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ac_animErrorClamp "1" ac_animErrorMaxAngle "45" ac_animErrorMaxDistance "0.5" ac_clampTimeAnimation "0.3" ac_clampTimeEntity "0.7" ac_ColliderModeAI ac_ColliderModePlayer ac_debugAnimEffects ac_debugAnimError ac_debugAnimTarget ac_debugCarryCorrection ac_debugColliderMode ac_debugEntityParams ac_DebugFilter ac_debugFutureAnimPath ac_debugLocations ac_debugLocationsGraphs ac_debugMotionParams ac_debugMovementControlMethods ac_debugPrediction ac_debugSelection ac_debugSelectionParams ac_debugText ac_debugTweakTrajectoryFit ac_debugXXXValues ac_disableFancyTransitions ac_disableSlidingContactEvents ac_enableExtraSolidCollider ac_enableProceduralLeaning "1" ac_entityAnimClamp "1" ac_forceSimpleMovement ac_frametime ac_movementControlMethodFilter ac_movementControlMethodHor ac_movementControlMethodVer ac_templateMCMs "1" ag_action ag_adjustToCatchUp ag_averageTravelSpeed ag_breakmode ag_breakOnQuery ag_debug ag_debugAdditives ag_debugErrors ag_debugExactPos ag_debugLayer ag_debugMusic ag_defaultAIStance "combat" ag_drawActorPos ag_ep_correctMovement "1" ag_ep_showPath ag_forceAdjust ag_forceInsideErrorDisc "1" ag_fpAnimPop "1" ag_humanBlending ag_item ag_lockToEntity ag_log ag_logeffects ag_logselections ag_logsounds ag_logtransitions ag_log_entity ag_measureActualSpeeds ag_nonDecoupledLeaning "1" ag_queue ag_reload_ag ag_reload_xml ag_safeExactPositioning "1" ag_showmovement ag_showPhysSync ag_signal ag_stance ag_step ag_testplanner ag_variationInput AICollisions.dmgFactorWhenCollidedByObject "1" AICollisions.minMassForFallAndPlay "5" AICollisions.minSpeedForFallAndPlay "10" AICollisions.showInLog aim_altNormalization.enable aim_altNormalization.hud_ctrl_Coeff_Unified "1" aim_altNormalization.hud_ctrl_Curve_Unified "2.5" aim_assistGlidingMultiplier "2" aim_assistMaxDistance "75" aim_assistMaxDistanceTagged "50" aim_assistMaxDistance_IronSight "100" aim_assistMinDistance aim_assistMinTurnScale "0.5" aim_assistMinTurnScale_IronSight "0.6" aim_assistSlidingMultiplier "8" aim_assistSlowDisableDistance "100" aim_assistSlowDistanceModifier "1" aim_assistSlowFalloffStartDistance "40" aim_assistSlowStartFadeinDistance "1" aim_assistSlowStopFadeinDistance "3" aim_assistSlowThresholdOuter "2.5" aim_assistSnapRadiusScale "1" aim_assistSnapRadiusTaggedScale "1" aim_assistSprintMultiplier "2" aim_assistStrength "0.7" aim_assistStrength_IronSight "0.9" ai_AdjustPathsAroundDynamicObstacles "1" ai_AgentStatsDist "150" ai_AllowAccuracyDecrease "1" ai_AllowAccuracyIncrease ai_AllowedToHit "1" ai_AllowedToHitPlayer "1" ai_AllTime ai_AmbientFireEnable "1" ai_AmbientFireQuota "3" ai_AmbientFireUpdateInterval "0.5" ai_AttemptStraightPath "1" ai_BannedNavSoTime "15" ai_BeautifyPath "1" ai_BigBrushCheckLimitSize "15" ai_BurstWhileMovingDestinationRange "2" ai_CheckGoalpipes ai_CheckWalkabilityOptimalSectionLength "1.75" ai_CloakIncrementMod "1" ai_CloakingDelay "0.55" ai_CloakMaxDist "4" ai_CloakMinDist "1" ai_CodeCoverageMode ai_CollisionAvoidanceAgentExtraFat "0.025" ai_CollisionAvoidanceAgentTimeHorizon "2.5" ai_CollisionAvoidanceObstacleTimeHorizon "1.5" ai_CollisionAvoidancePathEndCutoffRange "2" ai_CollisionAvoidanceRange "10" ai_CollisionAvoidanceTargetCutoffRange "3.5" ai_CollisionAvoidanceTimestep "0.075" ai_commTest ai_commTestStop ai_CompatibilityMode ai_CompleteCloakDelay "2" ai_CoolMissesBoxHeight "2.5" ai_CoolMissesBoxSize "10" ai_CoolMissesCooldown "0.25" ai_CoolMissesMaxLightweightEntityMass "20" ai_CoolMissesMinMissDistance "7.5" ai_CoolMissesProbability "0.35" ai_CoverExactPositioning ai_CoverMaxEyeCount "2" ai_CoverPredictTarget "1" ai_CoverSpacing "0.5" ai_CoverSystem "1" ai_CrouchVisibleRange "15" ai_CrowdControlInPathfind ai_DebugAggressionSystem ai_DebugBattleFront ai_DebugBehaviorSelection ai_DebugCheckWalkability ai_DebugCheckWalkabilityRadius "0.5" ai_DebugCollisionAvoidanceForceSpeed ai_DebugCollisionAvoidanceUpdateVelocities "1" ai_DebugDeferredDeath ai_DebugDraw "-1" ai_DebugDrawAdaptiveUrgency ai_DebugDrawAmbientFire ai_DebugDrawArrowLabelsVisibilityDistance ai_DebugDrawAStarOpenList ai_DebugDrawAStarOpenListTime "10" ai_DebugDrawBannedNavsos ai_DebugDrawCollisionAvoidance ai_DebugDrawCollisionAvoidanceAgentName ai_DebugDrawCommunication ai_DebugDrawCommunicationHistoryDepth "5" ai_DebugDrawCoolMisses ai_DebugDrawCoopReadabilities "none" ai_DebugDrawCoordination ai_DebugDrawCover ai_DebugDrawCoverLocations ai_DebugDrawCoverPlanes ai_DebugDrawCoverSampler ai_DebugDrawCrowdControl ai_DebugDrawDamageControl ai_DebugDrawDamageParts ai_DebugDrawDeadBodies ai_DebugDrawDynamicCoverSampler ai_DebugDrawDynamicHideObjectsRange ai_DebugDrawEnabledActors ai_DebugDrawEnabledPlayers ai_DebugDrawExpensiveAccessoryQuota ai_DebugDrawFireCommand ai_DebugDrawFlight2 ai_DebugDrawGroups ai_DebugDrawHashSpaceAround ai_DebugDrawHidespotRange ai_DebugDrawHideSpotSearchRays ai_DebugDrawLightLevel ai_DebugDrawPhysicsAccess ai_DebugDrawPlayerActions ai_DebugDrawReinforcements "-1" ai_DebugDrawStanceSize ai_DebugDrawVegetationCollisionDist ai_DebugDrawVisionMap ai_DebugDrawVolumeVoxels ai_DebugGroupCoordinationSelection ai_DebugHideSpotName ai_DebugInterestSystem ai_DebugPathfinding ai_DebugPerceptionManager ai_DebugPinger ai_DebugPingerCollision ai_DebugPlasma ai_DebugPressureSystem ai_DebugRangeSignaling ai_DebugSearch ai_DebugSignalTimers ai_DebugSoftPing ai_DebugStalkerJump ai_DebugTacticalPoints ai_DebugTacticalPointsBlocked ai_DebugTargetSilhouette ai_DebugTargetTracksAgent "none" ai_DebugTargetTracksConfig ai_DebugTargetTracksConfig_Filter "none" ai_DebugTargetTracksTarget ai_DebugVisualScriptErrors ai_DebugWalkabilityCache ai_DrawAgentFOV ai_DrawAgentStats "NkcBbtGgSf" ai_DrawAgentStatsGroupFilter ai_DrawAreas ai_DrawAttentionTargetPositions ai_DrawBadAnchors "-1" ai_DrawBulletEvents ai_DrawCollisionEvents ai_DrawDistanceLUT ai_DrawExplosions ai_DrawFakeDamageInd ai_DrawFakeHitEffects ai_DrawFakeTracers ai_DrawFireEffectDecayRange "30" ai_DrawFireEffectEnabled "1" ai_DrawFireEffectMaxAngle "5" ai_DrawFireEffectMinDistance "7.5" ai_DrawFireEffectMinTargetFOV "7.5" ai_DrawFireEffectTimeScale "1" ai_DrawFormations ai_DrawGetEnclosingFailures ai_DrawGoals ai_DrawGrenadeEvents ai_DrawGroupTactic ai_DrawHidespots ai_DrawModifiers ai_DrawNode "none" ai_DrawNodeLinkCutoff ai_DrawNodeLinkType ai_DrawOffset "0.1" ai_DrawPath "none" ai_DrawPathAdjustment ai_DrawPathFollower ai_DrawPatterns ai_DrawPerceptionDebugging ai_DrawPerceptionHandlerModifiers "none" ai_DrawPerceptionIndicators ai_DrawPerceptionModifiers ai_DrawPlayerRanges ai_DrawProbableTarget ai_DrawRadar ai_DrawRadarDist "20" ai_DrawReadibilities ai_DrawRefPoints ai_DrawShooting "none" ai_DrawSmartObjects ai_DrawSoundEvents ai_DrawStats ai_DrawTargets ai_DrawTrajectory ai_DrawType "-1" ai_DrawUpdate ai_dumpCheckpoints ai_DynamicHidespotsEnabled ai_DynamicVolumeUpdateTime "0.000175" ai_DynamicWaypointUpdateTime "0.00035" ai_emo ai_EnableCoolMisses "1" ai_EnableORCA "1" ai_EnablePerceptionStanceVisibleRange ai_EnablePressureSystem "1" ai_EnableWarningsErrors "1" ai_EnableWaterOcclusion "1" ai_ExtraForbiddenRadiusDuringBeautification "1" ai_ExtraRadiusDuringBeautification "0.2" ai_ExtraVehicleAvoidanceRadiusBig "4" ai_ExtraVehicleAvoidanceRadiusSmall "0.5" ai_FlowNodeAlertnessCheck ai_ForceAGAction ai_ForceAGSignal ai_ForceAllowStrafing "-1" ai_ForceLookAimTarget "none" ai_ForcePosture ai_ForceSerializeAllObjects ai_ForceStance "-1" ai_IgnoreBulletRainStimulus ai_IgnoreDeadBodies ai_IgnorePlayer ai_IgnoreSoundStimulus ai_IgnoreVisibilityChecks ai_IgnoreVisualStimulus ai_IncludeNonColEntitiesInNavigation "1" ai_InterestSystem "1" ai_InterestSystemCastRays "1" ai_IntersectionTesterQuota "12" ai_LayerSwitchDynamicLinkBump "8" ai_LayerSwitchDynamicLinkBumpDuration "60" ai_lnmDebugDraw ai_lnmDrawAgentType "all" ai_lnmDynamics ai_lnmGetEnclosingExtraRange "1" ai_Locate "none" ai_LogConsoleVerbosity ai_LogFileVerbosity "1" ai_MovementSpeedDarkIllumMod "0.6" ai_MovementSpeedMediumIllumMod "0.8" ai_MovementSpeedSuperDarkIllumMod "0.25" ai_NetworkDebug ai_NoUpdate ai_ObstacleSizeThreshold "1.2" ai_OverlayMessageDuration "5" ai_PathfinderUpdateTime "0.0005" ai_PathfindTimeLimit "0.08" ai_perception.landed_baseRadius "3" ai_perception.landed_speedMultiplier "1" ai_perception.movement_crouchMovingMultiplier ai_perception.movement_crouchRadiusDefault ai_perception.movement_movingSurfaceDefault "1" ai_perception.movement_standingMovingMultiplier "5" ai_perception.movement_standingRadiusDefault "5" ai_perception.movement_useSurfaceType ai_PlayerAffectedByLight "1" ai_PredictivePathFollowing "1" ai_ProfileGoals ai_ProneVisibleRange "6" ai_PuppetDirSpeedControl "1" ai_RadiusForAutoForbidden "1" ai_RayCasterQuota "12" ai_RecordCommunicationStats ai_Recorder ai_Recorder_Auto ai_Recorder_Buffer "1024" ai_Recorder_Start ai_Recorder_Stop ai_RecordLog ai_reload ai_reload_voicelib ai_remoteRecorder_enabled ai_remoteRecorder_onlyBookmarked "1" ai_remoteRecorder_serverDir ai_resetCommStats ai_RODAliveTime "2.5" ai_RODAmbientFireInc "2" ai_RODCombatRangeMod "0.6" ai_RODCoverFireTimeMod "1.5" ai_RODDirInc "1" ai_RODFakeHitChance "0.2" ai_RODKillRangeMod "0.2" ai_RODKillZoneInc "-2" ai_RODLowHealthMercyTime "2.5" ai_RODMoveInc "0.75" ai_RODReactionDarkIllumInc "0.3" ai_RODReactionDirInc "1" ai_RODReactionDistInc "0.1" ai_RODReactionLeanInc "0.2" ai_RODReactionMediumIllumInc "0.2" ai_RODReactionSuperDarkIllumInc "0.4" ai_RODReactionTime "0.3" ai_RODStanceInc "0.75" ai_ShowBehaviorCalls ai_SightRangeDarkIllumMod "0.5" ai_SightRangeMediumIllumMod "0.8" ai_SightRangeSuperDarkIllumMod "0.25" ai_SimpleWayptPassability "1" ai_SmartObjectUpdateTime "0.00125" ai_SOMCloakMaxTimeCombat "5" ai_SOMCloakMaxTimeRelaxed "5" ai_SOMCrouchModifierCombat "1" ai_SOMCrouchModifierRelaxed "2" ai_SOMDebugName "none" ai_SOMDecayTime "1" ai_SOMIgnoreVisualRatio "0.35" ai_SOMMinimumCombat "0.5" ai_SOMMinimumRelaxed ai_SOMMovementModifierCombat "1" ai_SOMMovementModifierRelaxed "10" ai_SOMSpeedCombat "1" ai_SOMSpeedRelaxed "12" ai_SOMUncloakMaxTimeCombat "5" ai_SOMUncloakMaxTimeRelaxed "5" ai_SOMUncloakMinTimeCombat "1" ai_SOMUncloakMinTimeRelaxed "1" ai_SOMWeaponFireModifierCombat "0.01" ai_SOMWeaponFireModifierRelaxed "0.01" ai_SoundPerception "1" ai_StartupMode "default" ai_start_coordination ai_StatsDisplayMode ai_StatsTarget "none" ai_SteepSlopeAcrossValue "0.6" ai_SteepSlopeUpValue "1" ai_SystemUpdate "1" ai_TacticalPointsDebugDrawMode "1" ai_TacticalPointsDebugFadeMode "2" ai_TacticalPointsDebugScaling "1" ai_TacticalPointsDebugTime "5" ai_TacticalPointsWarnings "1" ai_TacticalPointUpdateTime "0.0005" ai_TargetTracking "2" ai_TargetTracks_DeadForgetTime "5" ai_TargetTracks_GlobalTargetLimit ai_ThreadedVolumeNavPreprocess "1" ai_UnCloakingTime "0.75" ai_UpdateAllAlways ai_UpdateInterval "0.13" ai_UpdateProxy "1" ai_UseAlternativeReadability "1" ai_UseCalculationStopperCounter ai_UseSimplePathfindingHeuristic ai_UseSmartPathFollower "1" ai_UseSmartPathFollower_AABB_based "1" ai_UseSmartPathFollower_LookAheadDistance "10" ai_voiceTest ai_voiceTestStop ai_warn_signal_duration "40" ai_WaterOcclusion "0.5" ai_WIPCode ai_writeCommStats aln_debug_filter aln_debug_movement armorModule_reload arm_resetTest arm_testHit autotest_enabled autotest_quit_when_done autotest_state_setup autotest_verbose "1" ban ban_remove ban_status ban_timeout "30" bc_AreaClearedDistance "20" bc_canSeeActorApprox_dot "0.6" bc_canSeeActorApprox_rangeSq "400" bc_chatter bc_chatterFreq "0.005" bc_debug bc_maxTimeCanDitto "1" bc_minTimeBetweenBattlechatter "3.5" bc_NearEndOfGameScore "20" bc_NearEndOfGameTime "60" bc_play bc_playForAllActors bc_signals bc_signalsDetail "-1" bc_timeNeededForQuiet "45" bc_visualHighLowAngle "20" Bind CacheAudioFile capture_file_format "jpg" capture_file_name capture_file_prefix capture_folder "CaptureOutput" capture_frames capture_frame_once capture_image_scale "0.25" capture_misc_render_buffers capture_use_scale ca_AllowMultipleEffectsOfSameName "1" ca_AMC "1" ca_AMC_SmoothTurn "1" ca_AMC_TurnLeaning "0.35" ca_AnimActionDebug ca_AnimWarningLevel "3" ca_ApplyJointVelocitiesMode "2" ca_AttachmentCullingRation "120" ca_CharEditModel "objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf" ca_cloth_air_resistance ca_cloth_damping ca_cloth_friction ca_cloth_max_safe_step ca_cloth_max_timestep ca_cloth_stiffness ca_cloth_stiffness_norm ca_cloth_stiffness_tang ca_cloth_thickness ca_cloth_vars_reset "2" ca_DBAUnloadRemoveTime "4" ca_DBAUnloadUnregisterTime "2" ca_DeathBlendTime "0.3" ca_DebugADIKTargets ca_DebugAnimationStreaming ca_DebugAnimMemTracking ca_DebugAnimUpdates ca_DebugAnimUsage ca_DebugAnimUsageOnFileAccess ca_DebugCaps ca_DebugCommandBuffer ca_DebugCriticalErrors ca_DebugFacial ca_DebugFacialEyes ca_DebugFootPlants ca_DebugModelCache ca_DebugSkeletonEffects ca_DebugSubstateTransitions ca_DebugText ca_DecalSizeMultiplier "1" ca_disable_thread "1" ca_DrawAimIKVEGrid ca_DrawAimPoses ca_DrawAttachmentOBB ca_DrawAttachments "1" ca_DrawBaseMesh "1" ca_DrawBBox ca_DrawBinormals ca_DrawCC "1" ca_DrawCGA "1" ca_DrawCGAAsSkin ca_DrawCHR "1" ca_DrawDecalsBBoxes ca_DrawEmptyAttachments ca_DrawFaceAttachments "1" ca_DrawFootPlants ca_DrawIdle2MoveDir ca_DrawLocator ca_DrawLookIK ca_DrawNormals ca_DrawPositionPost ca_DrawPositionPre ca_DrawSkeleton ca_DrawTangents ca_DrawVEGInfo ca_DrawWireframe ca_DumpUsedAnims ca_EnableAssetStrafing "1" ca_EnableAssetTurning "1" ca_eyes_procedural "1" ca_FacialAnimationFramerate "20" ca_FacialAnimationRadius "30" ca_FootAnchoring ca_ForceUpdateSkeletons ca_FPWeaponInCamSpace "1" ca_fullAnimStatistics ca_GameControlledStrafing "1" ca_GroundAlignment "1" ca_KeepModels ca_lipsync_debug ca_lipsync_phoneme_crossfade "70" ca_lipsync_phoneme_offset "20" ca_lipsync_phoneme_strength "1" ca_lipsync_vertex_drag "1.2" ca_LoadUncompressedChunks ca_LockFeetWithIK "1" ca_lod_ratio "6" ca_MemoryUsageLog ca_MotionBlurMovementThreshold "0.001" ca_NoAnim ca_NoDeform ca_ParametricPoolSize "64" ca_physicsProcessImpact ca_PrintDesiredSpeed ca_RandomScaling ca_SaveAABB ca_SerializeSkeletonAnim ca_SkipLoadThinFat ca_SmoothStrafe "1" ca_StoreAnimNamesOnLoad ca_thread "1" ca_thread0Affinity "5" ca_thread1Affinity "3" ca_travelSpeedScaleMax "2" ca_travelSpeedScaleMin "0.5" ca_UnloadAnimationCAF "1" ca_UnloadAnimationDBA "1" ca_UseAimIK "1" ca_UseAimIKRefPose ca_UseAllJoints "1" ca_UseAnimationsCache ca_UseAssetDefinedLod ca_UseDecals ca_UseFacialAnimation "1" ca_UseIMG_AIM "1" ca_UseIMG_CAF "1" ca_UseJointMasking "1" ca_UseLookIK "1" ca_UseMorph "1" ca_UsePhysics "1" ca_Validate cc_breast_gravity "-9" cc_breast_lowerDamper "1" cc_breast_lowerRestRatio "1" cc_breast_maxDist "0.2" cc_breast_minDist "0.05" cc_breast_simulation "1" cc_breast_upperDamper "0.05" cc_breast_upperRestRatio "1" cc_cache cc_cacheall cc_cleanupcache cc_GroinMaxWeightAngle "15" cc_GroinMinWeightAngle "35" cc_groinSimulation "1" cc_lod1GenMaxAngle "15" cc_lod1GenSkinning cc_lod1GenTexSplits cc_lod2GenMaxAngle "25" cc_lod2GenSkinning cc_lod2GenTexSplits cc_lod3GenMaxAngle "60" cc_lod3GenSkinning "1" cc_lod3GenTexSplits "1" cc_lod4GenMaxAngle "70" cc_lod4GenSkinning "1" cc_lod4GenTexSplits "1" cc_lod5GenMaxAngle "90" cc_lod5GenSkinning "1" cc_lod5GenTexSplits "1" cc_lodGenNumLods "3" cc_maxcachesize "100" cc_mergerDisableAtlas cc_mergerUseDiffuseAtlas "1" cc_neckAngleBias "-5" cc_neckAngleMultiplier "2" cc_neckAngleMultiplier_LR "1" cc_neckSimulation "1" cc_neck_lowerDamper "0.3" cc_neck_maxDist "0.2" cc_neck_minDist "0.05" cc_neck_upperDamper "0.1" cc_profile cc_scale_head_factor "0.1" cc_verbose cld_enable cld_error_percentage "10" cld_max_delay_time "5000" cld_min_delay_time "2000" cl_actorsafemode cl_AISystem cl_bandwidth "50000" cl_bobHeight "0.03" cl_bobHud "1" cl_bobMaxHeight "0.08" cl_bobSprintMultiplier "1.5" cl_bobVerticalMultiplier "4" cl_bobWidth "0.025" cl_camera_nearz "0.25" cl_camera_noise "-1" cl_camera_noise_freq "2.53262" cl_comment cl_crouchToggle "1" cl_debugSwimming cl_DisableCombatLog cl_DisableHUDText cl_ETColorOverrideB "1" cl_ETColorOverrideEnable cl_ETColorOverrideG "1" cl_ETColorOverrideR "1" cl_ETFontSizeMultiplier "1" cl_ETHideAIDebug cl_ETHideAll cl_ETHideBehaviour cl_ETHideFlowgraph cl_ETHideReadability cl_ETHideScriptBind cl_ETLog cl_ETMaxDisplayDistance "-2" cl_fov "55" cl_fpBody "2" cl_gs_cdkey cl_gs_email cl_gs_nick cl_gs_password cl_idleBreaksDelayTime "8" cl_invertController cl_invertMouse cl_logAsserts cl_motionBlurVectorScale "1.5" cl_motionBlurVectorScaleSprint "3" cl_mp_sensitivityControllerDefault "1" cl_nickname cl_packetRate "30" cl_postUpdateCamera "2" cl_sensitivity "17.5" cl_sensitivityController "0.8" cl_sensitivityControllerMP "0.5" cl_serveraddr "localhost" cl_serverpassword cl_serverport "64087" cl_shallowWaterDepthHi "1.2" cl_shallowWaterDepthLo "0.5" cl_shallowWaterSpeedMulAI "0.8" cl_shallowWaterSpeedMulPlayer "0.6" cl_speedToBobFactor "0.35" cl_strafeHorzScale "0.05" cl_suitModeSpecificScreenFX "1" cl_tokenid cl_tpvDist "3.5" cl_tpvYaw cl_useCurrentUserNameAsDefault "1" cl_ViewSystemDebug cl_visualLog cl_visualLogFolder "VisualLog" cl_visualLogImageFormat "bmp" cl_visualLogImageScale "128" cl_voice_recording cl_voice_volume "1" comment connect connect_repeatedly connect_repeatedly_num_attempts "5" connect_repeatedly_time_between_attempts "10" ConsoleHide ConsoleShow controller_full_turn_multiplier_x "1.8" controller_full_turn_multiplier_z "2.35" controller_multiplier_x "3" controller_multiplier_z "4" controller_power_curve "2.5" con_debug con_display_last_messages con_line_buffer_size "1000" con_restricted con_showonload coop_respawn_time "15" co_coopAnimDebug co_slideWhileStreaming co_usenewcoopanimsystem "1" credits_acceleration "5" credits_max_speed "0.003" credits_shoot_delay "0.1" credits_speed_decay "3" ctrlr_acceleration_horizontal_down "1600" ctrlr_acceleration_horizontal_up "255" ctrlr_acceleration_vertical_down "1500" ctrlr_acceleration_vertical_up "275" ctrlr_exponent "1.425" ctrlr_maxspeed_horizontal "105" ctrlr_maxspeed_vertical "75" ctrlr_OUTPUTDEBUGINFO ctrlr_smooth_angular_velocity "1" ctrlr_timeaccel_base_multiplier_horizontal "1.35" ctrlr_timeaccel_base_multiplier_vertical "1.4" ctrlr_timeaccel_boost_time "0.25" ctrlr_timeaccel_multiplier_horizontal "5.5" ctrlr_timeaccel_multiplier_vertical "4.5" cvDoVerboseWindowTitle cvGameName "Crysis 2 (TM)" c_shakeMult "1" dd_maxRMIsPerFrame "3" dd_waitPeriodBetweenRMIBatches "0.1" demo demo_ai "1" demo_file "timedemo" demo_finish_memreplay_sizer demo_finish_memreplay_stop demo_fixed_timestep "30" demo_game_state demo_max_frames "100000" demo_noinfo demo_num_runs "1" demo_panoramic demo_profile "1" demo_quit demo_restart_level "1" demo_savestats demo_save_every_frame demo_screenshot_frame demo_scroll_pause "1" demo_StartDemoChain demo_StartDemoLevel demo_time_of_day "-1" demo_vtune designer_warning_enabled "1" designer_warning_level_resources disconnect disconnectchannel dlc_directory "c:usersrevolutionxsaved gamescrysis2dlc" ds_AutoReloadScripts ds_Dump ds_DumpSessions ds_LevelNameOverride ds_LoadExcelScripts "1" ds_LoadSoundsSync ds_LogLevel ds_PrecacheSounds ds_Reload ds_WarnOnMissingLoc "1" dtp_debug dtp_giveAwardDogtag dtp_giveMedalDogtag dtp_pickupDogtag dtp_testDogtagInfoInt64 dtp_testLongName DumpCommandsVars DumpLoadingMessages dumpnt dumpss dump_action_maps dump_maps dump_stats echo enable_memory_trace "1" eqp_DumpPacks es_activateEntity es_bboxes es_CharZOffsetSpeed "2" es_ClearPoolBookmarksOnLayerUnload "1" es_compile_area_grid es_deactivateEntity es_DebrisLifetimeScale "0.6" es_debug es_debugEntityLifetime es_DebugEntityUsage es_DebugEntityUsageFilter es_DebugEvents es_DebugFindEntity es_DebugPool es_DebugPoolFilter es_DebugTimers es_debug_not_seen_timeout es_DisableTriggers es_DrawAreaDebug es_DrawAreaGrid es_DrawAreas es_DrawSoundProxyZRay es_dump_bookmarks es_dump_entities es_dump_entity_classes_in_use es_EnablePoolUse "-1" es_enable_full_script_save es_FarPhysTimeout "4" es_helpers es_HitCharacters "1" es_HitDeadBodies "1" es_ImpulseScale es_LayerDebugInfo es_LayerSaveLoadSerialization es_log_collisions es_MaxImpulseAdjMass "2000" es_MaxPhysDist "100" es_MaxPhysDistCloth "300" es_MaxPhysDistInvisible "15" es_MinImpulseVel es_not_seen_timeout "30" es_profileentities es_removeEntity es_SaveLoadUseLUANoSaveFlag es_SortUpdatesByClass es_SplashThreshold "1" es_SplashTimeout "3" es_TestPoolSignatures es_UpdateAI "1" es_UpdateCollision "1" es_UpdateCollisionScript "1" es_UpdateContainer "1" es_UpdateEntities "1" es_UpdatePhysics "1" es_UpdateScript "1" es_UpdateTimer "1" es_UsePhysVisibilityChecks "1" es_VisCheckForUpdate "1" exec ExitOnQuit e_3dEngineLogAlways e_3dEngineTempPoolSize "1024" e_AutoPrecacheCameraJumpDist "16" e_AutoPrecacheCgf "1" e_AutoPrecacheCgfMaxTasks "8" e_AutoPrecacheTerrainAndProcVeget e_AutoPrecacheTexturesAndShaders e_BBoxes e_Brushes "1" e_CameraFreeze e_CameraGoto e_CameraRotationSpeed e_CharLodMin e_Clouds "1" e_CoarseShadowMask e_CoarseShadowMgrDebug e_CoverageBuffer "1" e_CoverageBufferAABBExpand "0.1" e_CoverageBufferAccurateOBBTest e_CoverageBufferBias "0.05" e_CoverageBufferCullIndividualBrushesMaxNodeSize e_CoverageBufferDebug e_CoverageBufferDebugDrawScale "1" e_CoverageBufferDebugFreeze e_CoverageBufferDrawOccluders e_CoverageBufferLightsDebugSide "-1" e_CoverageBufferMaxAddRenderMeshTime "2" e_CoverageBufferOccludersLodRatio "0.25" e_CoverageBufferOccludersTestMinTrisNum e_CoverageBufferOccludersViewDistRatio "1" e_CoverageBufferReproj e_CoverageBufferResolution "128" e_CoverageBufferRotationSafeCheck e_CoverageBufferTerrain e_CoverageBufferTerrainLodShift "2" e_CoverageBufferTestMode "2" e_CoverageBufferTolerance e_CoverageBufferTreeDebug e_CoverageBufferVersion "2" e_CoverCgfDebug e_CullerThread "1" e_CullVegActivation "30" e_DebugDraw e_DebugDrawShowOnlyCompound e_DebugDrawShowOnlyLod "-1" e_DebugLights e_Decals "1" e_DecalsAllowGameDecals "1" e_DecalsClip "1" e_DecalsDefferedDynamic "1" e_DecalsDefferedDynamicDepthScale "0.2" e_DecalsDefferedDynamicMinSize "0.35" e_DecalsDefferedStatic "1" e_DecalsForceDeferred e_DecalsHitCache "1" e_DecalsLifeTimeScale "1" e_DecalsMaxTrisInObject "8000" e_DecalsMaxUpdatesPerFrame "4" e_DecalsMaxValidFrames "600" e_DecalsMerge e_DecalsNeighborMaxLifeTime "4" e_DecalsOverlapping e_DecalsPlacementTestAreaSize "0.2" e_DecalsPreCreate "1" e_DecalsRange "20" e_DecalsScissor "1" e_DefaultMaterial e_DeferredPhysicsEvents "1" e_DeformableObjects "1" e_DisplayMemoryUsageIcon "1" e_Dissolve "2" e_DissolveDist "2" e_DissolveTime "0.5" e_DynamicLights "1" e_DynamicLightsConsistentSortOrder "1" e_DynamicLightsForceDeferred "1" e_DynamicLightsFrameIdVisTest "1" e_DynamicLightsMaxCount "512" e_DynamicLightsMaxEntityLights "7" e_Entities "1" e_EntitySuppressionLevel e_Fog "1" e_FogVolumes "1" e_FoliageBranchesDamping "10" e_FoliageBranchesStiffness "100" e_FoliageBranchesTimeout "4" e_FoliageBrokenBranchesDamping "15" e_FoliageStiffness "3.2" e_FoliageWindActivationDist "10" e_ForceDetailLevelForScreenRes e_GI "1" e_GIAmount "1" e_GIBlendRatio "0.25" e_GICache "7" e_GICascadesRatio "2" e_GIGlossyReflections e_GIIterations "10" e_GIMaxDistance "50" e_GINumCascades "1" e_GIOffset "0.2" e_GIPropagationAmp "3.3" e_GIRSMSize "384" e_GISecondaryOcclusion e_GsmCache "1" e_GsmCacheLodOffset "3" e_GsmCacheLodOffsetExtended "6" e_GsmCastFromTerrain e_GsmDepthBoundsDebug e_GsmExtendLastLod e_GsmExtendLastLodIncludeObjects e_GsmExtendLastLodUseAdditiveBlending e_GsmExtendLastLodUseVariance e_GsmLodsNum "4" e_GsmRange "3" e_GsmRangeStep "3" e_GsmRangeStepExtended "8" e_GsmScatterLodDist "70" e_GsmStats e_GsmViewSpace e_HwOcclusionCullingObjects e_HwOcclusionCullingWater "1" e_JointStrengthScale "1" e_levelStartupFrameDelay e_levelStartupFrameNum e_LodCompMaxSize "6" e_LodMax "6" e_LodMin e_LodMinTtris "300" e_LodRatio "4" e_Lods "1" e_LodsForceUse "1" e_MaxViewDistance "-1" e_MaxViewDistFullDistCamHeight "1000" e_MaxViewDistSpecLerp "0.5" e_MtTest e_ObjectLayersActivation "1" e_ObjectLayersActivationPhysics e_Objects "1" e_ObjectsTreeBBoxes e_ObjFastRegister "1" e_ObjQuality "1" e_ObjStats e_OcclusionCullingViewDistRatio "1" e_OcclusionLazyHideFrames e_OcclusionVolumes "1" e_OcclusionVolumesViewDistRatio "0.05" e_OnDemandMaxSize "20" e_OnDemandPhysics "1" e_Particles "1" e_ParticlesCoarseShadowMask e_ParticlesDebug e_ParticlesDumpMemoryAfterMapLoad