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Divinity: Original Sin 2

Cheats, Tips, Secrets & Walkthroughs for Divinity: Original Sin 2 on PC

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Divinity: Original Sin 2 Cheats



Try to avoid crafting anything until near the end of Act 1 if you like your menues looking orderly. Crafting Recipes remain in your Recipe Menu in the EXACT order you discover them in. If having things scattered all over the place annoys you, then save all the recipe books you find, but DO NOT read them until you are ready to begin crafting. That being said, know that if you ask the Doctor if she has potions she teach you the recipe for minor Healing Potions.

Weapons
Be aware, the weapons created will be at the level your character crafting them is currently at. So you might want to save these materials until later on so you can make higher level weapons either to sell or use yourself.

Big Tongs Roped Together = Tongs + Cloth Scraps
Big Tongs Roped Together = Tongs + Leather Scraps
Improv Wand = Short Stick + Skull
Improvised Staff = Long Branch + Shell
Sharp Stone on a Big Branch = Sharp Rock + Long Branch
Sharp Stone on a Stick = Sharp Rock + Short Branch
Shiv = Sharp Piece of Metal + Cloth Scraps
Shiv = Sharp Piece of Metal + Leather Scraps

Potions
Altar of the Black Rose = Empty Potion + Blood Rose
Healing Elixer = Empty Potion Bottle + Yarrow Flower
Healing Potion = Medium Healing Potion + Augmentor
Healing Potion = Medium Healing Potion + Medium Healing Potion
Healing Potion = Minor Healing Potion + Augmentor
Huge Healing Potion = Healing Potion + Augmentor
Huge Healing Potion = Healing Potion + Healing Potion
Large Magic Armour Potion = Medium Magic Armour Potion + Augmentor
Large Magic Armour Potion = Medium Magic Armour Potion + Medium Magic Armour Potion
Large Magic Armour Potion = Small Magic Armour Potion + Augmentor
Large Physical Armour Potion = Medium Physical Armour Potion + Augmentor
Large Physical Armour Potion = Medium Physical Armour Potion + Medium Physical Armour Potion
Large Physical Armour Potion = Physical Armour Potion + Augmentor
Large Poison Bottle = Medium Poison Bottle + Augmentor
Large Poison Bottle = Medium Poison Bottle + Medium Poison Bottle
Large Poison Bottle = Small Poison Bottle + Augmentor
Medium Healing Potion = Minor Healing Potion + Minor Healing Potion
Medium Magic Armour Potion = Small Magic Armour Potion + Small Magic Armour Potion
Medium Physical Armour Potion = Physical Armour Potion + Physical Armour Potion
Medium Poison Bottle = Small Poison Bottle + Small Poison Bottle
Minor Constitution Potion = Empty Potion Bottle + Farhengito
Minor Finesse Potion = Empty Potion Bottle + Boletus
Minor Healing Potion = Empty Potion Bottle + Penny Pun Muchsroom
Minor Resist All Potion = Empty Potion Bottle + Trumpet of Death
Minor Wits Potion = Empty Potion Bottle + Puffball
Physical Armour Potion = Empty Potion Bottle + Amadouvier
Small Magic Armour Potion = Empty Potion Bottle + Whisperwood
Small Poison Bottle = Empty Potion Bottle + Fly Agaric Mushroom

Grenades
Bottle Filled with Oil = Empty Bottle + Oil Source (Suggest Oil Barrel)
Fuse = Rope + Rope
Chemical Warefare = Empty Canister + Intestines
Fire Storm = Bottle Filled With Oil + Fuse
Nailbomb = Empty Grenade + Nails
Nailbomb = Empty Grenade + Broken Bottle
Oil Flask = Empty Flask + Oil Source (Suggest Oil Barrel)
Poison Flask = Empty Flask + Poison Source (Suggest Ooze Barrel)
Water ballon = Intestines + Water Source (Suggest Water Barrel)

Arrows
Arrow Shaft = Long Branch + Cutting Tool (I suggest keeping a level 1 Shiv)
Explosive Arrow = Arrow Shaft + Explosive Arrowhead
Fire Arrow = Arrow Shaft + Fire Arrowhead
Freezing Arrow = Arrow Shaft + Freezing Arrowhead
Knockdown Arrow = Arrow Shaft + Knockdown Arrowhead
Knockdown Arrowhead = Antler + Cutting Tool (I suggest keeping a level 1 Shiv)
Poison Arrow = Arrow Shaft + Poison Arrowhead
Slowdown Arrow = Arrow Shaft + Slowdown Arrowhead
Smokescreen Arrow = Arrow Shaft + Smokescreen Arrowhead
Static Cloud Arrow = Arrow Shaft + Static Cloud Arrowhead
Steam Cloud Arrow = Arrow Shaft + Steam Cloud Arrowhead
Stunning Arrow = Arrow Shaft + Stunning Arrowhead
Water Arrow = Arrow Shaft + Water Arrowhead

