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Dungeon Keeper 2

Invisible Imps for Dungeon Keeper 2 - PC

You can sometimes have an Invisible Imp, or II, by an error in the game. It's not dangerous or something but actually very handy. An II can claim land, dig (I'm not sure if they dig Gold) and reinforce walls, like normal Imps, but they're never fleeing and never die, and also can claim land underneath traps, like Sentry Traps or Lightning Traps, so that the trap will be destroyed. If you're lucky, it also claims paths with doors, if the door is open by a creature standing nearby, for example. II's can only be seen by footsteps when coming out of the water. How to get II's: have a bunch of Imps who are trying to claim land but are fleeing because there are, for example, Sentry Traps firing on them. Pick up all Imps when the traps fire another fireball. Some will get hit if you pick up them just before the fireball reaches them. That is the trick! If you timed good there will be 1 or more II claiming the land without being fired on! If you picked all Imps up, you have a chance of only 1 II, but if you pick up only the working and fleeing ones there will be more coming to claim. Pick them up when they are attacked and you can get more II's. If you have an II, NEVER let ANY of the Imps go from your hand, otherwise the II(s) will disappear. You can pick up and drop any other creatures exept the Imps, and saving is also possible. I'm not sure if the II is still there after loading. If all the land is claimed by the II, it will go find other work, so look where land can be claimed or digging can be done. You have he best chabce of an II in King Reginald's realm. But, when you're dropping the Imps, you have a chance that many of them die if you don't look for a minute. I don't know if this works with Dwarves. | Submitted by Laurens


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