e_ParticlesEmitterPoolSize "4096" e_ParticlesForceAnimBlend e_ParticlesHalfResCoverageTreshold "3" e_ParticlesHalfResTreatAsForced e_ParticlesLights "1" e_ParticlesLightsViewDistRatio "256" e_ParticlesLod "1" e_ParticlesMaxDrawScreen "2" e_ParticlesMaxScreenFill "32" e_ParticlesMinDrawAlpha "0.025" e_ParticlesMinDrawPixels "1.5" e_ParticlesObjectCollisions "1" e_ParticlesPoolSize "8192" e_ParticlesPreload "1" e_ParticlesPreLoadExtentsInTask "1" e_ParticlesQuality "2" e_ParticlesSimpleWaterCollision e_ParticlesThread "1" e_ParticlesUseLevelSpecificLibs e_PhysFoliage "2" e_PhysMinCellSize "2" e_PhysOceanCell "1" e_PhysProxyTriLimit e_Portals "1" e_PortalsBigEntitiesFix "1" e_PrecacheLevel e_PreloadDecals "1" e_PreloadMaterials "1" e_PrepareDeformableObjectsAtLoadTime e_ProcVegetation "1" e_ProcVegetationMaxObjectsInChunk "512" e_ProcVegetationMaxSectorsInCache "16" e_ProcVegetationMaxViewDistance "128" e_Recursion "1" e_RecursionOcclusionCulling e_RecursionViewDistRatio "0.1" e_ReloadSurfaces e_Render "1" e_RenderMeshCollisionTolerance "0.3" e_RNTmpDataPoolMaxFrames "16" e_Roads "1" e_Ropes "1" e_ScissorDebug e_ScreenShot e_ScreenShotDebug e_ScreenShotFileFormat "tga" e_ScreenShotHeight "1500" e_ScreenShotMapCamHeight "4000" e_ScreenShotMapCenterX e_ScreenShotMapCenterY e_ScreenShotMapOrientation e_ScreenShotMapSizeX "1024" e_ScreenShotMapSizeY "1024" e_ScreenShotMinSlices "4" e_ScreenShotQuality "30" e_ScreenShotWidth "2000" e_Shadows "1" e_ShadowsAdaptScale "2.72" e_ShadowsCastViewDistRatio "0.45" e_ShadowsCastViewDistRatioLights "1" e_ShadowsClouds "1" e_ShadowsConstBias "1" e_ShadowsDebug e_ShadowsFrustums e_ShadowsLodBiasFixed "1" e_ShadowsLodBiasInvis e_ShadowsMasksLimit e_ShadowsMaxTexRes "512" e_ShadowsOcclusionCulling e_ShadowsOcclusionCullingCaster e_ShadowsOnAlphaBlend e_ShadowsOnWater e_ShadowsResScale "2.5" e_ShadowsSlopeBias "4" e_sketch_mode e_SkyBox "1" e_SkyQuality "1" e_SkyType "1" e_SkyUpdateRate "0.5" e_Sleep e_SplitScreenTest e_SQTestBegin e_SQTestCount e_SQTestDelay "5" e_SQTestDistance "80" e_SQTestExitOnFinish e_SQTestMip "1" e_SQTestMoveSpeed "10" e_SQTestTextureName "strfrn_advrt_boards_screen" e_StatObjBufferRenderTasks e_StatObjMerge "1" e_StatObjMergeMaxTrisPerDrawCall "500" e_StatObjMergeUseThread "1" e_StatObjPreload "1" e_StatObjTestOBB e_StatObjValidate "1" e_StreamAutoMipFactorMax "1" e_StreamAutoMipFactorMaxDVD "0.5" e_StreamAutoMipFactorMin "0.5" e_StreamAutoMipFactorSpeedThreshold e_StreamCgf e_StreamCgfDebug e_StreamCgfDebugFilter e_StreamCgfDebugHeatMap e_StreamCgfDebugMinObjSize "100" e_StreamCgfFastUpdateMaxDistance "16" e_StreamCgfGridUpdateDistance e_StreamCgfMaxTasksInProgress "32" e_StreamCgfPoolSize "28" e_StreamCgfUpdatePerNodeDistance "1" e_StreamCgfVisObjPriority "0.5" e_StreamPredictionAhead "0.5" e_StreamPredictionAheadDebug e_StreamPredictionDistanceFar "16" e_StreamPredictionDistanceNear e_StreamPredictionMaxVisAreaRecursion "9" e_StreamPredictionMinFarZoneDistance "16" e_StreamPredictionMinReportDistance "0.75" e_StreamPredictionTexelDensity "1" e_StreamPredictionUpdateTimeSlice "0.4" e_StreamSaveStartupResultsIntoXML e_Sun "1" e_SunAngleSnapDot "0.999999" e_SunAngleSnapSec "0.1" e_SunClipPlaneRange "256" e_Terrain "1" e_TerrainAo e_TerrainBBoxes e_TerrainDeformations e_TerrainDetailMaterials "1" e_TerrainDetailMaterialsDebug e_TerrainDetailMaterialsViewDistXY "2048" e_TerrainDetailMaterialsViewDistZ "128" e_TerrainDrawThisSectorOnly e_TerrainLodRatio "1" e_TerrainLodRatioHolesMin "2" e_TerrainLog e_TerrainNormalMap e_TerrainOcclusionCulling "1" e_TerrainOcclusionCullingDebug e_TerrainOcclusionCullingMaxDist "130" e_TerrainOcclusionCullingMaxSteps "50" e_TerrainOcclusionCullingPrecision "0.25" e_TerrainOcclusionCullingPrecisionDistRatio "3" e_TerrainOcclusionCullingStepSize "4" e_TerrainOcclusionCullingStepSizeDelta "1.05" e_TerrainOcclusionCullingVersion "1" e_TerrainTextureDebug e_TerrainTextureLodRatio "1" e_TerrainTextureStreamingDebug e_TerrainTextureStreamingPoolItemsNum "64" e_texeldensity e_TimeOfDay e_TimeOfDayDebug e_TimeOfDaySpeed e_Vegetation "1" e_VegetationAlignToTerrainAmount "1" e_VegetationAlphaBlend "1" e_VegetationBending "1" e_VegetationBoneInfo e_VegetationMinSize "0.5" e_VegetationSphericalSkinning "1" e_VegetationSprites e_VegetationSpritesBatching e_VegetationSpritesDistanceCustomRatioMin "0.6" e_VegetationSpritesDistanceRatio "1" e_VegetationSpritesMinDistance "8" e_VegetationUseTerrainColor "1" e_ViewDistCompMaxSize "64" e_ViewDistMin "10" e_ViewDistRatio "25" e_ViewDistRatioCustom "60" e_ViewDistRatioDetail "19" e_ViewDistRatioLights "25" e_ViewDistRatioPortals "60" e_ViewDistRatioVegetation "21" e_VolObjShadowStrength "0.4" e_Voxel "1" e_VoxelAoRadius "6" e_VoxelAoScale "8" e_VoxelDebug e_VoxelGenerate e_VoxelLodsNum "2" e_VoxelUpdatePhysics "1" e_VoxTer e_VoxTerActivateAll e_VoxTerAddBrushes "1" e_VoxTerAsyncPhysicalization "1" e_VoxTerBorderLodPlus "2" e_VoxTerDebug e_VoxTerDebugAreaSizeMax "128" e_VoxTerDebugAreaSizeRatio "160" e_VoxTerDebugBuildLeafs e_VoxTerDebugLodRatio "35" e_VoxTerDebugNodesGenDepth "3" e_VoxTerDebugX e_VoxTerDebugY e_VoxTerDiskUsageDebug e_VoxTerExportObjects e_VoxTerHeightmapEditing e_VoxTerHeightmapEditingCustomLayerInfo e_VoxTerHideIntegrated e_VoxTerInGameTextureStreaming "1" e_VoxTerIntegrateBoxes e_VoxTerIntegrateVegetations e_VoxTerLog "1" e_VoxTerMaxMeshBuildDepth "5" e_VoxTerMaxMeshBuildDepthLimit "5" e_VoxTerMaxMeshesInMem "2000" e_VoxTerMaxMeshLods "9" e_VoxTerMemoryUsageDebug e_VoxTerMemWarning "10" e_VoxTerMeshSize "2" e_VoxTerMeshUsageDebug e_VoxTerMixMask e_VoxTerOnTheFlyIntegration e_VoxTerOptimizeLods e_VoxTerOverlayBlend e_VoxTerPaintSleep "10" e_VoxTerPlanarProjection e_VoxTerRelaxation e_VoxTerRoadsCheck "1" e_VoxTerRoadsCullDist "4" e_VoxTerShadows "1" e_VoxTerShapeCheck e_VoxTerTexBuildOnCPU e_VoxTerTexBuildsPerFrame "256" e_VoxTerTexDebug e_VoxTerTexFormat "22" e_VoxTerTexPoolSizeForEditor "128" e_VoxTerTexRangeScale "1" e_VoxTerTexRebuildEveryFrame e_VoxTerTexResBumpDownscale "1" e_VoxTerTexResExportDownscale "1" e_VoxTerTexResFinal "256" e_VoxTerTexResInternal "256" e_VoxTerTexTiling "1" e_VoxTerTexUsageDebug e_VoxTerThreads "1" e_VoxTerTraceMessages e_VoxTerUpdateTextures e_VoxTerVegetationEx e_VoxTerViewDistRatio "0.5" e_VoxTerViewDistRatioMeshActivate "0.5" e_VoxTerViewDistRatioPrediction "1" e_WaterOcean "2" e_WaterOceanBottom "1" e_WaterOceanFFT e_WaterTesselationAmount "6" e_WaterTesselationAmountX "10" e_WaterTesselationAmountY "10" e_WaterTesselationSwathWidth "10" e_WaterVolumes "1" e_WaterWaves e_WaterWavesTesselationAmount "5" e_Wind "1" e_WindAreas "1" e_WorldSegmentationTest fea_debug ffs_debug ffs_PlayEffect ffs_Reload ffs_StopAllEffects fg_abortOnLoadError "1" fg_default_preset "defaultMale" fg_iDebugNextStep fg_iEnableFlowgraphNodeDebugging fg_InspectAction fg_InspectEntity fg_Inspector fg_inspectorLog fg_noDebugText fg_profile fg_SystemEnable "1" FlyCamPlay FlyCamSetPoint FreeCamDisable FreeCamEnable FreeCamLockCamera FreeCamUnlockCamera ft_debug_ccoverage ft_debug_ccoverage_filter_maxcount ft_debug_ccoverage_filter_mincount ft_debug_ccoverage_maxlines "10" ft_debug_ccoverage_rate "0.05" ft_debug_checkpoint_search ft_load ft_map_forceRun ft_map_runAll ft_reload ft_runAll ft_saveScreenshotWhenFail ft_startTest gamedata_playback gamedata_record gamedata_stop_record_or_playback gamespy_accept_friend_request gamespy_accept_invite gamespy_block_profile_id gamespy_find_user gamespy_get_name gamespy_get_profile_id gamespy_is_profile_id_blocked gamespy_is_user_friend gamespy_list_friends gamespy_log_friend_events gamespy_log_invites gamespy_revoke_friend_status gamespy_search_ping_retry "1000" gamespy_search_ping_timeout "10000" gamespy_send_friend_request gamespy_send_invite gamespy_unblock_profile_id giveAchievement gl_advancePlaylist gl_allowEnsureBestHostCalls "1" gl_allowLobbyMerging "1" gl_checkDLCBeforeStartTime "20" gl_debug gl_debugBadServersList gl_debugBadServersTestPerc "50" gl_debugForceLobbyMigrations gl_debugForceLobbyMigrationsTimer "12.5" gl_debugLobbyBreaksGeneral gl_debugLobbyBreaksHMHints gl_debugLobbyBreaksHMShard gl_debugLobbyBreaksHMTasks gl_debugLobbyHMAttempts gl_debugLobbyHMTerminations gl_debugLobbyRejoin gl_debugLobbyRejoinRandomTimer "2" gl_debugLobbyRejoinTimer "25" gl_dummyUserlist gl_dummyUserlistNumTeams "3" gl_enableOfflineCountdown gl_enableOfflinePlaylistVoting gl_enablePlaylistVoting "1" gl_experimentalPlaylistRotationAdvance "1" gl_findGameTimeoutBase "3" gl_findGameTimeoutPerPlayer "5" gl_findGameTimeoutRandomRange "5" gl_GameRules gl_gameTimeRemainingRestrictLoad "30" gl_ignoreBadServers gl_initialTime "10" gl_leaveGameTimeout "10" gl_lobbyForceShowTeams gl_Map gl_maxSessionNameTimeWithoutConnection "5" gl_minPlaylistSizeToEnableVoting "2" gl_say gl_skillChangeUpdateDelayTime "3" gl_skip gl_skipPreSearch gl_slotReservationTimeout "5" gl_StartGame gl_teamsay gl_time "45" gl_timeTillEndOfGameForNoMatchMaking "120" gl_voip_debug gl_Vote gl_voteDebug gl_votingCloseTimeBeforeStart "5" goto gotoe gpu_particle_physics gt_AddToDebugList gt_RemoveFromDebugList gt_show g_actorViewDistRatio "255" g_ageLimit "15" g_aimdebug g_alienPhysicsAnimRatio g_allowCustomLoadouts "1" g_allowDisconnectIfUpdateFails g_allowExplosives "1" g_allowFatalityBonus "1" g_allowSaveLoadInEditor g_allowSuitPerks "1" g_allowTeamPerks "1" g_animateCameraOrientation g_animatorDebug g_assertWhenVisTableNotUpdatedForNumFrames "255" g_autoAimManagerDebug g_autoAssignTeams "1" g_autoReviveTime "7" g_avmine_limit "3" g_battleDust_debug g_battleDust_effect "misc.battledust.light" g_battleDust_enable g_battleDust_reload g_blinding_flashbangRecoveryDelayFrac "0.29" g_blinding_timeBetweenFlashbangAndKill "5" g_blood "1" g_bodyDamage_log g_bodyDamage_reload g_bodyDestruction_debug g_bodyDestruction_debugFilter g_bodyDestruction_reload g_breakageFadeDelay "6" g_breakageFadeTime "6" g_breakagelog g_breakageMinAxisInertia "1" g_breakageNoDebrisCollisions g_breakageTreeDec g_breakageTreeInc g_breakageTreeIncGlass g_breakageTreeMax g_breakage_debug g_breakage_mem_limit g_breakage_particles_limit "80" g_breakImpulseScale "1" g_breaktimeoutframes "140" g_buddyMessagesIngame "1" g_bulletPenetrationDebug g_bulletPenetrationDebugTimeout "8" g_bulletPenetrationEnable "1" g_callEnsureBestHost g_CarryObjective_watchLvl g_charactersDbaManagementDebug g_charactersDbaManagementEnable "1" g_claymore_limit "3" g_cloakBlendSpeedScale "1" g_cloakRefractionScale "1" g_CombiCaptureObjective_watchLvl g_CombiCaptureObjective_watchTerminalSignalPlayers g_combinedFire_maxTimeBetweenWeapons "7" g_corpseManager_hologramToCorpseRatio "2" g_corpseManager_maxNum "6" g_corpseManager_thermalHeatFadeDuration "20" g_corpseManager_thermalHeatMinValue "0.22" g_corpseMinDistance "20" g_corpseMinTime "8" g_corpsePollTime "1" g_corpseUnseenTime "2" g_craigNetworkDebugLevel g_CTFScoreElement_watchLvl g_data_centre_config "dallas" g_deathCam "1" g_deathCamSP.dofDistanceSpeed "75" g_deathCamSP.dofRange "20" g_deathCamSP.dofRangeNoKiller "5" g_deathCamSP.dofRangeSpeed "10" g_deathCamSP.dof_enable "1" g_deathCamSP.enable "1" g_deathCamSP.updateFrequency "0.1" g_deathReloadDelay "10" g_debugaimlook g_debugCollectableEnergyPoints g_debugCollisionDamage g_debugDirectMPMenu g_DebugDrawPhysicsAccess g_debugFakeHits g_debugHardwareMouse g_debugHitReacts g_debugHits g_debugLongTermAwardDays "182" g_debugMines g_debugNetPlayerInput g_debugOffsetCamera g_debugSaveLoadMemory g_debugSpawnPointsRegistration g_debug_entity_clustering g_debug_entity_clustering_radius "10" g_debug_fscommand g_debug_spawning_visually g_debug_spawn_mode "2" g_debug_stats g_dedicatedClientInput_commitSuicide g_dedicatedClientInput_showDebugText g_defaultItemRespawnTimer "5" g_deferredviewsystemupdate g_defiant_lowHealthFraction "0.25" g_defiant_timeAtLowHealth "1" g_delayQuitTime "5" g_demiGodRevivesAtCheckpoint "1" g_detachCamera g_detachedCameraDebug g_detachedCameraMoveSpeed "6" g_detachedCameraRotateSpeed "1.5" g_detachedCameraTurboBoost "4" g_difficultyHintSystem "2" g_difficultyLevel "2" g_difficultyLevelLowestPlayed "2" g_difficultyRadius "300" g_difficultyRadiusThreshold "5" g_difficultySaveThreshold "5" g_DisableCollisionDamage g_DisableScoring g_disable_OpponentsDisconnectedGameEnd g_displayCheckpointName g_displayDbgText_actorState g_displayDbgText_hud g_displayDbgText_perk g_displayDbgText_plugins g_displayDbgText_pmv g_displayDbgText_psGuns g_displayDbgText_silhouettes g_displayIgnoreList "1" g_displayPlayerDamageTaken g_distanceForceNoIk "35" g_distanceForceNoLegRaycasts "5" g_dlcPurchaseOverwrite g_droppedItemVanishTimer "45" g_dummyPlayersFire g_dummyPlayersJump "0.5" g_dummyPlayersMove g_dump_stats g_EAWhiteBuild g_ec_enable "1" g_ec_extent "2" g_ec_radiusScale "2" g_ec_removeThreshold "20" g_ec_volume "0.75" g_enableActorLuaCache "1" g_EnableDevMenuOptions g_enableFriendlyAIHits g_enableFriendlyFallAndPlay g_enableFriendlyPlayerHits "1" g_enableInitialLoadoutScreen "1" g_enableInitialLoginScreen "1" g_enableitems "1" g_enableLanguageSelectionMenu "1" g_enableloadingscreen g_EnableLoadSave "1" g_enablePoolCache "1" g_enableSlimCheckpoints g_energy_scale_income "1" g_energy_scale_price g_EPD g_explosion_materialFX_raycastLength "1" g_fallAndPlayThreshold "50" g_fillReservationSlots g_flashBangFriends g_flashBangMinFOVMultiplier "0.75" g_flashBangMinSpeedMultiplier "0.2" g_flashBangNotInFOVRadiusFraction "0.66" g_flashBangSelf "1" g_flashBangSpeedMultiplierFallOffEase "5" g_flashrenderingduringloading g_flushed_minDistanceActorTravelledSquared "25" g_flushed_timeBetweenGrenadeBounceAndSkillKill "4" g_flyCamLoop g_footstepSoundMaxDistanceSq "900" g_FootstepSoundsDebug g_FootstepSoundsFollowEntity "1" g_forcedReviveTime "14" g_forceFastUpdate g_forceItemRespawnTimer g_forceNetLimbo g_forceWeapon "-1" g_fovToRotationSpeedInfluence g_fpDbaManagementDebug g_fpDbaManagementEnable g_fraglead "1" g_fraglimit g_friendlyfireratio g_friendlyLowerItemMaxDistance "10" g_frontEndRequiredEPD "3" g_gameFXSystemDebug g_gameIntersectionTestQuota "6" g_gameplayAnalyst g_gameRayCastQuota "16" g_gameRules_minPlayerWarningTimerLength "15000" g_gameRules_postGame_HUDMessageTime "3" g_gameRules_postGame_ScoreboardTime "4" g_gameRules_postGame_Top3Time "4" g_gameRules_skipStartTimer g_gameRules_startTimerLength "15" g_gameRules_startTimerMinPlayers "2" g_gameRules_startTimerMinPlayersPerTeam "1" g_gameRules_startTimerOverrideWait "30" g_gameRules_startTimerPlayersRatio "0.5" g_gamespy_email g_gamespy_loginUI "1" g_gamespy_password g_gamespy_unique_nick g_generateAnimPairFile g_giveCollectableEnergyPoints g_glassAutoShatter g_glassAutoShatterMinArea "0.5" g_glassAutoShatterOnExplosions g_glassForceTimeout g_glassForceTimeoutSpread g_glassMaxPanesToBreakPerFrame g_glassNoDecals g_godMode g_gotYourBackKill_FOVRange "45" g_gotYourBackKill_targetDistFromFriendly "5" g_grabLog g_groundAlignAll "1" g_groundeffectsdebug g_guardian_maxTimeSinceLastDamage "1" g_hasWindowFocus "1" g_hideArms g_hitDeathReactions_debug g_hitDeathReactions_disableRagdoll g_hitDeathReactions_disable_ai "1" g_hitDeathReactions_dumpAssetUsage g_hitDeathReactions_enable "1" g_hitDeathReactions_logReactionAnimsOnLoading g_hitDeathReactions_reload g_hitDeathReactions_streaming "2" g_hitDeathReactions_useLuaDefaultFunctions g_holdObjectiveDebug g_HoldObjective_secondsBeforeStartForSpawn "8" g_hologram_initialNoMovementCheckTime "0.2" g_hologram_maxBlockedTime "0.2" g_hologram_maxNumber "10" g_hologram_negligibleMovementSqrd "0.001" g_hologram_spawnOffsetDist "1.5" g_hologram_spawnRayHeight "2" g_hostMigrationEnsureBestHostDelayTime "10" g_hostMigrationResumeTime "3" g_hostMigrationServerDelay g_hostMigrationUseAutoLobbyMigrateInPrivateGames g_idleKickTime "120" g_ignoreDLCRequirements g_immersive "1" g_impulseHandler_reload g_infiniteAmmo g_infiniteSuitEnergy g_instantKillDamageThreshold "-1" g_intervention_timeBetweenZoomedAndKill "1" g_inventoryExplosivesCapacity "6" g_inventoryGrenadesCapacity "3" g_inventoryNoLimits g_inventoryWeaponCapacity "2" g_joint_breaking "1" g_KingOfTheHillObjective_watchLvl g_landingBobLandTimeFactor "0.1" g_landingBobTimeFactor "0.2" g_language "english" g_levelfadein_levelload "4" g_levelfadein_quickload "2" g_loadMod g_loadoutServerControlled g_loadoutUsePerkTiers g_loadPlayerModelOnLoad "1" g_loadSave g_localPacketRate "50" g_LogDamage g_logPrimaryRound "1" g_logSuitActions g_logSuitArmourDamageAbsorption g_logSuitEnergyNetworking g_MatchmakingBlock g_MatchmakingVersion "5620" g_maxHealthMultiplier "1" g_maximumDamage "-1" g_mechanismMgrLog g_mechanismMgrWatch g_messageOfTheDay g_minplayerlimit "6" g_minteamlimit "1" g_modevarivar_disableKillCam g_modevarivar_disableNanosuit g_modevarivar_disableSpectatorCam g_modevarivar_proHealth_frac "0.75" g_modevarivar_proHud g_moveDetachedCamera g_movementTransitions_debug g_movementTransitions_enable "1" g_movementTransitions_log g_movementTransitions_reload g_mpAllSeeingRadar g_mpAllSeeingRadarSv g_MPCoverAndLean g_mpCullShootProbablyHits "1" g_mpDisableRadar g_mpHeadshotsOnly g_mpKickableCars "1" g_MPLedgeGrabbing "1" g_mpLoaderScreenMaxTime "25" g_mpLoaderScreenMaxTimeSoftLimit "15" g_mpNoEnemiesOnRadar g_mpRegenerationRate g_mp_as_DefendersMaxHealth "180" g_multikillTimeBetweenKills "5" g_multiplayerDefault "1" g_multiplayerEnableVehicles "1" g_multiplayerModeOnly g_muzzleFlashCull "1" g_muzzleFlashCullDistance "30000" g_nanoGlassPostEffect "1" g_nanoSuitDisableSprintDamageTaken "20" g_nanoSuitDisableSprintTime "0.5" g_nanoSuitEnableSuitShapeDeformation "1" g_nanoSuitMenuToggleTime g_neverFlagging_maxMatchTimeRemaining "10" g_nextlevel g_no_breaking_by_objects g_no_secondary_breaking g_numLives "3" g_objectivesTimeScale "1" g_officialServer g_persistantStats_gamesCompletedFractionNeeded "0.5" g_playerEnableDedicatedInput "1" g_playerFallAndPlay g_playerInteractorRadius "1.8" g_playerLodRatio "80" g_playerLowHealthThreshold "20" g_playerMidHealthThreshold "60" g_playersWithDisabledDedicatedInputCrouch g_playerUsesDedicatedInput g_post3DRendererDebug g_post3DRendererDebugGridSegmentCount "10" g_postEffect.FilterGrain_Amount g_postEffect.FilterRadialBlurring_Amount g_postEffect.FilterRadialBlurring_Radius "1" g_postEffect.FilterRadialBlurring_ScreenPosX "0.5" g_postEffect.FilterRadialBlurring_ScreenPosY "0.5" g_postEffect.Global_User_Brightness "1" g_postEffect.Global_User_ColorC g_postEffect.Global_User_ColorHue g_postEffect.Global_User_ColorK g_postEffect.Global_User_ColorM g_postEffect.Global_User_ColorY g_postEffect.Global_User_Contrast "1" g_postEffect.Global_User_Saturation "1" g_postEffect.HUD3D_FOV g_postEffect.HUD3D_Interference g_pp_scale_income "1" g_pp_scale_price "1" g_preroundtime "8" g_presaleUnlock g_presaleURL "http://crytek.com" g_procedural_breaking "1" g_ProcessOnlineCallbacks "1" g_ProjectilePathDebugGfx g_PSTutorial_Enabled "1" g_punishFriendlyDeaths "1" g_radialBlur "1" g_rejectEffectCullDistance "625" g_rejectEffectVisibilityCull "1" g_reloadActionMaps g_reloadGameRules g_requestPickupDelay "1" g_resetActionmapOnStart g_revivetime "7" g_roundlimit "30" g_roundScoreboardTime "7" g_roundStartTime "10" g_roundtime "2.5" g_saveLoadBasicEntityOptimization "1" g_saveLoadDumpEntity g_saveLoadUseExportedEntityList "1" g_scoreLimit "3" g_scoreLimitOverride g_serverImageUrl g_setActorModelFromLua g_setcontrollerlayout g_setlevelstat g_showIdleStats g_showShadowChar g_showUpdateState g_SimpleEntityBasedObjective_watchLvl g_skipAfterLoadingScreen g_skipIntro g_spawndeathdist "20" g_spawn_conflict_clustering_radius "7" g_spawn_ctfFlagAvoidDist "30" g_spawn_enemyDistLevelSizeDivider "6" g_spawn_explosiveSafeDist "7" g_spawn_lastKillerDist "30" g_spawn_lastSpawnDist "10" g_spawn_recentSpawnTimer "2.5" g_spawn_timeToRetrySpawnRequest "0.4" g_spawn_vistable_maxDistToAltSpawnEntity "4" g_spawn_vistable_numAreaTestsPerFrame "20" g_spawn_vistable_numLineTestsPerFrame "3" g_spawn_vistable_show g_spectacularKill.debug g_spectacularKill.maxDistanceError "2" g_spectacularKill.maxHeightBetweenActors "0.2" g_spectacularKill.minKillerToTargetDotProduct g_spectacularKill.minTimeBetweenKills "1" g_spectacularKill.minTimeBetweenSameKills "10" g_spectacularKill.sqMaxDistanceFromPlayer "900" g_spectacularKill_reload g_spectate_cctv_RotScale "5" g_spectate_Debug g_spectate_DisableCCTV g_spectate_DisableDead g_spectate_DisableFollow g_spectate_DisableFree "1" g_spectate_DisableManual "1" g_spectate_DisableSpawnOptOut "1" g_spectate_TeamOnly "1" g_spectatorcollisions "1" g_stanceTransitionSpeed "15" g_STAPCameraAnimation "1" g_stapEnable "1" g_stapLayer "5" g_startFirstTime "1" g_statisticsMode "2" g_stereoIronsightEyeDistance "0.0064" g_stereoIronsightWeaponDistance "0.375" g_suddendeathtime "30" g_SuitModeSlowMotionRatio "1" g_SurvivorOneVictoryConditions_watchLvl g_syncClassRegistry g_teamDifferentiation "1" g_teamlock "2" g_telemetryConfig "MP" g_telemetryDisplaySessionId g_telemetryEnabledSP g_telemetryEntityClassesToExport g_telemetrySampleRateBandwidth "3" g_telemetrySampleRateMemory "2" g_telemetrySampleRatePerformance "1" g_telemetrySampleRateSound "-1" g_telemetry_compression_level "2" g_telemetry_compression_mem_level "3" g_telemetry_compression_window_bits "24" g_telemetry_compress_gamelog "1" g_telemetry_drawcall_budget "2000" g_telemetry_enabled "1" g_telemetry_gameplay_copy_to_global_heap "1" g_telemetry_gameplay_enabled "1" g_telemetry_gameplay_gzip "1" g_telemetry_gameplay_save_to_disk "1" g_telemetry_logging g_telemetry_memory_display g_telemetry_memory_size_mp "1048576" g_telemetry_memory_size_sp g_telemetry_mp_upload_delay "5" g_telemetry_onlyInGame "1" g_telemetry_port "80" g_telemetry_serialize_method "1" g_telemetry_server "lb.crysis2.ea.com" g_telemetry_serverPath "/mycrysislite_dev/telemetry" g_telemetry_serverPathSP "/~steven/telemetry" g_telemetry_transaction_recording g_telemetry_upload_errorlogs "1" g_telemetry_upload_gamelogs "2" g_telemetry_xp_event_send_interval "1" g_tentacle_joint_limit "-1" g_testMuteTeam g_testTeamBalancing g_thermalVisionDebug g_timelimit "60" g_timelimitextratime g_tk_punish "1" g_tk_punish_limit "5" g_tpdeathcam_camCollisionRadius "0.2" g_tpdeathcam_camDistFromPlayer "2.2" g_tpdeathcam_camHeightTweak "-0.02" g_tpdeathcam_collisionEpsilon "0.001" g_tpdeathcam_dbg_alwaysOn g_tpdeathcam_dbg_gfxTimeout g_tpdeathcam_directionalFocusGroundTestLen "0.5" g_tpdeathcam_lookDistWhenNoKiller "10" g_tpdeathcam_maxBumpCamUpOnCollide "2" g_tpdeathcam_testLenIncreaseRestriction "0.3" g_tpdeathcam_zVerticalLimit "0.983" g_translationPinningEnable "1" g_tree_cut_reuse_dist "0.35" g_trooperBankingMultiplier "1" g_trooperTentacleAnimBlend g_TweakProfile "Standard" g_updateRichPresenceInterval "15" g_useDedicatedLeaderboards "1" g_useHitReactController "1" g_useHitSoundFeedback "1" g_useOnlineServiceForDedicated "1" g_useProfile "1" g_userNeverAutoSignsIn g_useSkillKillSoundEffects g_useXMLCPBinForSaveLoad "1" g_victoryConditionsDebugDrawResolution g_visibilityTimeout g_visibilityTimeoutTime "30" g_watchSuitAllEnergyLevels g_wavesLimit "3" g_writeUserDataInterval "0.25" g_XMLCPBAddExtraDebugInfoToXmlDebugFiles g_XMLCPBGenerateXmlDebugFiles g_XMLCPBSizeReportThreshold "2048" g_XMLCPBUseExtraZLibCompression "1" g_xpMultiplyer "1" http_startserver http_stopserver hud_2DtestRenderType hud_alloc_show hud_allowMouseInput "1" hud_aspectCorrection hud_battlelog_debug hud_battlelog_enableFlashReadback "1" hud_battlelog_iconOffset hud_battlelog_iconPadding "5" hud_battlelog_pause hud_battlelog_queueSizeBeforeFast "3" hud_battlelog_test hud_battlelog_timeMuliplier_fast "1.3" hud_battlelog_timeMuliplier_slow "2" hud_boot_enableForMP hud_capturing_debug hud_capturing_timeToExplode "3" hud_cgf_positionBase "1" hud_cgf_positionRightScale hud_cgf_positionScaleFOV hud_cgf_positionUpScale hud_chatlog_debug hud_chatlog_pause hud_chatlog_queueSizeBeforeFast "3" hud_chatlog_timeMuliplier_fast "1.3" hud_chatlog_timeMuliplier_slow "2" hud_clearinteractionmsg hud_cmdClearDebugState hud_colorLine "4481854" hud_colorOver "14125840" hud_colorText "12386209" hud_ContextualHealthIndicator hud_controllerMouse_speed "250" hud_createStateWithSingleObject hud_Crosshair "1" hud_CrosshairHideOnReload "1" hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier "2" hud_CrosshairMinSpread "0.5" hud_CrosshairSpreadMultiplier "10" hud_CrosshairUseSmoothSpread "1" hud_Crosshair_blinkin_endrate "0.05" hud_Crosshair_blinkin_startrate "0.1" hud_Crosshair_blinkout_endrate "0.05" hud_Crosshair_blinkout_startrate "0.5" hud_Crosshair_debug hud_Crosshair_ironsight_fadeInDelay "0.05" hud_Crosshair_ironsight_fadeInTime "0.2" hud_Crosshair_ironsight_fadeOutTime "0.12" hud_Crosshair_laser_fadeInTime "0.2" hud_Crosshair_laser_fadeOutTime "0.2" hud_Crosshair_shotgun_spreadMultiplier "2.2" hud_crosshair_triggerCantFire hud_Crosshair_underradar_flashcount "3" hud_Crosshair_underradar_flashtime "1" hud_ctrlZoomMode hud_customtextmsg hud_customtext_afterTextFadeAnimDelay "0.5" hud_customtext_initialAnimDelay "0.5" hud_DeathRedScreen "1" hud_debugActiveStates hud_debugDrawAssets hud_debugDrawAssets_search hud_DebugFrontEnd hud_detach hud_detector_detonationDelayFlashRate "3" hud_DMode hud_dogtagsDbgDrawSpawnImpulseHelpers hud_dogtagsEnable "1" hud_dogtagsHUDPopupEnable "1" hud_dogtagsSpawnDirectionalBump "0.25" hud_dogtagsSpawnHeightBump "0.8" hud_dogtagsSpawnImpulseAngDegZ hud_dogtagsSpawnImpulseMag "3" hud_double_taptime "0.25" hud_DPad_visual_time "1" hud_drawCentreOfScreen hud_drawSafeAreas hud_enable_tutorial_box "1" hud_errors_designer_warnings hud_errors_show hud_faderDebug hud_fakeGameStateNotify hud_fakelowenergy hud_fakeobjectives hud_fakePerks hud_fakeradardata hud_fakeRankMessages hud_fakeScores hud_faketransmission hud_fakeweaponinfo hud_fakeXP hud_findDeepestWorkingPathOnGetVariableFail hud_forceDrawAllAssets hud_forceLowAmmoOn hud_hide hud_hideMenus hud_hitIndicators_depth "0.4" hud_hitIndicators_forceShow hud_hitIndicators_timeOnScreen "1.5" hud_inputprompts_dropPromptTime "3" hud_inputprompts_enabled "1" HUD_interactiveSafeAreas hud_InterestPointsMaxDist "60" hud_InterestPointsMaxDistSize "0.75" hud_InterestPointsMinDist "2" hud_InterestPointsMinDistSize "2" hud_InterestPointsPingDistance "80" hud_InterestPointsQueryRate "1" hud_InterestPointsRadius "50" hud_leavingBattleAreaToggle hud_localize_ws_instead hud_lockless_buffer_size "300000" hud_lowAmmoOn_timesOut hud_mapEnable "1" hud_messages_bracketsClosingSpeedScale "1" hud_messages_bracketsInterpolateMethod "5" hud_messages_bracketsInterpolateScalar "100" hud_messages_bracketsOpeningSpeedScale "1" hud_messages_debug hud_messages_queueSizeBeforeFast "3" hud_messages_speedScale "1" hud_messages_timeMuliplier_fast "1.5" hud_messages_timeMuliplier_slow "1" hud_minimapLevelsAlphaToUpdate "0.05" hud_minimapLevelsDebug hud_minimapLevelsEnable "1" hud_minimapLevelsZToUpdate "0.2" hud_minimapOverrideScale hud_mpHasOwnAssets "1" hud_mpObjectives_atEdgeFixedDepthValue hud_mpObjectives_atEdgeUseFixedDepth hud_mpObjectives_boxHeight "0.85" hud_mpObjectives_boxWidth "0.7" hud_mpObjectives_chamfering "1" hud_mpObjectives_chamferRadius "0.3" hud_mpObjectives_debug hud_mpObjectives_globalScale "1.2" hud_mpObjectives_iconRotate "1" hud_mpObjectives_shrinkWithDistance hud_mpObjectives_shrinkWithDistanceEdge hud_navPath_autoClearAtEnd hud_navPath_autoClearDistance "5" hud_navPath_compassDistance "12" hud_navPath_debugDraw hud_navPath_enable hud_navPath_maxPoints "100" hud_navPath_minSegmentLength "0.5" hud_navPath_segmentLengthIncrease "1" hud_navPath_smoothLevel "4" hud_navPath_updateDistance "2" hud_objectiveIcons_attachToAllBullets hud_objectiveIcons_flashTime "1.6" hud_objectiveLeadingMode "1" hud_ObjectiveRangeDistance "100" hud_om_debug hud_onshot_enabled "1" hud_onshot_radarEnabled hud_pc_invite_debug hud_pc_invite_test hud_perk_debug hud_perk_deploymentIconScale "100" hud_perk_iconFlashRate "3" hud_perk_speedMuliplier "1" hud_posteffects_enable "1" hud_prematch_debug hud_quitAfterTest hud_radarAimTimeToSpotOnRadar "0.5" hud_radarDebug hud_radarOnShootTimeOnRadar "3" hud_radarOverrideMapRotation hud_radarOverrideMapScale hud_radarOverrideScale hud_radarScaleMP "15" hud_radarScaleSP "35" hud_radarSpottedTimeOnRadar "5" hud_radarSweepSpeed "0.7" hud_radarSweepVisibleDistance "200" hud_radarTypeMP "1" hud_radar_ShowRadarBg hud_reload hud_sb_debug hud_scores_debug hud_scores_queueSizeBeforeFast "3" hud_scores_showX hud_scores_timeMuliplier_fast "1.3" hud_scores_timeMuliplier_slow "2" hud_setActiveState HUD_setCustomSafeArea hud_setinteractionmsg hud_skipLoadingAssets hud_spotting_enabled "1" hud_startPaused "1" hud_stereo_icon_depth_multiplier "1" hud_stereo_maxDist "10" hud_stereo_minDist "0.1" hud_stereo_multiplier "1" hud_stereo_objective_icon_depth "500" hud_subtitles hud_tagging_colour_alerted_b hud_tagging_colour_alerted_g "0.761719" hud_tagging_colour_alerted_r "1" hud_tagging_colour_combat_b hud_tagging_colour_combat_g hud_tagging_colour_combat_r "1" hud_tagging_duration "10" hud_tagging_duration_assaultDefenders "10" hud_tagging_enabled "1" hud_tagnames_debug hud_tagnames_debugdata hud_tagnames_debugZDepths hud_tagnames_disable hud_tagnames_EnemyLockOnDuration "0.5" hud_tagnames_EnemyTimeUntilLockObtained "0.4" hud_tagnames_FadeInOutDuringEnemyLock "1" hud_tagnames_ForceDraw hud_tagnames_forceZSwap hud_tagnames_incrementFrame hud_tagnames_occludeAll hud_tagnames_occludeBoxTest hud_tagnames_occludedEnemyShowArrows hud_tagnames_occludedFriendlyShowArrows hud_tagnames_occlude_debug hud_tagnames_occlude_debugGraphics hud_tagnames_occlusionCylinderWidth "0.5" hud_tagnames_randomiseIsSpeaking hud_tagnames_RankFontSize "14" hud_tagnames_scale_farDist "100" hud_tagnames_scale_farScale "0.2" hud_tagnames_scale_maxScaleGlobal "1" hud_tagnames_scale_midDist "20" hud_tagnames_scale_midScale "0.8" hud_tagnames_scale_minScaleGlobal "1" hud_tagnames_scale_nearDist "1" hud_tagnames_scale_nearScale "1" hud_tagnames_showOverCorpses "1" hud_tagnames_ThroughGeom_dead hud_tagnames_ThroughGeom_enemies hud_tagnames_ThroughGeom_friendies "1" hud_tagnames_useOcclusion "1" hud_tagnames_zoffset_farDist "350" hud_tagnames_zoffset_farOffset "0.18" hud_tagnames_zoffset_midDist "8" hud_tagnames_zoffset_midOffset "0.18" hud_tagnames_zoffset_nearDist "1" hud_tagnames_zoffset_nearOffset "0.18" hud_tagname_rankTextColourEnemies hud_tagname_rankTextColourFriends hud_tagname_rankTextColourFriendSquad hud_test hud_testDone hud_test_iterateResolutions hud_test_iterateSafeAreas "1" hud_test_takeScreenShots hud_test_timeBetweenTestScreenShots "2" hud_threats_setLookAtThreat hud_threat_debug hud_threat_distanceAboveThreat "-0.1" hud_threat_radius "0.4" hud_threat_showLocalPlayersAfterXTime "1" hud_threat_stopGrenadesExploding hud_threat_useRotationFromPlayer "1" hud_threat_useScaledThreatLocation hud_throttle hud_UseFlashFrontEndLoading hud_warningDisplayTimeMP "0.1" hud_warningDisplayTimeMP_lowEnergy "0.2" hud_warningDisplayTimeSP "2" hud_WeaponInfo_changeFiremodeDisplayTime "3" hud_WeaponInfo_changeWeaponDisplayTime "3" hud_WeaponSelectDisplayTime "2" h_drawSlippers h_useIK "1" IgnoreAllAsserts i_auto_turret_target "1" i_auto_turret_target_tacshells i_debuggun_1 "ai_statsTarget" i_debuggun_2 "ai_BehaviorStatsTarget" i_debug_itemparams_memusage i_debug_mp_flowgraph i_debug_projectiles i_debug_recoil i_debug_sounds i_debug_spread i_debug_turrets i_debug_weaponActions i_debug_weaponparams_memusage i_debug_zoom_mods i_dogtag_constantorientation i_dogtag_gravity "-9.8" i_dogtag_lifetime "60" i_dogtag_minBounceVel "0.3" i_dogtag_minVel "0.2" i_dogtag_nopathalign "1" i_dogtag_normalX i_dogtag_normalY i_dogtag_normalZ "1" i_dogtag_noroll "1" i_dogtag_nospin i_dogtag_pierceability "15" i_dogtag_size "0.05" i_dogtag_thickness "0.05" i_dogtag_useparticlephysics "1" i_dropitem i_dump_ammo_pool_stats i_enable_auto_weapon_lowering i_failedDetonation_lifetime "1" i_failedDetonation_speedMultiplier "0.15" i_fastSelectMultiplier "4" i_giveallitems i_giveammo i_givedebugitems i_giveitem i_grenade_showTrajectory i_hmg_detachWeaponAnimFraction "0.55" i_hmg_impulseLocalDirection_x "1" i_hmg_impulseLocalDirection_y i_hmg_impulseLocalDirection_z i_inventory_capacity "64" i_itemSystemDebugMemStats i_laser_hitPosOffset "0.1" i_lighteffects "1" i_listitems i_lying_item_limit "64" i_particleeffects "1" i_precache "1" i_rejecteffects "1" i_reload i_saveweaponposition i_soundeffects "1" i_staticfiresounds "1" i_useCharacterAttachments "1" join_game kc_bulletCamOffsetX kc_bulletCamOffsetY "-0.3" kc_bulletCamOffsetZ "0.06" kc_bulletHoverDist "4" kc_bulletHoverTime "1" kc_bulletHoverTimeScale "0.01" kc_bulletPostHoverTimeScale "1" kc_bulletRiflingSpeed "6.5" kc_bulletSpeed "100" kc_bulletTravelTimeScale "0.5" kc_bulletZoomDist "0.5" kc_bulletZoomOutRatio "1" kc_bulletZoomTime "0.02" kc_cameraCollision "1" kc_cameraRaiseHeight "1" kc_debug kc_debugSkillKill kc_debugStressTest kc_debugVictimPos kc_debugWinningKill kc_enable "1" kc_grenadeSmoothingDist "10" kc_gunshipCamDist "10" kc_gunshipCamHeight kc_kickInTime "2" kc_largeProjectileDistance "0.625" kc_largeProjectileHeightOffset "0.18" kc_length "5" kc_maxFramesToPlayAtOnce "10" kc_memStats kc_perkCamOffsetX "-3" kc_perkCamOffsetY kc_perkCamOffsetZ "18" kc_playbackSyncDelay kc_projectileDistance "0.3" kc_projectileHeightOffset "0.05" kc_projectileMinimumVictimDist "4.3" kc_projectileVictimHeightOffset "0.65" kc_skillKillLength "4" kc_smoothing "0.05" kick kickid kill lastinv load loadactionmap LoadConfig loadLastSave loadOnlineAttributes loadProfile log_IncludeTime "1" log_Module log_SpamDelay log_tick log_Verbosity "3" log_VerbosityOverridesWriteToFile "1" log_WriteToFile "1" log_WriteToFileVerbosity "3" lua_CodeCoverage lua_debugger lua_debugger_show lua_dump_coverage lua_dump_state lua_garbagecollect lua_reload_script lua_stackonmalloc lua_StopOnError map mc_entity memDumpAllocs MemInfo memReplayAddSizerTree memReplayDumpSymbols memReplayInfo memReplayLabel memReplayPause memReplayResume memReplayStop memResetAllocs MemStats MemStatsMaxDepth "4" MemStatsThreshold "32000" menu_addWarning menu_cmd menu_cmdbuffer_DebugBuffer menu_cmdbuffer_FEBackground menu_cmdbuffer_FEMainUI menu_cmdbuffer_FEWarnings menu_cmdbuffer_FriendsPopups menu_cmdbuffer_VideoBuffer menu_debugScreenStack menu_debugWatches menu_dogtagsMenuEnable "1" menu_dogtagsMenuLocalDurationOn "2" menu_dogtagsMenuLocalDurationWait "15" menu_dogtagsMenuTempDurationOn "2" menu_dogtagsMenuTempDurationWait "5" menu_dogtagsUnlockAll menu_friends_menus_debug menu_gotoPage menu_hostMigration menu_list_loading_hints menu_namesAsWs menu_newDisplayFlagsSet menu_refreshPage menu_serverListTest_addAllServers menu_serverListTest_numServers "30000" menu_serverListTest_serversIncrements "200" menu_useTestData mfx_Debug mfx_DebugFlowGraphFX mfx_DebugVisual mfx_DebugVisualFilter mfx_Enable "1" mfx_EnableAttachedEffects "1" mfx_EnableFGEffects "1" mfx_ParticleImpactThresh "2" mfx_pfx_maxDist "35" mfx_pfx_maxScale "1.5" mfx_pfx_minScale "0.5" mfx_RaisedSoundImpactThresh "3.5" mfx_Reload mfx_ReloadFGEffects mfx_SerializeFGEffects "1" mfx_SoundImpactThresh "1.5" mfx_Timeout "0.01" mov_debugCamShake mov_debugEvents mov_goToFrame mov_NoCutscenes mov_overrideCam mov_useCam mp_ctfParams.carryingFlag_SpeedScale "0.8" mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost "0.45" mp_extractionParams.carryingTick_EnergyCostPerHit "0.05" mp_extractionParams.carryingTick_SpeedScale "0.8" name net_backofftimeout "360" net_breakage_sync_entities net_bw_aggressiveness "0.5" net_channelstats net_check_for_patch net_connectivity_detection_interval "1" net_defaultChannelBitRateDesired "200000" net_defaultChannelBitRateToleranceHigh "0.001" net_defaultChannelBitRateToleranceLow "0.5" net_defaultChannelIdlePacketRateDesired "0.05" net_defaultChannelPacketRateDesired "50" net_defaultChannelPacketRateToleranceHigh "2" net_defaultChannelPacketRateToleranceLow "0.1" net_disconnect_on_rmi_error net_download_patch net_dump_object_state net_enable_tfrc net_enable_voice_chat "1" net_enable_watchdog_timer net_gamespy_voip_enable "1" net_gamespy_voip_logging net_gamespy_voip_loopback net_gamespy_voip_threshold "0.05" net_highlatencythreshold "0.5" net_highlatencytimelimit "1.5" net_inactivitytimeout "30" net_inactivitytimeoutDevmode "30" net_initLobbyServiceToLan net_input_dump net_input_trace net_install_patch net_keepalive_time "10" net_lanbrowser net_lan_scanport_first "64087" net_lan_scanport_num "5" net_lobby_default_port "64090" net_lobby_gamespy_connection_wait_timeout "60000" net_lobby_gamespy_online_port "64100" net_lobby_gamespy_symmetrical_friends "1" net_log "1" net_log_remote_methods net_maxpacketsize "1000" net_minMicrophoneNotificationInterval "1" net_minTCPFriendlyBitRate "30000" net_nat_type "Uninitialized" net_new_queue_behaviour "1" net_next_map net_onlyListGameServersContainingText net_packetsendrate "20" net_packet_read_debug_output net_pb_cl_enable net_pb_sv_enable net_phys_debug net_phys_lagsmooth "0.1" net_phys_pingsmooth "0.1" net_ping_time "5" net_profile_budget_logging net_profile_budget_logname "profile_net_budget.log" net_profile_enable net_profile_logging net_profile_logname "profile_net.log" net_profile_show_socket_measurements net_profile_socket_budget "256" net_profile_worst_num_channels "15" net_remotetimeestimationwarning net_rtt_convergence_factor "995" net_safetysleeps net_scheduler_debug net_setOnlineMode net_set_cdkey net_show_matchmaking_tasks net_stats_login net_stats_pass net_UseDeprecatedVoiceSystem "1" net_voice_lead_packets "5" net_voice_proximity net_voice_trail_packets "5" open_url performance_profile_logname "performance.log" perk perkActivateTeamPerk perkLock perks perksClear perkTier perkUnlock perk_alienGunship_debugInfo perk_alienGunship_enemyIgnoreTime "1" perk_alienGunship_enteringDecelerationRange "210" perk_alienGunship_idealWaypointAngleRange "90" perk_alienGunship_inOutSpeed "80" perk_alienGunship_lookToNextTargetDistance "20" perk_alienGunship_maxDamage "0.075" perk_alienGunship_optimum2DDistFromTarget "25" perk_alienGunship_roamingDecelerationRange "25" perk_alienGunship_roamingMaxSpeed "12" perk_alienGunship_roamingMinSpeed "5" perk_alienGunship_secondaryFireWaitTime "0.1" perk_alienGunship_spawnIgnoreTime "5" perk_alienGunship_targetCloakedSecondaryFireTime "2" perk_alienGunship_targetLerpSpeed "0.5" perk_alienGunship_targetLockTime "1" perk_alienGunship_targetting2DRangeSq "2500" perk_alienGunship_targettingFOV "140" perk_alienGunship_targettingMinSpeed "0.75" perk_alienGunship_timeBetweenRaycasts "0.15" perk_alienGunship_timeInLevel "60" perk_alienGunship_turretLerpSpeed "1" perk_alienGunship_turretMaxAngleDiffForFiring "35" perk_antiSniperEffect "1" perk_antiSniperEffectDecreaseRate "4" perk_antiSniperEffectIncreaseRate "8" perk_antiSniperEnergyMinimum "-0.5" perk_antiSniperEnergyRechargeRate "0.1" perk_antiSniperEnergyUseRate perk_antiSniperScreenEffectAmount "5" perk_antiSniperSwayMult "0.15" perk_ArmorEfficiency_scaleEnergyDrain "0.5" perk_ArmorEfficiency_scaleMovementSpeed "0.25" perk_chaffFOV "5" perk_chaffRechargeTime "4" perk_chaffSpread "0.4" perk_cloakAwareness_FlickerTime "1" perk_cloakAwareness_Range "20" perk_cloakAwareness_TimeFromUncloakToKill "3" perk_cloakAwareness_TimeTillFlickerTierThree "5" perk_cloakAwareness_TimeTillFlickerTierTwo "7" perk_criticalEnergyDamagePerSecond "30" perk_deflection_damageMultiplier "0.5" perk_DetonationDelay_explosionDelay "2" perk_disable perk_Dogtag_teamPerkTimeScale "1.2" perk_dolphinSpeedMult "4" perk_ECM_blendDistance "5" perk_ECM_height "5" perk_ECM_rangeTierOne "10" perk_ECM_rangeTierThree "18" perk_ECM_rangeTierTwo "10" perk_EnergyLeech_tier1RechargeFraction "0.2" perk_EnergyLeech_tier2RechargeFraction "0.3" perk_EnergyLeech_tier3RechargeFraction "0.5" perk_EnhancedVisor_FlashBangScale "0.1" perk_FatalityBonus_deathStreakRequired "5" perk_FatalityBonus_killStreakToStop "1" perk_FragResistant_damageMultiplier "0.5" perk_FragResistant_suitLayerOverrideB "0.5" perk_FragResistant_suitLayerOverrideG perk_FragResistant_suitLayerOverrideR "1" perk_FragResistant_suitLayerOverrideTimer "3" perk_HeavyArms_mountedWeapons_movementMultiplier "1.5" perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed "1.4" perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier "2" perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier "0.5" perk_icon_pulse_time "0.7" perk_lockedPerksA perk_lockedPerksB perk_MapDeployment_timer "7" perk_MaximumFocus_shakeScale "0.4" perk_maximumFocus_zoomedSpeedScale "1.6" perk_MicrowaveBeam_deploymentHeight "300" perk_MicrowaveBeam_effectReleaseTime "0.5" perk_MicrowaveBeam_explosionTimer "0.5" perk_MicrowaveBeam_fireRate "15" perk_MicrowaveBeam_flashIconScale "100" perk_MicrowaveBeam_innerRadius "2" perk_MicrowaveBeam_innerRadiusDamage "200" perk_MicrowaveBeam_maxRotationAngle "8" perk_MicrowaveBeam_outerRadius "6" perk_MicrowaveBeam_outerRadiusDamage "15" perk_MicrowaveBeam_stage0Time "2" perk_MicrowaveBeam_stage1Time "1" perk_MicrowaveBeam_stage2Time "6" perk_MicrowaveBeam_warningAudioDistance "25" perk_Mobility_fireFromSprintTimeMultiplier "0.25" perk_Mobility_scaleEnergyConsumption "0.5" perk_Mobility_sprintToRunBlendTimeMultiplier "0.25" perk_particleBoneChoiceScale "0.4" perk_particleBoneEmitterSpawnRadius "0.7" perk_particleTypesGenerateOnWho perk_particleTypesToHide perk_Phantom_cloakDelay "0.25" perk_Phantom_cloakSpeedBlendScale "2" perk_Phantom_scaleEnergyConsumptionTierOne "1" perk_Phantom_scaleEnergyConsumptionTierThree "0.5" perk_Phantom_scaleEnergyConsumptionTierTwo "1" perk_Phantom_timeFromCloakToKill "7" perk_Phantom_uncloakDelay "0.25" perk_proximityAlarm_height "3" perk_proximityAlarm_range "30" perk_proximityAlarm_scanSpeedTierOne "15" perk_proximityAlarm_scanSpeedTierThree "60" perk_proximityAlarm_scanSpeedTierTwo "30" perk_Regen_energyRechargeScale "2" perk_Regen_healthRechargeDelayScale "0.5" perk_Regen_healthRechargeScale "2" perk_silentFeet_killRange "25" perk_silentFeet_scaleFootstepSounds perk_Stamp_directFallSpeedIncrease "3.2" perk_Stamp_directHitDamage "50" perk_Stamp_displayPromptUntilStampedThisManyTimes "99999" perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes "99999" perk_Stamp_enableForFalling "1" perk_Stamp_enableForNormalJump "1" perk_Stamp_enableForPowerJump "1" perk_Stamp_fallspeed "11.4" perk_Stamp_maxDamage "220" perk_Stamp_maxDamageSpeed "12.6" perk_Stamp_maxRadius "7" perk_Stamp_minAirTime "0.2" perk_Stamp_minDamage "40" perk_Stamp_minDamageSpeed "11.4" perk_Stamp_minRadius "2" perk_Stamp_rechargeTime perk_Stamp_zeroMovementInputsTime_tier1 "2.55" perk_Stamp_zeroMovementInputsTime_tier3 "1.45" perk_SuitDisruptor_bouncinessScale "0.5" perk_SuitDisruptor_drainMultiplier "30" perk_SuitDisruptor_drainRange "15" perk_SuitDisruptor_effectAllPlayers perk_SuitDisruptor_effectTime "1.5" perk_SuitDisruptor_flashIconScale "100" perk_SuitDisruptor_interferenceMultiplier "1" perk_SuitDisruptor_launchSpeed "12" perk_SuitDisruptor_selfDestructTime "45" perk_SuitDisruptor_speedMultiplier "0.7" perk_SuitDisruptor_vtolHoverTime "2" perk_SuitDisruptor_vtolMaxSpeed "40" perk_SuitDisruptor_vtolSlowDistance "20" perk_teamPowerReductionArmour_scaleEnergyUse "0.5" perk_teamPowerReductionDefault_scaleEnergyUse "0.5" perk_teamPowerReductionStealth_scaleEnergyUse "0.5" perk_teamRadarJammer_timeUntilDeactivate "30" perk_teamRadar_timeUntilDeactivate "30" perk_teamSuitBoost_damageScale "0.2" perk_teamSuitBoost_scaleEnergyUse perk_teamSuitBoost_timeUntilDeactivate "30" perk_threatTrails_BulletFadeStartTime "0.8" perk_threatTrails_BulletOpacity "0.01" perk_threatTrails_BulletRenderRange "6" perk_threatTrails_BulletRenderTime "1" perk_threatTrails_BulletThickness "0.5" perk_threatTrails_GrenadeRenderRange "15" perk_tracker_individualMinDistMovedTier1 "0.7" perk_tracker_individualMinDistMovedTier3 "0.35" perk_tracker_individualUpdateRateTier1 "0.6" perk_tracker_individualUpdateRateTier3 "0.3" perk_tracker_lifetimeStrength perk_tracker_maxDistanceToSpawn "25" perk_tracker_updateRate "0.1" perk_weaponsTrainingReloadSpeedScale "1.7" perk_weaponsTrainingSelectSpeedScale "2.5" perk_weaponsTrainingZoomTimeScale "0.5" play PlayAllSignals playerGoto playlists_choose playlists_list playlists_request_rss playlists_select_variant playlists_show_variants playlists_unchoose PlaySignal PlaySignalOnEntity pl_aim_acceleration_enabled "1" pl_aim_assistance_enabled "1" pl_aim_cloaked_multiplier pl_aim_near_lookat_target_distance "0.65" pl_airFrictionPerk_control.fall_activation_height pl_airFrictionPerk_control.fall_distance_for_full_upwards_force "4" pl_airFrictionPerk_control.fall_maxSeepd_height "20" pl_airFrictionPerk_control.forward_speed "5" pl_airFrictionPerk_control.max_falling_speed "17.5" pl_airFrictionPerk_control.min_falling_speed "4" pl_airFrictionPerk_control.triggerAutomatically pl_airFrictionPerk_control.view_pitch_shake "15" pl_airFrictionPerk_control.view_recover_time "1" pl_blendView pl_boostedMelee_allowInMP pl_boostedMelee_threshold "0.6" pl_cameraTransitionTime "0.25" pl_clientInertia "25" pl_cover_and_lean.debug_draw pl_cover_and_lean.enable "1" pl_cover_and_lean.enable_view_clamp "1" pl_cover_and_lean.num_detection_rays "12" pl_curvingSlowdownSpeedScale "0.7" pl_debugInterpolation pl_debug_aiming pl_debug_aiming_input pl_debug_energyConsumption pl_debug_filter pl_debug_hit_recoil pl_debug_jumping pl_debug_log_camera_mode_changes pl_debug_log_player_plugins pl_debug_look_poses pl_debug_movement pl_debug_pickable_items pl_debug_suit pl_debug_view pl_debug_vistable pl_debug_watch_camera_mode pl_doLocalHitImpulsesMP "1" pl_enemy_ramming.fall_damage_threashold "4" pl_enemy_ramming.fatal_falling_speed "10" pl_enemy_ramming.max_falling_damage "250" pl_enemy_ramming.min_momentum_to_fall "600" pl_enemy_ramming.player_to_player "1" pl_enemy_ramming.ragdoll_to_player "50" pl_enemy_ramming.safe_falling_speed "6" pl_fall_intensity_hit_multiplier "0.3" pl_fall_intensity_max "1.5" pl_fall_intensity_multiplier "0.1" pl_fall_time_max "0.05" pl_fall_time_multiplier "0.05" pl_freeFallDeath_cameraAngle "-30" pl_freeFallDeath_fadeTimer "0.75" pl_grabOntoLedges "1" pl_grabOntoLedgesFromSwimming "1" pl_health pl_health.collision_health_threshold "41" pl_health.critical_health_thresholdMP "10" pl_health.critical_health_thresholdSP "15" pl_health.debug_FallDamage pl_health.enableNewHUDEffect "1" pl_health.enable_FallandPlay pl_health.fallDamage_CurveAttack "2" pl_health.fallDamage_health_threshold "1" pl_health.fallDamage_SpeedFatal "17" pl_health.fallDamage_SpeedFatalArmor "21" pl_health.fallDamage_SpeedFatalArmorMP "24" pl_health.fallDamage_SpeedSafe "12" pl_health.fallDamage_SpeedSafeArmorMP "16" pl_health.fallSpeed_HeavyLand "14" pl_health.fallSpeed_HeavyLandArmor "17" pl_health.fallSpeed_HeavyLandArmorMP "15" pl_health.fast_regeneration_rateMP "75" pl_health.normal_regeneration_rateMP "50" pl_health.normal_regeneration_rateSP "250" pl_health.normal_threshold_time_to_regenerateMP "5" pl_health.normal_threshold_time_to_regenerateSP "5" pl_health.slow_regeneration_rateMP "20" pl_impulseCounterFactor "0.9" pl_impulseDuration "0.3" pl_impulseEnabled "1" pl_impulseFullRecoilFactor "0.25" pl_impulseLayer "2" pl_impulseMaxPitch "0.3" pl_impulseMaxTwist "0.25" pl_inputAccel "30" pl_jump_baseTimeAddedPerJump "0.4" pl_jump_control.air_control_scale "1" pl_jump_control.air_inertia_scale "0.3" pl_jump_control.air_resistance_scale "1.3" pl_jump_currentTimeMultiplierOnJump "1.5" pl_jump_maxTimerValue pl_jump_quickPressThresh "0.25" pl_ledgeClamber.cameraBlendWeight "0.6" pl_ledgeClamber.debugDraw pl_melee.angle_limit_from_behind "70" pl_melee.damage_multiplier_from_behind "1" pl_melee.damage_multiplier_mpNoSuit "1.5" pl_melee.debug_gfx pl_melee.impulses_enable "1" pl_melee.melee_snap_angle_limit "55" pl_melee.melee_snap_blend_speed "0.33" pl_melee.melee_snap_end_position_range "1" pl_melee.melee_snap_move_speed_multiplier "12" pl_melee.melee_snap_target_select_range "3" pl_melee.mp_victim_screenfx_blendout_duration "0.25" pl_melee.mp_victim_screenfx_dbg_force_test_duration pl_melee.mp_victim_screenfx_duration "0.1" pl_melee.mp_victim_screenfx_intensity "1" pl_mike_debug pl_movement.crouch_SpeedScaleWithoutNanosuit "1" pl_movement.nonCombat_heavy_weapon_crouch_speed_scale "1" pl_movement.nonCombat_heavy_weapon_speed_scale "0.75" pl_movement.nonCombat_heavy_weapon_sprint_scale "1.25" pl_movement.nonCombat_heavy_weapon_strafe_speed_scale "0.9" pl_movement.power_sprint_targetFov "55" pl_movement.speedScaleWithoutNanosuit "1.03" pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs "1" pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh "0.5" pl_movement.sprint_mpNoSuit_dbgWatch pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec "0.2" pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs "4" pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs "3.8" pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec "50" pl_movement.sprint_SpeedScaleWithoutNanosuit "1.61" pl_movement.sprint_timeInAirToStopSprinting "0.5" pl_movement.strafe_SpeedScaleWithoutNanosuit "0.75" pl_nano_vision.max_distance_visible "50" pl_netAimLerpFactor "0.5" pl_netSerialiseMaxSpeed "9" pl_pickAndThrow.debugDraw pl_pickAndThrow.delayPlayerAnimations "1" pl_pickAndThrow.reloadProxies pl_pickAndThrow.useEnergy "1" pl_pickAndThrow.useProxies "1" pl_power_sprint.foward_angle "45" pl_refillAmmoDelay "0.8" pl_reload pl_serialisePhysVel "1" pl_shotgunDamageCap "3.40282e+038" pl_slealth_cloakinterference_onactionMP pl_slideCameraFactor "1" pl_slideMode "1" pl_sliding_control.deceleration_speed "4" pl_sliding_control.deceleration_speed_powerMode "3" pl_sliding_control.max_downhill_acceleration "15" pl_sliding_control.max_downhill_threshold "50" pl_sliding_control.min_downhill_threshold "5" pl_sliding_control.min_speed "2" pl_sliding_control.min_speed_threshold "4" pl_sliding_control_mp.deceleration_speed "2.2" pl_sliding_control_mp.deceleration_speed_powerMode "4" pl_sliding_control_mp.max_downhill_acceleration pl_sliding_control_mp.max_downhill_threshold "50" pl_sliding_control_mp.min_downhill_threshold "5" pl_sliding_control_mp.min_speed "7" pl_sliding_control_mp.min_speed_threshold "8" pl_SnapToLedge pl_spawnCorpseOnDeath "1" pl_stampMinHeight "0.5" pl_stampTimeout "3" pl_stealthKill_aimVsSpineLerp "0.5" pl_stealthKill_allowInMP "1" pl_stealthKill_debug pl_stealth_maxSpreadOnFire "1" pl_stealth_maxSpreadOnFireMultiplier "2" pl_stealth_shotgunDamageCap "40" pl_swimAlignArmsToSurface "1" pl_swimBackSpeedMul "0.8" pl_swimBaseSpeed "4" pl_swimNormalSprintSpeedMul "1.5" pl_swimNoSuitSprintSpeedMul "1.25" pl_swimSideSpeedMul "0.9" pl_swimSpeedSprintSpeedMul "1.5" pl_swimUpSprintSpeedMul "1.5" pl_swimVertSpeedMul "0.5" pl_switchTPOnKill "1" pl_TacticalScanDuration pl_TacticalScanDurationMP pl_targeting_debug pl_useItemHoldTime "0.3" pl_velocityInterpAirControlScale "1" pl_velocityInterpAirDeltaFactor "0.75" pl_velocityInterpAlwaysSnap pl_velocityInterpPathCorrection "1" pl_velocityInterpSynchJump "2" pp_AllActorsDropDogTags pp_debug pp_defaultUnlockAll pp_DropOwnDogTag pp_FakeProgression pp_GainSuitXP pp_GainXP pp_GameEnd pp_LoadOnlineAttributes "1" pp_ResetXP pp_RichSaveGames pp_RSFDebugWrite "1" pp_RSFDebugWriteOnLoad pp_suitmodeAveraging pp_UnlockAll pp_UnlocksNow pp_xpDebug preloadforstats print_memory_trace "1" profile profileStreaming profile_additionalsub profile_allthreads profile_callstack profile_disk "1" profile_disk_budget "-1" profile_disk_max_draw_items "10000" profile_disk_max_items "10000" profile_disk_timeframe "5" profile_disk_type_filter "-1" profile_filter profile_filter_thread profile_graph profile_graphScale "100" profile_log profile_network profile_pagefaults profile_peak "10" profile_peak_display "8" profile_sampler profile_sampler_max_samples "2000" profile_smooth "1" profile_threads profile_weighting ps_debugPersistantStats ps_debugSessionStats "-1" ps_DumpTelemetryDescription ps_set pts_addToken pts_dump pts_spendToken p_accuracy_LCPCG "0.005" p_accuracy_LCPCG_no_improvement "0.05" p_accuracy_MC "0.005" p_approx_caps_len "1.2" p_async_rwi_use_spu "1" p_break_on_validation p_CharacterIK "1" p_collision_mode p_cull_distance "100" p_damping_group_size "8" p_debug_explosions p_debug_joints p_do_step p_draw_helpers p_draw_helpers_num p_enforce_contacts "1" p_ent_grid_use_obb "1" p_fixed_timestep p_fly_mode p_GEB_max_cells "800" p_gravity_z "-13" p_group_damping "0.5" p_joint_damage_accum "2" p_joint_damage_accum_threshold "0.2" p_joint_gravity_step "1" p_jump_to_profile_ent p_lattice_max_iters "100000" p_limit_simple_solver_energy "1" p_list_active_objects p_log_lattice_tension p_max_approx_caps "7" p_max_contacts "150" p_max_contact_gap "0.01" p_max_contact_gap_player "0.01" p_max_contact_gap_simple "0.03" p_max_debris_mass "10" p_max_entity_cells "10000" p_max_LCPCG_contacts "100" p_max_LCPCG_fruitless_iters "4" p_max_LCPCG_iters "5" p_max_LCPCG_microiters "12000" p_max_LCPCG_microiters_final "25000" p_max_LCPCG_subiters "120" p_max_LCPCG_subiters_final "250" p_max_MC_iters "4000" p_max_MC_mass_ratio "100" p_max_MC_vel "15" p_max_object_splashes "3" p_max_plane_contacts "8" p_max_plane_contacts_distress "4" p_max_player_velocity "150" p_max_spu_rwi_cells "5" p_max_substeps "5" p_max_substeps_large_group "5" p_max_unproj_vel "2.5" p_max_velocity "100" p_max_world_step "0.2" p_min_LCPCG_improvement "0.05" p_min_MC_iters "4" p_min_separation_speed "0.02" p_net_angsnapmul "0.01" p_net_minsnapdist "0.1" p_net_minsnapdot "0.99" p_net_smoothtime "5" p_net_velsnapmul "0.1" p_num_bodies_large_group "100" p_num_jobs "4" p_num_startup_overload_checks "20" p_num_threads "1" p_penalty_scale "0.3" p_players_can_break p_pool_size "1536" p_profile p_profile_entities p_profile_functions p_prohibit_unprojection "1" p_proxy_highlight_range "800" p_proxy_highlight_threshold "200" p_ray_fadein "0.2" p_ray_peak_time p_rope_collider_size_limit p_single_step_mode p_skip_redundant_colldet "1" p_splash_dist0 "7" p_splash_dist1 "30" p_splash_force0 "10" p_splash_force1 "100" p_splash_vel0 "4.5" p_splash_vel1 "10" p_sync_rwi_use_spu p_tick_breakable "0.1" p_time_granularity "0.0001" p_unproj_vel_scale "10" p_use_distance_contacts p_use_unproj_vel p_wireframe_distance "40" quit rcon_command rcon_connect rcon_disconnect rcon_startserver rcon_stopserver readabilityReload record ReloadDialogData reloadFrontEnd removeDummyPlayers restartgame revive rss_debug rss_speed "40" RunUnitTests r_AllowLiveMoCap r_AnisoBlendWeight "0.99" r_AnisoForce r_AnisoMax "16" r_AnisoMin r_AnisoPasses r_AnisoRefDistance "1" r_AnisoScale "1" r_ArmourPulseSpeedMultiplier "1" r_ATOC r_Batching "1" r_Beams "3" r_BeamsDistFactor "0.5" r_BeamsHelpers r_BeamsMaxSlices "32" r_BeamsSoftClip "1" r_Brightness "0.5" r_CBStatic r_CBStaticDebug r_CharacterEditorHotFix r_Character_NoDeform r_CloakFadeByDist r_CloakFadeLightScale "0.25" r_CloakFadeMaxDistSq "25" r_CloakFadeMinDistSq "1" r_CloakFadeMinValue "0.2" r_CloakHeatScale "1" r_CloakLightScale "0.25" r_CloakMinLightValue r_CloakRefractionFadeByDist r_CloakRefractionFadeMaxDistSq "25" r_CloakRefractionFadeMinDistSq "1" r_CloakRefractionFadeMinValue "0.2" r_CloakRenderInThermalVision r_CloakTransitionLightScale "1" r_CloudsDebug r_CloudsUpdateAlways r_ColorBits "32" r_ColorGrading "2" r_ColorGradingCharts "1" r_ColorGradingChartsCache "4" r_ColorGradingFilters "1" r_ColorGradingLevels "1" r_ColorGradingSelectiveColor "1" r_ConditionalRendering r_ConsoleBackbufferHeight "720" r_ConsoleBackbufferWidth "1152" r_Contrast "0.5" r_CoronaColorScale "1" r_CoronaFade "0.5" r_Coronas "1" r_CoronaSizeScale "1" r_CullByClipPlanes "1" r_CustomVisions "1" r_DebugFontRendering r_DebugLayerEffect r_DebugLights r_DebugLightVolumes r_DebugRefraction r_DebugRenderMode r_DebugVoxTerrainX r_DebugVoxTerrainY r_debug_renderer_set_eye_pos r_debug_renderer_show_window r_DeferredDecals "3" r_deferredDecalsDebug r_DeferredShadingCubeMaps "1" r_DeferredShadingDebug r_DeferredShadingDepthBoundsTest "1" r_DeferredShadingHeightBasedAmbient "1" r_DeferredShadingLightLodRatio "1" r_DeferredShadingLightVolumes "1" r_DeferredShadingScissor "1" r_DeferredShadingSortLights r_DeferredShadingStencilPrepass "1" r_DeferredShadingTiled r_DeferredShadingTiledRatio r_DeferredShadingTilesX "16" r_DeferredShadingTilesY "12" r_DepthBits "32" r_DepthOfField "2" r_DepthOfFieldBokeh r_DepthOfFieldBokehQuality r_DepthOfFieldStencilPrepass r_DetailDistance "4" r_DetailNumLayers "1" r_DetailScale "8" r_DetailTextures "1" r_DisplayInfo "1 [DUMPTODISK,rESTRICTEDMODE]" r_dofMinZ r_dofMinZBlendMult "6.5" r_dofMinZScale r_DrawNearFarPlane "40" r_DrawNearFoV "60" r_DrawNearZRange "0.12" r_Driver "NULL" r_DynTexAtlasCloudsMaxSize "24" r_DynTexAtlasDynTexSrcSize "16" r_DynTexAtlasSpritesMaxSize "16" r_DynTexAtlasVoxTerrainMaxSize "250" r_DynTexMaxSize "50" r_DynTexSourceSharedRTHeight "256" r_DynTexSourceSharedRTWidth "256" r_enableAltTab "1" r_enableAuxGeom "1" r_EnvCMResolution r_EnvCMShading "1" r_EnvCMupdateInterval "0.04" r_EnvLCMupdateInterval "0.1" r_EnvTexResolution "1" r_EnvTexUpdateInterval "0.075" r_ExcludeMesh r_ExcludeShader r_EyeAdaptationBase "0.1" r_EyeAdaptationFactor "0.85" r_EyeAdaptationSpeed "2" r_Flares "1" r_FlashMatTexResQuality "1" r_Flush "1" r_FogColorGradientEnforced "2" r_FogDepthTest "-0.0005" r_FogGlassBackbufferMaxResolves "3" r_FogGlassBackbufferResolveDebug r_FogGlassBackbufferResolveDepthThreshold "1" r_FSAA "0 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_FSAA_quality "0 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_FSAA_samples "4 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_Fullscreen "1" r_Fur r_Gamma "1.16" r_GeomInstancing "1" r_GeomInstancingThreshold r_GetScreenShot r_Glow "1" r_GlowAnamorphicFlares "1" r_GraphStyle r_HDRBlueShift "1" r_HDRBrightLevel "0.85" r_HDRBrightOffset "5" r_HDRBrightThreshold "6" r_HDRDebug r_HDREyeAdaptionCache "4" r_HDRFlaresCache "3" r_HDRForceUpdateTextures r_HDRGrainAmount "0.6" r_HDRLevel "6" r_HDROffset "10" r_HDRRangeAdapt r_HDRRangeAdaptationSpeed "4" r_HDRRangeAdaptLBufferMax "0.125" r_HDRRangeAdaptLBufferMaxRange "2" r_HDRRangeAdaptMax "1" r_HDRRangeAdaptMaxRange "4" r_HDRRendering "2" r_HDRTexFormat r_HDRVignetting "1" r_Height "600" r_HUDHitEffect "4" r_ImposterRatio "2" r_ImpostersDraw "1" r_ImpostersUpdatePerFrame "6000" r_IrradianceVolumes "1" r_LightsSinglePass "1" r_Log r_LogShaders r_LogTexStreaming r_LogVBuffers r_LogVidMem r_MaterialsBatching "1" r_MeasureOverdraw r_MeasureOverdrawScale "1.5" r_MergeRenderChunks "1" r_MeshPoolSize r_MeshPrecache "1" r_MeshVolatilePoolSize r_MotionBlur "2" r_MotionBlurAdaptiveSampling "1" r_MotionBlurFrameTimeScale r_MotionBlurHDR "1" r_MotionBlurMaxViewDist "16" r_MotionBlurShutterSpeed "0.002" r_MultiGPU "2" r_MultiThreaded r_NightVision "2" r_NightVisionAmbientMul "6" r_NightVisionBrightLevel "3" r_NightVisionCamMovNoiseAmount "0.5" r_NightVisionCamMovNoiseBlendSpeed "2" r_NightVisionFinalMul "3" r_NightVisionSonarLifetime "2" r_NightVisionSonarMultiplier "0.2" r_NightVisionSonarRadius "32" r_NightVisionViewDist "100" r_NoDrawNear r_NoDrawShaders r_NoHWGamma r_NormalsLength "0.2" r_OptimisedLightSetup "2" r_OverscanBorders r_pointslightshafts r_PostMSAA "1" r_PostMSAAInEditingMode "1" r_PostMSAAMode "2" r_PostProcessEffects "1" r_PostProcessFilters "1" r_PostProcessGameFx "1" r_PostProcessHUD3D "1" r_PostProcessHUD3DCache "2" r_PostProcessHUD3DDebugView r_PostProcessHUD3DGlowAmount "1" r_PostProcessHUD3DShadowAmount "1.7" r_PostProcessHUD3DStencilClear "1" r_PostProcessNanoGlassDebugView r_PostProcessParamsBlending "1" r_PostprocessParamsBlendingTimeScale "12" r_PostProcessReset r_PredicatedTiling r_PrintMemoryLeaks r_ProfileGPU r_ProfileShaders r_ProfileShadersGroupByName "1" r_ProfileShadersSmooth "4" r_PS3AllocFailureRate r_PS3AllocFailureResource "255" r_Rain "2" r_RainAmount "1" r_RainDistMultiplier "2" r_RainDropsEffect "1" r_RainIgnoreNearest "1" r_RainLayersPerFrame "2" r_RainMaxViewDist "32" r_RainMaxViewDist_Deferred "40" r_RainOccluderSizeTreshold "25" r_RC_AutoInvoke "1" r_Reflections "1" r_ReflectionsOffset r_ReflectionsQuality "3" r_refraction "1" r_RefractionPartialResolves "2" r_ReleaseAllResourcesOnExit "1" r_ReloadShaders r_RenderMeshHashGridUnitSize "0.5" r_RenderTargetPoolSize r_Scissor "1" r_Scratches "2" r_ShaderCompilerDontCache r_ShaderCompilerPort "61453" r_ShaderCompilerServer r_ShadersAsyncActivation r_ShadersAsyncCompiling "1" r_ShadersAsyncMaxThreads "1" r_ShadersCacheOptimiseLog r_ShadersCompileAutoActivate r_ShadersDebug r_ShadersDX11 "1" r_ShadersDX9 "1" r_ShadersEditing r_ShadersIgnoreIncludesChanging r_ShadersIntCompiler "1" r_ShadersLazyUnload r_ShadersLogCacheMisses "1" r_ShadersNoCompile r_ShadersPreactivate "3" r_ShadersPrecacheAllLights "1" r_ShadersPS3 r_ShadersRemoteCompiler r_ShadersSubmitRequestline "1" r_ShadersUseInstanceLookUpTable r_ShadersXenon r_ShadowBlur r_ShadowBluriness "1" r_ShadowGen "1" r_ShadowGenGS r_ShadowGenMode "1" r_ShadowJittering "1" r_ShadowPass "1" r_ShadowsBias "8e-005" r_ShadowsDeferredMode "1" r_ShadowsDepthBoundNV r_ShadowsForwardPass "1" r_ShadowsGridAligned "1" r_ShadowsMaskDownScale r_ShadowsMaskResolution r_ShadowsStencilPrePass "1" r_ShadowsUseClipVolume "1" r_ShadowTexFormat "4" r_ShowBufferUsage r_ShowDynTextures r_ShowDynTexturesFilter "*" r_ShowDynTexturesMaxCount "36" r_ShowGammaReference r_ShowLightBounds r_ShowLines r_ShowMT r_ShowNormals r_ShowOnlyShader r_ShowRenderTarget r_ShowRenderTarget_Filtered "1" r_ShowRenderTarget_FullScreen r_ShowTangents r_ShowTexture r_ShowTimeGraph r_ShowVideoMemoryStats r_SoftAlphaTest "1" r_SonarVision "1" r_SplitScreenActive r_SSAO "4" r_SSAOAmount "1" r_SSAOContrast "1" r_SSAODownscale "1" r_SSAOQuality "1" r_SSAORadius "1.5" r_SSAOTemporalConvergence "0.7" r_SSGI r_SSGIAmount "1" r_SSGIBlur "1" r_SSGIQuality "2" r_SSGIRadius "0.1" r_Stats r_StencilBits "8" r_StereoDevice "100 [DUMPTODISK,rEQUIRE_APP_RESTART]" r_StereoEyeDist "0.02" r_StereoFlipEyes r_StereoGammaAdjustment "0.12" r_StereoHudScreenDist "0.5" r_StereoMode r_StereoNearGeoScale "0.65" r_StereoOutput r_StereoScreenDist "0.25" r_StereoStrength "1" r_sunshafts r_TerrainAO "7" r_TerrainAO_FadeDist "8" r_testSplitScreen r_TexAtlasSize "512" r_TexBindMode r_TexBumpResolution r_TexelsPerMeter r_TexGrid r_TexLog r_TexMaxAnisotropy "8" r_TexMaxSize r_TexMinSize "64" r_TexNoAniso r_TexNoLoad r_TexPostponeLoading "1" r_TexPreallocateAtlases "1" r_TexResolution r_TexSkyResolution "1" r_TextureCompressor "1" r_TextureLodDistanceRatio "-1" r_TexturesFilteringQuality "1" r_texturesskiplowermips r_TexturesStreaming "2" r_TexturesStreamingDebug r_TexturesStreamingDebugDumpIntoLog r_TexturesStreamingDebugFilter r_TexturesStreamingDebugMinMip "100" r_TexturesStreamingDebugMinSize "100" r_TexturesStreamingMaxRequestedJobs "256" r_TexturesStreamingMaxRequestedMB "2" r_TexturesStreamingMinReadSizeKB "64" r_TexturesStreamingMipBias r_TexturesStreamingMipFading "1" r_TexturesStreamingNoUpload r_TexturesStreamingOnlyVideo r_TexturesStreamingPostponeMips "1" r_TexturesStreamingPostponeThresholdKB "1024" r_TexturesStreamingResidencyEnabled "1" r_TexturesStreamingResidencyThrottle "0.5" r_TexturesStreamingResidencyTime "10" r_TexturesStreamingResidencyTimeTestLimit "5" r_TexturesStreamingSync r_texturesstreampooldefragmentation r_TexturesStreamPoolFragmentationCount r_TexturesStreamPoolSize "128" r_Texture_Anisotropic_Level "1" r_ThermalVision "1" r_ThermalVisionViewCloakFlickerMaxIntensity "1" r_ThermalVisionViewCloakFlickerMinIntensity "1" r_ThermalVisionViewCloakFrequencyPrimary "1" r_ThermalVisionViewCloakFrequencySecondary "1" r_ThermalVisionViewDistance "150" r_UseAlphaBlend "1" r_UseEdgeAA r_UseGSParticles "1" r_UseHWSkinning "1" r_UseMaterialLayers "2" r_UseMergedPosts "1" r_UseParticlesGlow "1" r_UseParticlesHalfRes "1" r_UseParticlesHalfResDebug r_UseParticlesHalfResForce r_UseParticlesHalfRes_MinCount "2" r_UseParticlesMerging "1" r_UseParticlesRefraction "1" r_UsePOM r_UseShadowsPool "1" r_UseSoftParticles "1" r_UseSRGB "1" r_UseZPass "1" r_ValidateDraw r_VarianceShadowMapBlurAmount "1" r_VegetationAlphaTestOnly r_VegetationSpritesDebug r_VegetationSpritesGenAlways r_VegetationSpritesNoGen r_VegetationSpritesTexRes "64" r_VSync "0 [DUMPTODISK,rESTRICTEDMODE]" r_WaterCaustics "1" r_WaterCausticsDeferred "2" r_WaterCausticsDistance "100" r_WaterGodRays "1" r_WaterReflections "1" r_WaterReflectionsMGPU "1" r_WaterReflectionsMinVisiblePixelsUpdate "0.05" r_WaterReflectionsMinVisUpdateDistanceMul "10" r_WaterReflectionsMinVisUpdateFactorMul "20" r_WaterReflectionsQuality "1" r_WaterReflectionsUseMinOffset "1" r_WaterUpdateDistance "1" r_WaterUpdateFactor "0.1" r_WaterUpdateThread "5" r_Width "800" r_wireframe r_ZFightingDepthScale "0.995" r_ZFightingExtrude "0.001" r_ZPassDepthSorting r_ZPassOnly save SaveLevelStats saveOnlineAttributes saveProfile save_genstrings sa_debug sa_debugReward sa_unlock Screenshot setDummyPlayerState sm_create sm_debug sm_enable sm_kick sm_leave spawnActorAtPos spawnDummyPlayers spectator spu_debug spu_dump_stats spu_enable "1" spu_filter spu_max "5" spu_profile_mode spu_streaming "1" STAP_DEBUG STAP_DISABLE STAP_LOCK_EFFECTOR STAP_MF_All "1" STAP_MF_Back "1" STAP_MF_Down "1" STAP_MF_Front "1" STAP_MF_HeavyWeapon "1.5" STAP_MF_Left "1" STAP_MF_Right "1" STAP_MF_Scope "1" STAP_MF_ScopeVert STAP_MF_StrafeLeft "1" STAP_MF_StrafeRight "1" STAP_MF_Up "1" STAP_MF_VelFactorHoriz "0.3" STAP_MF_VelFactorVert "0.4" STAP_MF_VertMotion "0.4" STAP_OVERRIDE_TRACK_FACTOR "-1" STAP_TRANSLATION_FEATHER "1" STAP_TRANSLATION_FUDGE "1" startKickVoting startNextMapVoting startPlaylist stats_FpsBuckets stats_Particles stats_RenderBatchStats stats_RenderSummary stats_Warnings status stopdemo stoprecording StopSignalsOnEntity sv_AISystem sv_aiTeamName sv_autoconfigurl sv_bandwidth "30000" sv_bind "0.0.0.0" sv_cheatprotection sv_check_cd_keys sv_DedicatedCPUPercent sv_DedicatedCPUVariance "10" sv_DedicatedMaxRate "30" sv_dumpstats "1" sv_dumpstatsperiod "1000" sv_enableNetLimbo "1" sv_gamerules "TeamInstantAction" sv_gamerulesdefault "TeamInstantAction" sv_gs_report "1" sv_gs_trackstats "1" sv_input_timeout sv_lanonly sv_levelrotation "levelrotation" sv_LoadAllLayersForResList sv_map "Wars/cw2_terminal" sv_maxmemoryusage sv_maxplayers "16" sv_maxspectators "32" sv_moveClientsTo sv_netLimboTimeout "2" sv_pacifist sv_packetRate "30" sv_password sv_port "64087" sv_randomLoadoutMethod sv_ranked sv_requireinputdevice "dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]" sv_restart sv_say sv_sendConsoleCommand sv_servername sv_timeofdayenable sv_timeofdaylength "1" sv_timeofdaystart "12" sv_timeout_disconnect sv_voicecodec "speex" sv_voice_enable_groups "1" sv_votingCooldown "180" sv_votingRatio "0.51" sv_votingTeamRatio "0.67" sv_votingTimeout "60" switch_game_multiplayer sys_affinity sys_AI "1" sys_asserts "1" sys_budget_frametime "50" sys_budget_numdrawcalls "2000" sys_budget_soundchannels "32" sys_budget_soundCPU "15" sys_budget_soundmem "32" sys_budget_streamingthroughput "1024" sys_budget_sysmem "512" sys_budget_videomem "90" sys_budget_xenon_estimation sys_crashtest sys_DeactivateConsole sys_dll_ai "CryAISystem" sys_dll_game "CryGameCrysis2.dll" sys_dump_aux_threads "1" sys_EarlyMovieUpdate sys_enable_budgetmonitoring sys_entities "1" sys_FileAccessLog sys_FileReadSequencer sys_FileReadSequencerBufferChunkSize "16" sys_FileReadSequencerBufferSize "24" sys_FileReadSequencerFolderNameRead "d:User" sys_FileReadSequencerFolderNameWrite "e:TestResults" sys_FileReadSequencerInlineBlockMaxSizeKB "128" sys_FileReadSequencerProfile sys_firstlaunch sys_flash "1" sys_flash_check_filemodtime sys_flash_curve_tess_error "4" sys_flash_debugdraw sys_flash_debuglog sys_flash_edgeaa "1" sys_flash_info sys_flash_info_histo_scale "1" sys_flash_info_peak_exclude sys_flash_info_peak_tolerance "5" sys_flash_log_options sys_flash_newstencilclear "1" sys_flash_static_pool_size sys_flash_stereo_maxparallax "0.02" sys_flash_video_buffertime "2" sys_flash_video_buffertime_loading "2" sys_flash_video_soundvolume "1" sys_flash_warning_level "1" sys_float_exceptions "3" sys_force_installtohdd_mode sys_game_folder "GameCrysis2" sys_initpreloadpacks sys_intromoviesduringinit sys_keyboard "1" sys_keyboard_break sys_languages "english,french,spanish,german,turkish" sys_limit_phys_thread_count "1" sys_localization_debug sys_LocalMemoryDiagramAlpha "255" sys_LocalMemoryDiagramDistance "-5.5" sys_LocalMemoryDiagramRadius "2.5" sys_LocalMemoryDiagramStreamingSpeedDistance "2.2" sys_LocalMemoryDiagramStreamingSpeedRadius "1" sys_LocalMemoryDiagramWidth "0.5" sys_LocalMemoryDrawText sys_LocalMemoryGeometryLimit "32" sys_LocalMemoryGeometryStreamingSpeedLimit "10" sys_LocalMemoryInnerViewDistance "100" sys_LocalMemoryLogText sys_LocalMemoryMaxMSecBetweenCalls "1000" sys_LocalMemoryObjectAlpha "128" sys_LocalMemoryObjectHeight "2" sys_LocalMemoryObjectWidth "6" sys_LocalMemoryOptimalMSecPerSec "100" sys_LocalMemoryOuterViewDistance "500" sys_LocalMemoryStreamingSpeedObjectLength "10" sys_LocalMemoryStreamingSpeedObjectWidth "1.5" sys_LocalMemoryTextureLimit "64" sys_LocalMemoryTextureStreamingSpeedLimit "10" sys_LocalMemoryWarningRatio "0.8" sys_logallocations sys_LvlRes_finalstep sys_LvlRes_findunused sys_main_CPU sys_MaxFPS "60" sys_max_step "0.05" sys_memory_debug sys_menupreloadpacks sys_min_step "0.01" sys_noupdate sys_no_crash_dialog sys_PakInMemoryLayerPakSizeLimit "8" sys_PakInMemorySizeLimit "6" sys_PakLoadCache "1" sys_PakLogInvalidFileAccess "1" sys_PakLogMissingFiles sys_PakMessageInvalidFileAccess sys_PakPriority sys_PakReadAheadCache sys_PakReadSlice sys_PakSaveLevelResourceList sys_PakStreamCache "1" sys_PakTouchDummyFiles sys_PakValidateFileHash sys_perfhud sys_perfhud_fpsBucketsExclusive sys_perfhud_pause sys_physics "1" sys_physics_CPU "1" sys_preload sys_ProfileLevelLoading sys_ProfileLevelLoadingDump sys_propblend_info sys_propblend_prop sys_RestoreSpec sys_root sys_SimulateTask sys_spec "1" sys_spec_full "1" sys_spec_gameeffects "1" sys_spec_objectdetail "1" sys_spec_particles "1" sys_spec_physics "1" sys_spec_postprocessing "1" sys_spec_quality "1" sys_spec_shading "1" sys_spec_shadows "1" sys_spec_sound "1" sys_spec_texture "1" sys_spec_volumetriceffects "1" sys_spec_water "1" sys_SSInfo sys_streaming_CPU "1" sys_streaming_debug sys_streaming_debug_filter sys_streaming_debug_filter_file_name sys_streaming_debug_filter_min_time sys_streaming_max_bandwidth sys_streaming_max_finalize_per_frame sys_streaming_memory_budget "10" sys_streaming_requests_grouping_time_period "2" sys_streaming_resetstats sys_streaming_use_optical_drive_thread "1" sys_TaskThread0_CPU "3" sys_TaskThread1_CPU "5" sys_trackview "1" sys_update_profile_time "1" sys_usePlatformSavingAPI "1" sys_usePlatformSavingAPIEncryption "1" sys_user_folder "Crysis2" sys_vtune sys_warnings sys_WER sys_xenonAsserts s_FileCacheManagerSize s_MemoryPoolSoundPrimary s_MemoryPoolSoundSecondary s_MemoryPoolSystem team telemetry_getsessionid telemetry_submitlog testOnlineAttributes test_delegate test_nsbrowse test_nschat test_nsnat test_nsreport test_nsstats test_playersBounds test_profile test_reset test_timeout tracer_player_radiusSqr "400" t_Debug t_FixedStep t_MaxStep "0.25" t_Scale "1" t_Smoothing "1" UnCacheAudioFile unload vehicle_acceleration_curve "2.5" vehicle_acceleration_curve_scale "1" vehicle_deceleration_curve "2.5" vehicle_deceleration_curve_scale "1" vehicle_steering_curve "2.5" vehicle_steering_curve_scale "1" version viewnote VisRegTest VisualConsole VisualConsoleSubStr visual_spawn_team_A "Grunt" visual_spawn_team_B "Pinger" voice_mute vote v_altitudeLimit "600" v_autoDisable "1" v_debugCollisionDamage v_debugdraw v_debugMountedWeapon v_debugMovement v_debugMovementMoveVertically v_debugMovementSensitivity "30" v_debugMovementX v_debugMovementY v_debugMovementZ v_debugSounds v_debugVehicle v_debugView v_debugViewAbove v_debugViewAboveH "10" v_debugViewDetach v_debug_flip_over v_debug_mem v_disableEntry v_disable_hull v_draw_components v_draw_helpers v_draw_passengers v_draw_seats v_draw_slip v_draw_suspension v_draw_tm v_driverControlledMountedGuns "1" v_dumpFriction v_dump_classes v_exit_player v_goliathMode v_help_tank_steering v_independentMountedGuns "1" v_invertPitchControl v_kill v_lights "2" v_lights_enable_always v_pa_surface "1" v_profileMovement v_ragdollPassengers v_reload_system v_rockBoats "1" v_set_passenger_tm "1" v_show_all v_slipFrictionModFront v_slipFrictionModRear v_slipSlopeFront v_slipSlopeRear v_sprintSpeed v_stabilizeVTOL "0.35" v_transitionAnimations "1" v_treadUpdateTime v_vehicle_quality "4" v_wind_minspeed wait_frames wait_seconds watch_enabled "1" watch_text_render_fxscale "13" watch_text_render_lineSpacing "9.3" watch_text_render_size "1.75" watch_text_render_start_pos_x "35" watch_text_render_start_pos_y "180H" Note: Lines with values, enclosed in quotes, can be modified as desired.
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