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PC - Mystery Of The Mummy, The screenshot


 


 
 

Mystery Of The Mummy, The

Chapter 4 for Mystery Of The Mummy, The - PC

There is a time limit so you will have to do the first part very quickly. Turn around and take the bucket to the left of the tub. There is a scorpion at your feet. Use the bucket to trap the scorpion. Take the second bucket on the right side of the tub. Walk up to Parkey's corpse. Take the bag on the ground. Instead of leaving the room, turn to the right and move forward once. You will end up in front of a second scorpion. Use the second bucket to cover it. Take the wooden plank on the floor next to the bucket. Now leave through the door. You are back in the moving floor room. Unfortunately, the room is now demolished. Open your inventory to take a look at Parkey's bag. Sherlock Holmes will find an envelope. Click on the envelope to reveal a letter. Use the wooden plank on the interactive spot to your right. Walk across the plan and you will end up in front of one of the four statues. Take the geared wheel at the statue's feet. Take the chains from the wall to your left. Walk back to the entrance. Face the center of the room and move forward once. There is a interactive spot on the ceiling. Use the chain here. Turn around and face the opening on the wall. Click here and Sherlock Holmes will use the chain to leap across. You are back at the wine cellar. Take lantern from the table. Turn around and face the wine kegs next to the sealed doorway. Take the brush that is sitting on one of these wine kegs. Move away from the table and towards the kegs once. One of the wine kegs here has a interactive spot. Click on it to pour out gunpowder. Use the bag you found next to Parkey's corpse to gather the gunpowder. Walk by the pile of broken wine bottles. You can pick up one of them. Face the sealed up doorway. Use your newly found brush on the stone at the top of the doorway. You will be able to remove the dust and see the number three. To solve the puzzle, start with the stone at the bottom right. Working your way counter-clockwise, click on every third stone. Make sure you include the stone with "3" inscribed on it when counting. When you press all of the correct stones, you will be able to go through the doorway. [Screenshot] You will find yourself at the entrance of the manor, where the game started. Move forward once to stand in front of the chandelier. Use your lantern on the chandelier's only lit candle. Walk back to the coffee table near the entrance. Click on the quill on the table. Read the note on the floor in front of the table. Walk up the first set of stairs. Before continuing onto the second floor, note the interactive spot on the wall. Click on it to reveal three levers. We will need a hint to tell us the correct positioning for the levers. Turn to your right and look at the first step of the second set of stairs. There is a hairpin on this step. Put it in your inventory. Walk up to the mirrored cabinet to the right of the manor entrance. Use your hairpin on the interactive spot near the center of the cabinet. Initially, you will not be able to read the document. Take it to the chandelier where we lit the lantern earlier. Using the document on the chandelier will allow you to read it. Use the document as a hint to arrange the three levers:

Move all three levers down. Start with the lever on the left and continue to the right.
Move the middle lever up twice.
Move the left lever up once.
Move the right lever up once.

When you solve the puzzle, the red lights will fade. You can now go up the stairs to the second floor. Once you arrive at the second floor landing, turn left and continue down the hallway. You will eventually get to a door. Open it to reveal wall with a groove. Since you solved the lever puzzle, you will be able to walk through to the next area. You will be back at the corridor explored earlier. Turn left and click on the painting on the floor. Click again to view a hidden message. Turn around and click on a second painting on the floor. This painting also has a hidden message. You will also find a piece of cloth on the wall next to the second painting. Put it in your inventory. Walk all the way to the opposite end of the corridor. There is another painting on the ground here next to the living room door. Click on it to reveal the last hidden message. The bedroom is inaccessible and the bathroom is locked. Continue the investigation in the living room. Save the game before entering the living room. Sherlock Holmes can only stay here for a limited amount of time. If you are running out of time, return to the corridor and start again. Once you are in the living room, extend the amount of time you can spend inside. Walk up to the curtains on the right side of the room. There should be two sets of curtains on either side of a door. Look at the curtain on the right side of the door. There is a interactive spot near the ground. Use the broken bottle from your inventory to cut a piece of cloth. Now that Sherlock Holmes can breathe better, walk to the fireplace where the lion trophy used to hang. The trophy is now on the floor and there is a spearhead close to it on the left side of the head. Take the spearhead and turn towards sofa inside the room. Note the shield hanging from the wall above the sofa. Click on it to start a puzzle. The notes found in the corridor provide the solution. In order to answer the question, you will have to decode the encrypted message. The letters in each note have been scrambled. The ankh symbols at the bottom reveal the correct number of letters in each word of the decoded message. In order to decode the message, read the scrambled letters in a specific order. Note that the scrambled letters are grouped into different words. Start by reading the first letter of each word. For the first encrypted message, this spells out "YOUWI". Note that the ankhs point out that the first word of the first message should have three letters, so you actually end up with "YOU WI". Read the second letter of each word. The phrase will become "YOU WILL FIN". Continuing in this fashion, you can decode both messages.

The first message is: You will find if you cut
The second message is: Under the religion the place shines

Enter these messages into the puzzle exactly as illustrated by the ankh symbols. Once you enter the message correctly, back away from the puzzle and click on it again to reveal a hidden picture. The picture is showing an "X" on a spot next to the family tree. Turn around and walk up to the family tree painting. Note the small hole on the wall next to the painting. Use the spear in your inventory to cut an opening. Take the three weights, a key, and a document from the opening. It is time to go back to the study. After exiting the living room, you must turn left and move forward once. The door to your right will be the study. When you enter the study, note the clock hanging from the wall to the right of the entrance. Click on the clock to take a closer look.

Use the geared wheel found at the feet of a statue in the moving floor room. Sherlock Holmes will place the gear in its appropriate position on the clock.

Next, attach the hooks in your inventory to the strings at the bottom of the clock.

Now attach the weights at the end of the hooks. Attach the yellow weight to the left. Put the blue weight in the middle. Place the gray weight to the right.

The clock will open up. Use the key to wind it. The clock will start functioning.

Walk up to the small opening to the right of the room. Use your bag of gunpowder on the lock. Use your lit lantern on the gunpowder bag. An intermission sequence will start.


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