While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Effect | Code
|
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- Activate last locked door needed to be opened from another place
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- Add indicated number of experience points
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- Add indicated number of Karma points
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- Add indicated number of Tag Skill Points
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- Add indicated number of points to your S.P.E.C.I.A.L. stats
| - modpca [attribute] [number]
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- Add indicated number of points to your skills
| - modpcs [skill name] [number]
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- Add indicated number of Special Points
| - addspecialpoints [number]
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- Age or de-age targeted character
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- All items for current quest
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- Can wear Brotherhood Of Steel armor without training
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- Change player size; 1 = large, -1 =normal
| - player.modScale [-1 or 1]
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- Change size of selected object or NPC; default is 1
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- Complete objectives for current quest
| - CompleteAllObjectives or CompleteQuest
|
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- Display file with all objects and their ID Form codes (unique for each save)
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- Dogmeat is marked as unkillable
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- Equip existing item in selected target's inventory
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- Fully heal player or selected NPC
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| - getXPfornextlevel or advlevel
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- Get indicated aid or perk effect
| - player.addspell [perk or aid code]
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- Get indicated number of Caps
| - player.additem 000000F [number]
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| - player.addperk [perk code]
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- Get information on the selected target's value
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- Give player ownership of selected item
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- God mode, infinite ammo, and infinite weight capacity
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- List all console commands
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- Match geometry of an NPCs face
| - Player.MatchFaceGeometry [number]
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- Modifies player's desired skill
| - player.modav [skill name] [number]
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- Modify your characters appearance again
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- Move during intermission sequences
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- Permanently set number of action points
| - player.setav actionpoints [number]
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- Permanently set player's maximum HP
| - player.modav health [number]
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- Purge cell buffer; frees memory and may increase performance
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- Remove all weapons and clothes from target
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- Remove indicated item, person or object
| - player.removeitem [object or item code], [number]
|
| - player.removeperk [perk code]
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- Remove player from all factions
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- Save with a custom save name
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- Selects an object; use PRID player to select yourself
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- Set ability (sneak, barter, etc.) score
| - player.setAV [ability] [number]
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- Set chance to score a critical hit
| - player.setav critchance [0-100]
|
| - set timescale to [number]
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- Set how much an NPC has to trade with
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- Set jump height; default is 64
| - setgs fJumpHeightMin [number]
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- Set maximum carrying weight
| - player.setAV carryweight [number]
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- Set maximum level obtainable through experience gain
| - setgs iMaxCharacterLevel [level number]
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- Set melee damage done by player
| - player.setav meleedamage [number]
|
| - setactorfullname "[first name] [last name]"
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- Set percentage of fire damage absorbed by player
| - player.setav fireresist [0-100]
|
- Set percentage of physical damage absorbed by player
| - player.setav damageresist [1-85]
|
- Set percentage of poison damage absorbed by player
| - player.setav poisonresist [0-100]
|
- Set percentage of radiation absorbed by player
| - player.setav radresist [1-85]
|
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- Set run speed; default is 4
| - setgs fMoveRunMult [number]
|
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| - setspecialpoints [number]
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- Set strength multiplier for weight limit
| - setgs fAVDCarryWeightMult [number]
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- Set unarmed damage; must have no weapons equipped
| - player.setav unarmeddamage [number]
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| - setgs fAVDCarryWeightsBase [number]
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- Set your character's name
| - player.setactorfull name "[first name] [last name]"
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- Sets an NPC as essential (unkillable)
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- Spawn indicated number of items in % condition
| - player.additem [item code], [number], [condition 1-100]
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- Spawn indicated number of persons or objects
| - player.placeatme [object code], [number], [x axis], [y axis]
|
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- Teleport to quest's target location
| - movetoqt [optional quest ID]
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- Teleport to room with all items
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| - setpccanusepowerarmor [0 or 1]
|
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- Un-equip existing item in selected target's inventory
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- Unlock selected lock or terminals
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