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Harry Potter and the Sorcerer's Stone

Cheats, Tips, Secrets & Walkthroughs for Harry Potter and the Sorcerer's Stone on PC

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Harry Potter and the Sorcerer's Stone Cheats



Type harrydebugmodeon during game play to enable debug mode. Then, press ~ during game play and type set engine.playerpawn bcheatsenabled true to activate special cheat mode. Note: Enter the set engine.playerpawn bcheatsenabled true code every time after the game tells you the level goal (for example, "Attend Herbology class on the Hogarts grounds"). Press ~ to display the console window and type one of the following codes to activate the corresponding cheat function.

EffectCode

When you are near the locations that you have to fight them, use the harrysuperjump code. He will go out the door if you are at the location where Malfoy is at, or he will get the chocolate frog and you can just keep walking in both locations.

Collect the following amount of Bertie Bott beans to unlock an item behind a portrait at Hogwarts.

50 Yellow Beans: Nimbus Two Thousand
70 Blue Beans : Glove for Quidditch
80 Green Beans: Card
100 Red Beans: Advanced Flipendo

Enter one of the following codes during game play to activate the corresponding cheat function.

EffectCode
Note 1: This code is useful when avoiding Filch and Mrs.Norris.

When you are chasing Malfoy in Remembrel Chase, speed up your broom stick. Try to keep Harry ahead of Malfoy so that Malfoy chases Harry, When he tries to go ahead, collide with him. Do this repeatedly until Malfoy loses all his health. You can do this trick when you are chasing Key and playing a Quidditch Match.

When at the part where Malfoy is throwing Wizard Crackers at you, you do not need to throw them back. Just walk so that you are touching him, and wait until he is about to throw a cracker. Then, walk away from him. He will end up throwing a cracker at himself.

When at the part where you must move blocks in order to reach Quirrel, run towards him. Then move to the right, near the wall, and a few feet away from the platform that he stands on. Enable the harrysuperjump code and you should land on the platform.

Go behind a pillar, and when it rocks, cast a Flipendo spell on it. If timed correctly, it will fall on him. Keep doing this and when all the pillars have been used, use the Flipendo spell to direct it into his green spell and it will backfire. Go behind the broken side of the mirror and when he tries to hit you, it will sometimes hit the cracks and backfires.

The pillars in the room that you battle Voldemort in rock slightly to the left. Hide behind the pillars slightly to the left and wait for him stop casting his first round of spells. If you must, while you are waiting, give him full health. He will then walk over to the left. Wait for him to start casting his spells, then use your Flipendo. It should hit him every time. Note: Once you hit him with about four of them, the final ones will explode.

Use the mirror to reflect spells from Voldermort. Make sure to be on the back side so that you can see him.

When battling Voldemort, after using the columns to fall on him, go behind the cracked side of the mirror. His spells will reflect off it. When he moves, cast Flipendo on the mirror to turn it so that you can stay behind it.

Before you go to the mirror, enable the ghost code and look for a room with Dumbledore and Quill. Then, use the walk code to disable the code. You will see fire. Walk towards it and you will advance to the ending scene, and the game will consider him defeated.

Whenever you find any suit of armor and most statues, cast the Flipendo spell and it will give you jellybeans. With most objects you must to hit it until the Flipendo sign does not appear. This indicates that it has no more jellybeans.

Enable the harrydebugmodeon code, then press [F2] to [F6] to get to places closest to the end.

Immediately after you get out of Professor Sprout's garden, run straight over to the black trunk. Enable the harrysuperjump code. Flippendo each gargoyle once and you will get a wizard card. Enable the harrysuperjump code again to get back to the greenhouse.

When escaping the troll, follow the jellybeans. They will guide Harry to the places that he needs to go. They will also lead Harry to the jumps that he uses. He will not make it across the holes if he is not on the jumps.

When Fred and George are showing you how to climb and get the Beans, go to a corner of the rug in that room (furthest from Fred and George), and face the balcony that is all black on it. Enable the harrynormaljump code and you can now stand on the picture that hangs under the balcony. If you go back to the corner of the rug and enable the harrysuperjump code, you can land on the balcony and walk around. It is all black on top.

If you are at the place where Ron, Malfoy, his friends, and Nevil Longbottom are but they did not appear, use the harrysuperjump code. He will jump past the location. Turn around to see Malfoy, Ron, Nevil and Malfoys friends just standing there but not talking. You may also see Professor Magonigil over by the way to Hagrid's hut. However, do not go in the forest. Use the harrysuperjump code then turn around and she will be standing there, but also will not talk.

After you deliver Norbert to the north tower, you will see an intermission sequence with Filch petting Mrs. Norris. When they leave, go through the door and there should be another door in front of you. Enable the ghost code and go through the door. After about a hundred feet, you will see Filch and Mrs. Norris.

During broomstick training fly directly at the Hogwarts seal. You will enter a secret room and find four Bertie Botts every flavor beans and a Wizard Card. The beans will be quite old seeing no one has found the room since 1867.

When you are entering for the Incendeo lesson, look for an iron chest go near it. Enable the harrynormaljump code, Then cast magic on the statues. They will present you a magic card. Then, come back for your lesson.

After learning the Alohamora spell, when you enter the room with Hermione for the test, cast the spell on the statue to get a bean and open a secret room with a magic card.

When you first enter the garden after defeating Malfoy, finish talking with Hagrid the look for a fountain. It will be on the right side of you. Cast a spell on it to open a secret room behind it. Collect everything in the room, then cast the spell again to close the room.

After Neville and Professor McGonnagell talk to you in Hogwarts Front 2, enable the harrysuperjump in front of the school and go in behind the fountain thing in the secret room. Go to one of the corners and face the center of the room. Cast a spell into the center of the room and release. There should be an Alohmora. Face the fountain's back side and squeeze through. just as done in Hogwarts Front 1.

This trick only works for a certain amount of time. When you are at the location immediately before you have to fight Voldemort, use the harrysuperjump code to land on top of the roof. When you jump down on the right, you can walk of near the mirror and he will start talking to you. When he says "Die Potter", you will walk back and he will then walk back to the mirror and continue correctly.

in the caves/forest where you have to knock over the tree near the waterfall, enable the harrysuperjump code on the place you are standing and you will jump through the trees.

Enable the harrydebugmodeon code, then return to the main menu.

Enable the harrydebugmodeon code, then go to the main menu. Click on "Level Select", then complete an easy level such as Flying Lessons to get more points.

After Nearly Headless Nick shows Harry the save book, he will eventually walk into the wall. Walk over to the wall were Nearly Headless Nick walked into. Stand directly next to the wall with your back facing it. You should see Nearly Headless Nick.

While playing the game, type in "harrygetsabroomstick" If that dosen't work, type in "harrygetsabroom". When the code is entered, go to the main screen click on Quiditch and it should be open.

When you get to the potions, hold [Space] during the entire dialogue and the potion shuffle. The potions will scatter.

To skip the potions part altogether, simply step in the doorway and enable the harrysuperjump code. You will get almost all the way to the doorway. There will be no dialogue and no fire in the doorway -- simply walk through.

When you first begin the game, Albus Dumbldore will talk to you. Before he can, look to your right. You may be able to see some students walking through the walls or struggling into a wall.

Cast Incendeo on all the Spikey bushes. Then, climb up on the hedges and jump down to find treasure chests.


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