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admin.runNextLevel: Forces the server to end the round and start the next map in the map list. admin.currentLevel: Shows the map list ID number for the current map being played. The same as mapList.currentMap. admin.nextLevel: Shows the map list ID number for the next map to be played. admin.restartMap: Restarts the current map. admin.banPlayer: [timeout] Enter the player ID number you would like to ban. Bans the player from this server by using their IP address. - Bans can be set on CD key hashes. - Bans are stored as absolute times in banlist.con. Existing bans in banlist.con will be interpreted as permanent bans. You can choose from a selection of time outs: - Entering 'perm' means that the ban is permanent. This is the default if no time out is entered. - An integral number meaning the number of seconds the ban will be active (i.e. 3600 means one hour). - Entering 'round' means the ban is active until the next map. - A whole number preceded by a colon (i.e. :1234567), meaning the epoch expiration time of the ban (number of seconds since 1 Jan 1970). admin.banPlayerKey: [timeout] Enter the player ID number you would like to ban. Bans the player from this server by using their CD key hash. You can also specify a time out. See admin.banPlayer for the time out list. admin.addAddressToBanList: [timeout] Enter the IP number you would like to ban. You can also specify a time out. See admin.banPlayer for the time out list. admin.addKeyToBanList: [timeout] Enter the CD key hash you would like to ban. You can also specify a time out. See admin.banPlayer for the time out list. admin.removeAddressFromBanList: Enter the IP address you would like to remove from the ban list. admin.removeKeyFromBanList: Enter the CD key hash you would like to remove from the ban list. admin.clearBanList: Clears all ban lists. admin.listBannedAddresses: Displays a list of the currently banned IP addresses. admin.listBannedKeys: Displays a list of the currently banned CD keys. admin.kickPlayer: Enter the ID number of the player you would like to kick.
Code - Effect renderer.drawfps 1 - Shows your FPS in-game
NOTE: Global points must be earned on a RANKED server. You also do not receive your points until the round is completed. NOTE 2: Ranks Detonated by (*) and (**) indicate that you can only receive one of the respected ranks when you reach the required points, not both. Rank - Global Points Needed Private - 0 Points Private First Class - 150 Points Lance Corporal - 500 Points Corporal - 800 Points Sergeant - 2,500 Points Staff Sergeant - 5,000 Points Gunnery Sergeant - 8,000 Points *Master Sergeant - 20,000 Points *Fisrt Sergeant - 20,000 Points (And Basic Knife Combat Badge, Basic Pistol Combat Badge, Basic Assault Combat Badge, Basic Anti-tank Combat Badge, Basic Sniper Combat Badge, Basic Spec Ops Combat Badge, Basic Support Combat Badge, Basic Engineer Combat Badge, Basic Medic Combat Badge) **Master Gunnery Sergeant - 50,000 Points **Sergeant Major - 50,000 Points (And Basic Armor Badge, Basic Transport Badge, Basic Helicopter Badge, Basic Aviator Badge, Basic Air Defense Badge, Basic Ground Defense Badge) Sergeant Major of the Corps - Only Awarded to one player at a time VIA EA 2nd Lieutenant - 60,000 Points 1st Lieutenant - 75,000 Points Captain - 90,000 Points Major - 115,000 Points Lieutenant Colonel - 125,000 Points Colonel - 150,000 Points Brigadier General - 180,000 Points (AND Veteran Armor Badge, Veteran Transport Badge, Veteran Helicopter Badge, Veteran Aviator Badge, Veteran Air Defense Badge, Veteran Ground Defense Badge, as well as 1080 Hours of Playtime) Major General - 180,000 Points (AND Veteran Knife Combat Badge, Veteran Pistol Combat Badge, Veteran Assault Combat Badge, Veteran Anti-tank Combat Badge, Veteran Sniper Combat Badge, Veteran Spec Ops Combat Badge, Veteran Support Combat Badge, Veteran Engineer Combat Badge, Veteran Medic Combat Badge as well as 1250 Hours of Playtime) Lieutenant General - 200,000 Points (AND 1440 Hours of Playtime) General - 200,000 (Highest rank of the Month, awarded by EA) | Submitted by RocKer
mapList.configFile: Used to specify the location of the _mapList.con The default is \My Documents\Battlefield 2 Demo\ServerConfigs\ mapList.load: Makes the server reload the _mapList.con mapList.save: Saves the current map list on the server to the file _mapList.con mapList.mapCount: Shows the total number of maps in the current map list mapList.currentMap: Shows the map list ID number of the current map being played mapList.clear: Clears the current map list. Warning: If there are no maps in the map list when the server starts loading a new map, all clients will be left on the loading screen. mapList.remove: Removes the map you specify from the map list mapList.append: [number of players] Add a new map to the end of the map list. You must specify the map name and the game mode. Number of players is optional, if not specified will default to the current server setting. mapList.insert: [number of players] Exactly the same as mapList.append, but with this command you can specify at what map ID number to insert the new map into the list at.
