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Weapons Be aware, the weapons created will be at the level your character crafting them is currently at. So you might want to save these materials until later on so you can make higher level weapons either to sell or use yourself. Big Tongs Roped Together = Tongs + Cloth Scraps Big Tongs Roped Together = Tongs + Leather Scraps Improv Wand = Short Stick + Skull Improvised Staff = Long Branch + Shell Sharp Stone on a Big Branch = Sharp Rock + Long Branch Sharp Stone on a Stick = Sharp Rock + Short Branch Shiv = Sharp Piece of Metal + Cloth Scraps Shiv = Sharp Piece of Metal + Leather Scraps Potions Altar of the Black Rose = Empty Potion + Blood Rose Healing Elixer = Empty Potion Bottle + Yarrow Flower Healing Potion = Medium Healing Potion + Augmentor Healing Potion = Medium Healing Potion + Medium Healing Potion Healing Potion = Minor Healing Potion + Augmentor Huge Healing Potion = Healing Potion + Augmentor Huge Healing Potion = Healing Potion + Healing Potion Large Magic Armour Potion = Medium Magic Armour Potion + Augmentor Large Magic Armour Potion = Medium Magic Armour Potion + Medium Magic Armour Potion Large Magic Armour Potion = Small Magic Armour Potion + Augmentor Large Physical Armour Potion = Medium Physical Armour Potion + Augmentor Large Physical Armour Potion = Medium Physical Armour Potion + Medium Physical Armour Potion Large Physical Armour Potion = Physical Armour Potion + Augmentor Large Poison Bottle = Medium Poison Bottle + Augmentor Large Poison Bottle = Medium Poison Bottle + Medium Poison Bottle Large Poison Bottle = Small Poison Bottle + Augmentor Medium Healing Potion = Minor Healing Potion + Minor Healing Potion Medium Magic Armour Potion = Small Magic Armour Potion + Small Magic Armour Potion Medium Physical Armour Potion = Physical Armour Potion + Physical Armour Potion Medium Poison Bottle = Small Poison Bottle + Small Poison Bottle Minor Constitution Potion = Empty Potion Bottle + Farhengito Minor Finesse Potion = Empty Potion Bottle + Boletus Minor Healing Potion = Empty Potion Bottle + Penny Pun Muchsroom Minor Resist All Potion = Empty Potion Bottle + Trumpet of Death Minor Wits Potion = Empty Potion Bottle + Puffball Physical Armour Potion = Empty Potion Bottle + Amadouvier Small Magic Armour Potion = Empty Potion Bottle + Whisperwood Small Poison Bottle = Empty Potion Bottle + Fly Agaric Mushroom Grenades Bottle Filled with Oil = Empty Bottle + Oil Source (Suggest Oil Barrel) Fuse = Rope + Rope Chemical Warefare = Empty Canister + Intestines Fire Storm = Bottle Filled With Oil + Fuse Nailbomb = Empty Grenade + Nails Nailbomb = Empty Grenade + Broken Bottle Oil Flask = Empty Flask + Oil Source (Suggest Oil Barrel) Poison Flask = Empty Flask + Poison Source (Suggest Ooze Barrel) Water ballon = Intestines + Water Source (Suggest Water Barrel) Arrows Arrow Shaft = Long Branch + Cutting Tool (I suggest keeping a level 1 Shiv) Explosive Arrow = Arrow Shaft + Explosive Arrowhead Fire Arrow = Arrow Shaft + Fire Arrowhead Freezing Arrow = Arrow Shaft + Freezing Arrowhead Knockdown Arrow = Arrow Shaft + Knockdown Arrowhead Knockdown Arrowhead = Antler + Cutting Tool (I suggest keeping a level 1 Shiv) Poison Arrow = Arrow Shaft + Poison Arrowhead Slowdown Arrow = Arrow Shaft + Slowdown Arrowhead Smokescreen Arrow = Arrow Shaft + Smokescreen Arrowhead Static Cloud Arrow = Arrow Shaft + Static Cloud Arrowhead Steam Cloud Arrow = Arrow Shaft + Steam Cloud Arrowhead Stunning Arrow = Arrow Shaft + Stunning Arrowhead Water Arrow = Arrow Shaft + Water Arrowhead Armour Thread = Hair + Hair Thread and Needle = Thread + Needle Food Apple Juice = Empty Cup + Apple Apple Pie Dough = Dough + Apple Boiled Potato = Potato + Cooking Station Bottle of Water = Empty Bottle + Water Source (Suggest Water Barrel) Cheese Bread Dough = Dough + Cheese Cold Fries = Potato + Cutting Tool (I suggest keeping a level 1 Shiv) Cooking Station = Cooking Pot + Fire/Campfire/Bonfire Cup of Tea = Cup of Water + Tea Herbs Cup of Water = Empty Cup + Water Source (Suggest Water Barrel) Dinner = Any Fish + Cooking