In the new game screen, ctrl click on the globe and type "Pippin". The red country will start out with balanced resources.
Start game and save (remember which slot 0 thru 7). Record amounts of horse, cans, cloth, wood (make sure you use some before saving or your goods mix will look just like all the computer players). Convert amounts to hex (in 4 character groups ... 15 = 000F) Exit from game and use hex editor to search until you find an exact match to your goods. If you search for a code string of 3 or 4 goods you'll get to the right address quicker. The sequence of goods amounts in the hex editor is as follows:
cotton wool timber coal iron horse blank cans cloth wood
xxxx xxxx xxxx xxxx xxxx xxxx 0000 xxxx xxxx xxxx
paper steel blank shirt chair hammer cannon grain fruit meat
xxxx xxxx 0000 xxxx xxxx xxxx xxxx xxxx xxxx xxxx
When you find the match, go ahead and edit your values.
There is some maximum value you can set (you can use at least upto 05FF (1535)
The address locations appear to change after each save but theorder is the same
If you use this along with the money hex edit codes, you should be in tall cotton.
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