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mdkGobSetDamageFilter(mdkGetPlayerGob(),0) Looks like the programming language? Yeah - this is trick for the internal game scripting system. But please note that this code must be re-entered periodically because the game doesn't store previous mode while map block change (block changing can be determined if your HDD reads something heavy and the game slowdowns for a while, or just see what you now is not invlunerable and your health value is decreasing). Hopefully you do not have to re-enter this long code - you can just bring console ('~' key) and then press Up-arrow key to get previous command form history.
mdkNewGame(1,12) Jump to Level 1 mdkNewGame(2,12) Jump to Level 2 mdkNewGame(3,12) Jump to Level 3 mdkNewGame(4,12) Jump to Level 4 mdkNewGame(5,11) Jump to Level 5 mdkNewGame(6,8) Jump to Level 6 mdkNewGame(7,11) Jump to Level 7 mdkNewGame(8,8) Jump to Level 8 mdkNewGame(9,13) Jump to Level 9 mdkNewGame(10,7) Jump to Level 10 (Final) mdkNewGame(11,1) Jump to Level 10 #1 (Special) mdkNewGame(12,1) Jump to Level 10 #2 (Special) GodDebugToggle() God Mode on/off
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