Station Dinner = Any Meat + Cooking Station Dough = Flour + Water Source (Suggest Water Barrel) Dwarven Stew = Dinner + Mug of Beer Elven Stew = Dinner + Tomato Sauce Fish Pie Dough = Dough + Any Fish Flour = Wheat + Mortar and Pestal (Seems to be a VERY rare item) Glass of Wine = Empty Cup + Grapes Mug of Beer = Empty Mug + Beer Barrel Mug of Water = Empty Mug + Water Source (Suggest Water Barrel) Mug of Wine = Empty Mug + Grapes Orange Juice = Empty Cup + Orange Pumpkin Soup = Pumpkin + Cooking Station Rivellon Fries = Cold Fries + Cooking Station Tomato Sauce = Tomato + Repair Hammer Objects Backpack = Rope + Leather Scraps Bucket with Water = Bucket + Water Source (Suggest Water Barrel) Feather = Pillow + Cutting Tool (I suggest keeping a level 1 Shiv) Inert Voodoo Doll = Wooden Figure + Needle Lockpicks = Soap + Any Key Lockpicks x4 = Nails + Repair Hammer Long Branch and Wood Chips = Log + Cutting Tool (I suggest keeping a level 1 Shiv) Wood Pulp = Wood Chips + Water Source (Suggest Water Barrel) Runes Bonedust = Any Bones + Mortar and Pestle (Seems to be a VERY rare item) | Submitted by Neto
Distraction: Simply approach the npc you want to take from and talk to them. This prevents them from turning and seeing you steal. You can do this to two other npcs if there are several people walking around. The Theft Have a second party memeber, the one who isn't talking sneak outside of the victims npcs field of view. Then grab the items you wish to steal. In this example I take a bucket. The Swindling The npcs are smart, so you have to be careful now. Take the item you stole and put it on the ground. Yes, just leave it there. Better yet, put it in a chest or crate, or shove it in some other npcs pocket. The point is, none of your party memebers should have it on them. The Questioning Stop talking to the npc and let them walk a few feet away, realizing instantly that they have lost something oh so precious. Obviously the npc wont be too happy about you stealing their prized bucket and leaving it on the ground where they will never find it so prepare to have your goodies searched. Let them search you and blatently ignore the item on the ground or in their own belongings. If you split up your party, be careful they dont search you twice. Collect your Prize! Now you will see that the item is no longer red and can be picked up and taken. It will also be marked stolen, a sign that you're a dirty thief! | Submitted by DayleJ
One character - One strategy it's best that each of your character does what it is supposed to instead of trying to do everything with every character. Be ready, be adaptive It's good to specialize your characters but don't rely too much on the same strategy or you may have serious troubles in some situations. You will face very varied encounters and if for example your main source of damage is fire any Magical Armor heavy or Fire resist heavy team will completely destroy you. It's also good for each of your character to do a tiny bit of what it's not supposed to do such as having one Magical Armor CC on your heavy Physical Damage character (and vice-versa) for that moment where you can only that one type of CC. Synergy is the key Synergy between your characters but also within each character's build will get you anywhere. If you feel your characters lack synergy try to figure out why, sometimes it can be because of their Initiative Score (you often want to put Poison before Fire for example), sometimes it can be because they are doing too much of the same, sometimes it's another reason entirely. On a team-scale try to make the count of how many CC you have, their Armor type and which character holds them, the count of your defensive options, what mobility options each party member has. On a character-scale make sure that your damage-dealer character have good skills to get rid of armors fast and decent CC options that are cheap enough to use and with cooldowns that allow them to be used when needed to make sure you keep the upper-hand. Creativity is your best friend. | Submitted by DayleJ
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