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CODEWORD XP2=barkeater Note: If the line does not exist, create it under the "[Game Options]" heading.
Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on: Single Player Enforce Legal Characters=0 Single Player ItemLevelRestrictions=0 Effect - Code Set Strength attribute - SetSTR Set Dexterity attribute - SetDEX Set Intelligence attribute - SetINT Set Wisdom attribute - SetWIS Set Constitution attribute - SetCON Set Charisma attribute - SetCHA Get indicated amount of gold - dm_givegold Invincibility - dm_god Restore all hit points - dm_heal Set character level - dm_givelevel Ride a hobby horse - dm_mylittlepony Killer flying cows - dm_cowsfromhell Get indicated amount of experience points - GiveXP Raise indicated number of levels - GetLevel Set character's fortitude save modifier - ModSaveFort Set character's reflex save modifier - ModSaveReflex Set character's will save modifier - ModSaveWill Set character's spell resistance modifier - ModSpellResistance Set character's age - SetAge Set character's base attack - SetAttackBase Change character's race (human, elf, etc.) - SetAppearance ( see Note ) Scripting function - ModAge Scripting function - ModAttackBase Scripting function - ModSave Scripting function - ModDEX Scripting function - ModCON Scripting function - ModINT Scripting function - ModWIS Scripting function - ModCHA Scripting function - SetSave Scripting function - SetSpellResistance Scripting function - GiveLevel Scripting function - runscript Scripting function - GetVarInt Scripting function - GetVarFloat Scripting function - GetVarString Scripting function - GetVarObject Scripting function - GetVarVector Scripting function - SetVarInt Scripting function - SetVarFloat Scripting function - SetVarString Scripting function - SetVarObject Scripting function - SetVarVector Scripting function - GetVarModInt Scripting function - GetVarModFloat Scripting function - GetVarModString Scripting function - GetVarModObject Scripting function - GetVarModVector Scripting function - SetVarModInt Scripting function - SetVarModFloat Scripting function - SetVarModString Scripting function - SetVarModObject Scripting function - SetVarModVector Note: Once you change from your original race, your character will be headless until you change back.
Level=1" line to change it to "Memory Level=2" and "Memory Access=1" to "Memory Access=2".
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