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Cheat Code - Effect dagama - 6 Traders ney - Game Doesn't Pause When Event Occurs gustavus - +100 Ducats to Land Tech Investment drake - +100 Ducats to Naval Tech Investment cromwell - +100 Ducats to Infra Tech Investment polo - +100 Ducats to Trade Tech Investment cortez - Toggle Natives alba - Toggle Revolts tilly - Toggle AI Declaring War tordesillas - Toggle Effects of Treaty of Tordesillas luther - Toggle Effects of Reformation calvin - Toggle Effects of John Calvin pocahontas - 6 Colonists vatican - 6 Diplomats montezuma - +50000 Ducats swift - +10000 Population to Capital oranje - Sets Stability to +3 russianhordes - No Manpower Limits difrules - Never Lose a Battle columbus - Reveal Map pappenheim - Toggles Fog of War richelieu - Control All Military Units wallenstein - Review Status of All Provinces robespierre - Change Domestic Policy Freely trent - Toggle Effect of Council of Trent event #### - Trigger Event 1000-1076
Scroll thru the lines until you come up to your nation/side. Pay attention to { and } symbols when doing this edit. Keywords: treasury: edit money (limit is approx 2 billion) city: edit city name, population (max = 999999.000), infrastructure. City must at least have level 1 wall. Fully developed city has following lines: city = "name" population = 999999.000 location = xxx (xxx = number) courthouse = yes bailiff = yes cityrights = yes fortress = {...level = 6} land unit: edit name and number of infantry/cavalry/artillery each land unit has. Watch out for artillery, not too many. I prefer the following combination 30000/5000/150 (weight=50). nav unit: same as land unit except this one is for naval technology: edit all tech level. Set 51 for military techs and 10 for rest. diplomats, colonists, merchants, missionary: edit number of these guys (max=6) You can also do this dirty trick: Set up a level 1 trading post at a neighboring state and save the game once the attempt is successful. Edit level 1 to level 6 in the following line: trading post = { "name" level = 1 location = xxx}. A level 6 trading post won't give you any rebellion problems once transformed into a colony. Changing this line to: city = ("name" population = 999999.000 location = xxx} will automatically transform the trading post to a fully populated colony. Warning: could inspire revolt if religion is different from yours and you do not tolerate that religion at all.
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