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F.E.A.R.

Cheats, Tips, Secrets & Walkthroughs for F.E.A.R. on PC

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F.E.A.R. Cheats



Use one of the following entries with the gimmeammo code to spawn the indicated ammunition for each weapon.

pistol
shotgun
smg
rifle
assaultrifle
nailgun
plasma
cannon
missile

Use one of the following values with the "gimmeammo [name]" code to spawn the indicated ammunition for each weapon:

pistol
shotgun
smg
rifle
assaultrifle
nailgun
plasma
cannon
missile

Press [Talk] (with key T) during game play. The game will freeze, but has not crashed. Enter one of the following codes, then press [Enter] to activate the corresponding cheat function:

Effect - Code

Full ammunition - ammo
Invisibility - notarget
Invulnerability - god
All weapons - guns
Full armor - armor
Full health - health
Position mode - pos
All weapons and unlimited ammo - tears
Ghost mode - poltergeist
Increase health and reflexes - gear
Level skip - maphole
Weapons, full ammo, armor, health - kfa
Spawn indicated weapon - gimmegun [name]
Spawn indicated ammunition - gimmeammo [name]
Display build version - build

Because the assassins are difficult to see due to their camouflage and high speed running, try using slow-motion. You will notice them immediately once they are slowed. After that, let all of your rounds into them. If you do not have slow-motion (for example, in the bonus mission when playing as the demolition man), you must have a quick finger and a good eye to notice them running around. There are two ways to do this. The first is to toss a grenade to reveal the assassin for a certain amount of time. Hopefully the splash radius will either hit him or kill him. Note: The grenade has a two to four second delay before exploding, and correct timing is required. The second way is to wait until the assassin approaches directly in front of you. When he reveals himself, start firing at him.

Towards the end of the Labdog level, the ATC guards will start closing the gates before you can get to them. Take out your particle weapon and hit the SlowMo just before you see the second gate. With a well-placed shot, you can take out both the guards before they are able to close the gate. Proceed past that area to the next room and use the laptop to avoid missing an important story plot. Return to the unclosed gate and carefully walk up to the black wall. You will be able to see down to the story below, and can step on the pipe to the left without losing health or dying. Doing this will prevent you from having to fight the three guards or deal with the proxy mines.

After the firefight in the gas pipes area near the exit point of the map, there will be a gas pipe on fire. Turn the object off in the next room, then return to the now extinguished pipe area..There is a semi secret walkway there. Walk in, find the ladder, and climb up. You will find a health booster, and there is a door on your left. Go into that office. Listen to the song. It is the main theme from Shogo: Mobile Armor Division. an anime FPS created by Mololith. Look at the dry marker board. It is the same one from an office level from Shogo: Mobile Armor Division.

Make a mark of some sort to lead you back on some Medkits that you could not carry before. If you so happen to run out of your own because of a big fight you can find them again. This is useful in Interval 11 with the armies of ghosts coming after you. Just make sure that you are able to backtrack to get the Medkits you left behind. Use your Medkits at the correct time. Do not use Medkits immediately when you have about 70 to 80 health remaining. Try using a Medkit when your health drops below 30. One Medkit can heal up to about 30 to 45 points. If your health happens to drop below 40 and you are in a 1v1 or 2v1 fight, do not bother using a Medkit unless you really need to. Just run to cover while using your slow-mo abilities. Your health will regenerate slowly back to 40 if it drops below that, however you must be out of the firefight to regenerate your health.

Use one of the following entries with the gimmegun code to spawn the corresponding weapon [name]:

Assault rifle: assault rifle
Cannon: cannon
Dual pistols: dual pistols
Frag grenade: frag grenade
Missile launcher: missile launcher
Nailgun: nail gun
Pipe bomb: remote charge
Pistol: pistol
Plasma railgun: plasma weapon
Semi-auto rifle: semi-auto rifle
Shotgun: shotgun
SMG: submachinegun
Trip mine: proximity

On the first level.you must go back to your team mates,Jin & that other oke,will say something about your character & how weird looking or unusal feeling the guy has about you. | Submitted by Snake_21


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