Level 10.
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| - Get 'Ascension' to Level 10.
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| - Obtain the Golem's Boss Skill.
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| - Get 'Magic Missile' to Level 10.
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| - Clear 'The Dry Marsh' without rerolling.
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| - Get 'Entangle' to Level 10.
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| - Clear 'The Crossroads' as a Necromancer.
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| - Obtain the Wendigo's Boss Skill.
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| - Clear 'The Dry Marsh' as a Crusader.
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| - Survive thirteen minutes within 'The Dry Marsh' without taking any damage.
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| - Clear 'The Crossroads' without rerolling.
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| - Clear 'The Dry Marsh' with Voidwalker heritage.
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| - Get 'Curious Wisp' to Level 10.
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| - Obtain every non-PASSIVE skill in a run.
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| - Clear 'The Dry Marsh' without taking more than 1,000 damage.
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| - Survive fifteen minutes without rerolling.
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| - Obtain the Giant Golem's Boss Skill.
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| - Obtain the Giant Slime's Boss Skill.
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| - Clear 'The Crossroads' without taking more than thousand damage.
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| - Die within the first minute.
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