Armour
Thread = Hair + Hair
Thread and Needle = Thread + Needle

Food
Apple Juice = Empty Cup + Apple
Apple Pie Dough = Dough + Apple
Boiled Potato = Potato + Cooking Station
Bottle of Water = Empty Bottle + Water Source (Suggest Water Barrel)
Cheese Bread Dough = Dough + Cheese
Cold Fries = Potato + Cutting Tool (I suggest keeping a level 1 Shiv)
Cooking Station = Cooking Pot + Fire/Campfire/Bonfire
Cup of Tea = Cup of Water + Tea Herbs
Cup of Water = Empty Cup + Water Source (Suggest Water Barrel)
Dinner = Any Fish + Cooking Station
Dinner = Any Meat + Cooking Station
Dough = Flour + Water Source (Suggest Water Barrel)
Dwarven Stew = Dinner + Mug of Beer
Elven Stew = Dinner + Tomato Sauce
Fish Pie Dough = Dough + Any Fish
Flour = Wheat + Mortar and Pestal (Seems to be a VERY rare item)
Glass of Wine = Empty Cup + Grapes
Mug of Beer = Empty Mug + Beer Barrel
Mug of Water = Empty Mug + Water Source (Suggest Water Barrel)
Mug of Wine = Empty Mug + Grapes
Orange Juice = Empty Cup + Orange
Pumpkin Soup = Pumpkin + Cooking Station
Rivellon Fries = Cold Fries + Cooking Station
Tomato Sauce = Tomato + Repair Hammer

Objects
Backpack = Rope + Leather Scraps
Bucket with Water = Bucket + Water Source (Suggest Water Barrel)
Feather = Pillow + Cutting Tool (I suggest keeping a level 1 Shiv)
Inert Voodoo Doll = Wooden Figure + Needle
Lockpicks = Soap + Any Key
Lockpicks x4 = Nails + Repair Hammer
Long Branch and Wood Chips = Log + Cutting Tool (I suggest keeping a level 1 Shiv)
Wood Pulp = Wood Chips + Water Source (Suggest Water Barrel)

Runes
Bonedust = Any Bones + Mortar and Pestle (Seems to be a VERY rare item) | Submitted by Neto

You need to either kill or decline every Soucerer Meistr sends you to speak with so you do not get the three source points. I personally just went round killing everything as soon as I could. Once you are unable to get to the three needed to get the information from the gods Malady will all but smack you upside the head and give you the information. | Submitted by Neto

I had attempted this about six times before finally triggering it. I didn't use any waypoints once I started and I put the imp gem on the pedestal and then used it as my last altar- this is only what worked for me however and I am sure other people managed without putting it on the pedestal. I did however just have Ifan for this run which may also have helped. It does seem very twitchy when it will trigger, so put a definite save when you first get to the island. | Submitted by Neto

For those too inept to figure out the rudementary concept that is stealing and not getting caught.

Distraction: Simply approach the npc you want to take from and talk to them. This prevents them from turning and seeing you steal. You can do this to two other npcs if there are several people walking around.

The Theft Have a second party memeber, the one who isn't talking sneak outside of the victims npcs field of view. Then grab the items you wish to steal. In this example I take a bucket.

The Swindling The npcs are smart, so you have to be careful now. Take the item you stole and put it on the ground. Yes, just leave it there. Better yet, put it in a chest or crate, or shove it in some other npcs pocket. The point is, none of your party memebers should have it on them.

The Questioning Stop talking to the npc and let them walk a few feet away, realizing instantly that they have lost something oh so precious. Obviously the npc wont be too happy about you stealing their prized bucket and leaving it on the ground where they will never find it so prepare to have your goodies searched. Let them search you and blatently ignore the item on the ground or in their own belongings. If you split up your party, be careful they dont search you twice.

Collect your Prize! Now you will see that the item is no longer red and can be picked up and taken. It will also be marked stolen, a sign that you're a dirty thief! | Submitted by DayleJ

Here is a list of random but useful tips that should help you out to get better in combat:

One character - One strategy it's best that each of your character does what it is supposed to instead of trying to do everything with every character.

Be ready, be adaptive It's good to specialize your characters but don't rely too much on the same strategy or you may have serious troubles in some situations. You will face very varied encounters and if for example your main source of damage is fire any Magical Armor heavy or Fire resist heavy team will completely destroy you. It's also good for each of your character to do a tiny bit of what it's not supposed to do such as having one Magical Armor CC on your heavy Physical Damage character (and vice-versa) for that moment where you can only that one type of CC.

Synergy is the key Synergy between your characters but also within each character's build will get you anywhere. If you feel your characters lack synergy try to figure out why, sometimes it can be because of their Initiative Score (you often want to put Poison before Fire for example), sometimes it can be because they are doing too much of the same, sometimes it's another reason entirely. On a team-scale try to make the count of how many CC you have, their Armor type and which character holds them, the count of your defensive options, what mobility options each party member has. On a character-scale make sure that your damage-dealer character have good skills to get rid of armors fast and decent CC options that are cheap enough to use and with cooldowns that allow them to be used when needed to make sure you keep the upper-hand.

Creativity is your best friend. | Submitted by DayleJ

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