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F1: Pause F2: Pause/Step F3: Function Keys Locked (F6,F7,F8,F9) F4: Restart F5: Turn off the frame control timer (for performance evaluation) F6: Unlimited MP F7: Recover F8: Drop some weapons from the sky F9: Destroy all weapons ESC: Quit SPECIAL MOVES Template, Bandit and Hunter do not have special moves. ('D' means Defend button, 'A' means Attack button, 'J' means Jump button) ('&qt;', '^', 'v' means the arrow buttons) You can setup the Key Configuration by choosing OPTION in the main menu. ==John== 1.Energy Blast (15mp) Input method: D + &qt; + A 2.Heal (others) (70mp) Input method: D + ^ + J 3.Energy Shield: (20mp) Input method: D + &qt; + J 4.Energy Disk: (50mp) Input method: D + ^ + A 5.Heal (myself): (70mp) Input method: D + v + J ==Deep== 1.Energy Blast (15mp) Input method: D + &qt; + A ( + A + A...) 2.Strike (15mp) Input method: D + v + A 3.Leap Attack: (15mp) Input method: D + ^ + J + A 4.Leap Attack2: (15mp) Input method: Strike + J + A 5.Dashing Strafe: (30mp) Input method: D + &qt; + J ==Henry== 1.Dragon Palm (30mp) Input method: D + &qt; + A 2.Multiple Shot (30mp) Input method: D + J + A ( + A + A...) 2.Critical Shot (40mp) Input method: D + &qt; + J 2.Sonata of the Death (70mp) Input method: D + ^ + J ==Rudolf== 1.Leap Attack: (0mp) Input method: D + &qt; + J 2.Multiple Ninja Star: (20mp) Input method: D + &qt; + A ( + A + A...) 2.Transform (30mp) Input method: Gripping Other + D + J + A 3.Hide (70mp) Input method: D + ^ + J 4.Double (70mp) Input method: D + v + J ==Louis== 1.Thunder Punch (10mp) Input method: Run + A 2.Thunder Punch (15mp) Input method: Run + J + A 3.Thunder Kick (10mp) Input method: D + &qt; + J 4.Whirlwind Throw (15mp) Input method: D + ^ + J 5.Phoenix Palm (30mp) Input method: D + &qt; + A ==Firen== 1.Fire Ball (15mp) Input method: D + &qt; + A ( + A + A...) 2. Blaze (15mp +...) Input method: D + &qt; + J 3. Inferno (30mp +...) Input method: D + v + J 4. Explosion (60mp + 8hp) Input method: D + ^ + J ==Freeze== 1.Ice Blast (20mp) Input method: D + &qt; + A 2. Sommon Sword (30mp) Input method: D + v + J 3. Icicle (30mp) Input method: D + &qt; + J 4. Whirlwind (60mp) Input method: D + ^ + J ==Dennis== 1.Energy Blast (10mp) Input method: D + &qt; + A ( + A + A...) 2.Shrafe (15mp) Input method: D + v + A 3.Whirlwind Kick (15mp + ...) Input method: D + &qt; + J 4.Chasing Blast (20mp) Input method: D + ^ + A ==Woody== 1.Flip Kick (0mp) Input method: D + ^ + A 2.Turning Kick (10mp) Input method: D + v + A 3.Teleport (10mp) Input method: D + ^ + J (to enemy) / D + v + J (to friend) 4.Energy Blast (25mp) Input method: D + &qt; + A 5.Tiger Dash (40mp) Input method: D + &qt; + J ==Davis== 1.Leap Attack (5mp) Input method: D + ^ + J + A 2.Energy Blast (10mp) Input method: D + &qt; + A ( + A + A...) 3.Shrafe (20mp) Input method: D + v + A 4.Dragon Punch (40mp) Input method: D + ^ + A ==Mark== 1.Crash Punch (0mp) Input method: D + &qt; + A (+ A) 2.Body Attack (0mp + ...)
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