Several bonus items require a special code to be redeemed on your save file, which are only available with certain editions of the game. You can find any codes available to you inside the "Extras" folder in the game's install directory.
Kael's Axe, the Fire Horn, and the Bardic Brian Booty bonus items are all available in the Adventurer's Guild shorty after the start of the game. For the Red Boots, search the Grand Plaz area in Skara Brae Underground - you will find them on a charred corpse in a hanging cage.
The Lute of Compulsory Cavorting is a special crowdfunded unlock that is in the game for everyone, no codes or unlocks required. The lute is available via vendors, victory drops, and in a crate across from the Adventurer's Guild in Skara Brae Underground (but requires solving a puzzle to get to).
Likewise, the Bardic Brian Skin is available to all players. To use it, create a custom character and select Bard as your archetype. You'll have Brian as one of the Bard portrait options. |
Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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| - Have a Practitioner attain the Archmage class.
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| - Have a Rogue attain the Assassin class.
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| - Have a Bard attain the Brewmaster class.
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| - Defeat the final boss with only 3 party members.
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| - Have a Fighter attain the Champion class.
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| - Unlock the secrets of a code wheel statue.
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| - Have a Fighter attain the Commander class.
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| - Have a Practitioner attain the Conjurer class.
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| - Have a Fighter attain the Defender class.
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| - Have a Rogue attain the Dirty Fighter class.
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| - Unlock the magic within a puzzle weapon's pommel.
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| - Unlock the magic within a puzzle weapon's grip.
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| - Unlock the magic within a puzzle weapon's hilt.
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| - Prey to an Alter of Gratitude.
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| - Have a bard equipped with both the Jesters Shoes and Jesters Cap.
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| - Create a Rogue as your starting character.
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- Legend of the Siambra Dhu Lodge
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| - Uncover the secret of sinister street.
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| - Have a Practitioner attain the Magician class.
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| - Have a Bard attain the Minstrel class.
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- Mystery Beneath Mangar's Tower
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- Practitioner Makes Perfect
| - Create a practitioner as your starting character.
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| - Have a Bard attain the Rabble-Rouser class.
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| - Use standing stones for the first time.
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| - Have a Rogue attain the Saboteur class.
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| - Have an adventurer attain the Saint class.
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| - Clear the Stronsea Isles of Miasma.
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| - Clear the corruption in the Forest of the Inchriach.
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- Secrets of the Sentry Tower
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| - Have a Rogue attain the Shadow class.
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- So down we go To face the foes That lurk in Barrows Deep
| - Complete the final dungeon.
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| - Have a Practitioner attain the Sorcerer class.
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- Sword is my Favorite S-Word
| - Create a fighter in the initial character creation level.
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- That's the end of this Mage's Tale
| - Discover the gloves of the dead mage's apprentice.
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| - Have a Rogue attain the Thief class.
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| - Have a Bard attain the Troubadour class.
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| - Keep melody as your starting character.
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| - Have a Fighter attain the Vanguard class.
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| - Have a Fighter attain the Veteran class.
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| - Have a Bard attain the War Chanter class.
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- Who Said Money Can't Buy Friends?
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| - Have a Practitioner attain the Wizard class.
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| - Create a bard as your starting character.
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