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Might and Magic III: Isles of Terra

Passwords for Might and Magic III: Isles of Terra - PC

These passwords will help you answer all the riddles throughout the world of Might and Magic III. The "x" and "y" coordinates represent the area you're in and can be used easier by using the Magic Eye Spell. Have fun and enjoy the easy life!

Alpha Engine Sector:
X6 Y15 =PRIMARY

Beta Engine Sector:
X6 Y0 =PRIMARY

Main Engine Sector:
X6 Y0 =WARP
X6 Y15 =SUBLEVEL

Central Control Sector:
X1 Y5 =CREATORS
X3 Y5 =CREATORS
X9 Y5 =CREATORS
X13 Y5 =CREATORS

Forward Storage Sector:
X9 Y11 =YOUTH

Swamp Town:
X2 Y13 =MIRROR
X6 Y2 =STAIRS

Cursed Cold Cavern:
X18 Y14 =ICICLE
X27 Y25 =TOMORROW
X27 Y11 =CHAIN
X27 Y17 =ECHO

Arachnid Cavern:
X14 Y15 =20301

Castle Dragontooth:
X13 Y7 =11
X13 Y9 =11
X8 Y0 =20000

Castle Bloodreign:
X9 Y15 =OGRE
X4 Y10 =NORTIC
X4 Y9 =NORTIC
X10 Y10 =NORTIC
X10 Y9 =NORTIC

Castle Graywind:
X7 Y5 =CIRCLE

Castle Blackwind:
X11 Y0 =TEN

Castle Whiteshield:
X Y =JOABARY
X Y =S-MELLO

Fountain Head Cavern:
X12 Y5 =RATS

Slithercut Stronghold:
X7 Y26 =EPSILON

Dark Warriors Keep:
X24 Y2 =314

Cathederal of Carnage:
X25 Y14 =JVC

The Halls of Insanity:
X11 Y12 =TEARS
X14 Y9 =BLINK
X17 Y12 =EYES

Area B3:
X9 Y9 =SECRET
X13 Y6 =DARKNESS

Mirror Portals
Fountain Head =HOME
Baywatch =SEADOG
Wildabar =FREEMAN
Swamp Town =DOOMED
Blistering Heights =REDHOT
Arena =ARENA
Area E4 X3 Y3 =EARTH
Area C2 X12 Y0 =FIRE
Area F1 X0 Y12 =AIR
Area E3 X7 Y10 =WATER | Submitted by Syndish


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