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+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 command line parameter. Press ~ during game play to display the console window. Enter one of the following codes at the console window to activate the corresponding cheat function. Note: If the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes. If the game responds that "cheats are not enabled on this server" then type spdevmap (for example, burnville or dawnville) in the console before activating the codes. Spawn indicated item: give Full health: give health Get all items: give all Ammunition: give ammo Invincibility: god Ignored by enemy: notarget No clipping mode: noclip Toggle debug mode: debug <0-1> Toggle developer mode: developer <0-1> Fly mode: ufo Teleport to a specific map node: jumptonode Suicide: kill List all cvars: cvarlist Dump all cvars to console: cvardump Reset all cvars: cvar_restart List all console commands: cmdlist List all shaders of current map: shaderlist List all images of current map: imagelist List all sounds currently used: snd_list List all entities currently used: entitylist List all currently bound keys: bindlist View graphics information: gfxinfo Save game: savegame Load saved game: loadgame Reset variable to default value: reset Play a cinematic file: cinematic Set crosshair transparency; default is 1.0: cg_crosshairAlpha Set gravity value; default is 800: g_gravity Set HUD transparency; default is 1.0: cg_hudAlpha Set seconds that dead bodies remain on-screen: ai_corpsecount Set shellshock duration: cg_shellshock Set skill level: g_gameSkill Set weapon knockback power; default is 1000: g_knockback Show miss distance when hitting NPCs: cg_showMiss <0-1> Spawn indicated model: testmodel Toggle AI: g_ai <0-1> Toggle bullet debug mode: g_debugBullets <0-1> Toggle bullet marks: cg_marks <0-1> Toggle console debugging.: con_debug <0-1> Toggle crosshair: cg_drawCrosshair <0-1> Toggle ejecting shells: cg_brass <0-1> Toggle entity bounding boxes: g_drawEntBBoxes v Toggle fog: r_fog <0-1> Toggle framerate displae: cg_drawFPS <0-1> Toggle FX: fx_draw <0-1> Toggle FX debugging.: fx_debug <0-1> Toggle FX freezing: fx_freeze <0-1> Toggle fx. If set to 0, fx will be disabled.: fx_enable <0-1> Toggle game timer: cg_drawTimer <0-1> Toggle hit debug mode: g_debugShowHit <0-1> Toggle HUD: cg_drawStatus <0-1> Toggle HUD and crosshair: cg_draw2D <0-1> Toggle letterbox format: cg_letterbox <0-1> Toggle NPC health display: g_debugDamage <0 or 1> Toggle objects and backgrounds: r_drawWorld <0-1> Toggle objects and NPCs: r_drawEntities <0-1> Toggle player and AI movement debug mode: g_debugMove <0-1> Toggle player and AI movement debugging.: cl_debugMove <0-1> Toggle rendring: cg_noRender <0-1> Toggle shadows.: cg_shadows <0-1> Toggle spawning: g_spawnai <0-1> Toggle subtitles: cg_subtitles <0-1> Toggle third person view: cg_thirdPerson <0-1> Toggle vehicle debug mode: g_vehicleDebug <0-1> Toggle wireframe mode: r_showtris <0-1> Unknown: testgun Unknown: debug_tankall <0-1> Unknown: chain <0-1> Unknown: ai_nocriticalsections <0-1> Unknown: cg_skybox <0-1> Unknown: cg_stats <0-1> Unknown: cg_noPredict <0-1> Unknown: cg_selectPlayer Unknown: cg_tracerChance Unknown: cg_ignore <0-1> Unknown: cl_run <0-1> Unknown: cl_running <0-1> Unknown: dmflags <0-1> Unknown: g_changelevel_time
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