Private: 0 global points Private First Class: 500 global points Lance Corporal: 1,000 global points Corporal: 10,500 global points Sergeant: 25,000 global points Staff Sergeant: 50,000 global points Gunnery Sergeant: 75,000 global points Master Sergeant: 150,000 global points First Sergeant: 250,000 Master Gunnery Sergeant: 500,000 Sergeant Major: 1,000,000 Sergeant Major of the Army: 2,500,000
- On the server create a new plain text document in \admin\ called default.cfg - Enter the following text into the new file: port=4711 password=YourPassword - Save the file, and start the server. Now you can access the server remotely by using the following commands from a client: - rcon login Use this command to login to the server. - rcon users This command lists all the users connected to the server. Very similar to admin.listPlayers - rcon exec Replace with a console command you would like to execute on the server. For example: rcon exec admin.kickPlayer 3
LocalProfile.setName "defaultPlayer" to LocalProfile.setName "[your new name]"
Assault's G3 Type: Full Auto / Single Shot Damage: High Accuracy: High Best Range: Medium/Near Clip Size: 30's Reload: Medium Reload Type: Clip This weapon is the best in the game. It is highly recommended if you like playing as Assault. Great for anyone who likes to capture flags and take on many enemies at once. Engineer's Mk3A1 Type: Full Auto Damage: High Accuracy: Low Best Range: Near Clip Size: 7 Reload: Slow Reload Type: Clip This weapon is very good at close range and will easily protect from about only one soldier at time. You should how to use your pistol if there is more then one enemy against you. Great for those that like to stick together and get very close to someone. Medic's L85A1 Type: Full Auto / Single Shot Damage: Medium Accuracy: High Best Range: Medium Clip Size: 30's Reload: Medium Reload Type: Clip This is probably the most unlocked weapon since its accuracy is amazing and does great damage. Great for the kill then heal type person, or the kill and revive person. Spec Ops' G36C Type: Full Auto / Single Shot Damage: Medium Accuracy: High Clip Size: 30's Reload: Fast Reload Type: Clip This weapon does as much damage as an AK-74, has the accuracy of an M4, and the long range sight of the QBZ-97. It is recommended for Special Forces who like to destroy the enemy commander equipment. Support's PKM Type: Full Auto Damage: High Accuracy: Medium Best Range: Medium Clip Size: 100's Reload: Slow Reload Type: Clip There is not much difference from this and the MEC's RPK-74 except that this weapon takes slightly longer to get heated up and has better long range sight, It is better then all support's weapons but it ties with the MEC's RPK-74 which is for the support. This weapon is only recommended for those who like to play as support most of the times and that do not like to take on enemies from close. Sniper's M95 Type: Bolt Action Damage: Very High (can shoot through protective glass on vehicles) Accuracy: High Best Range: Long Clip Size: 5 Reload: Slow Reload Type: Clip If you really like to snipe and think you can hit a target at long range, then this is just what you need. You must be very skilled at using your pistol for close range encounters. It can actually shoot the bulletproof windows on some vehicles like helicopters. Anti-Tank's DAO-12 Type: Full Auto Damage: High (can shoot through protective glass on vehicles) Accuracy: Low Best Range: Near Clip Size: 12 Reload: Very Slow Reload Type: Per Bullet This is probably the weapon that is least unlocked. This weapon should only be unlocked if you like to use Anti-Tank at close range. Its very powerful, but the reload time makes it very difficult to use. Recommended for commando types who like to destroy vehicles and eradicate the remaining survivors from close range.
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