Achievement | How to unlock
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| - Keep the dwarf race strong by saving every single one of the villagers.
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| - Make it to Wave 12 at the Dwarven Town Hall with a perfect score.
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| - Kill every single creature during the final level (no leaks).
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| - Beat the level without building any ultimate towers (accidentally built ultimate towers must be quickly sold before they finish changing color).
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- All Workers Accounted For
| - Do not allow any of the workers at the mine to be killed by creatures.
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| - Leak just enough creatures to get Galsty's friend "Dalton" killed (must win with exactly 159 lives remaining).
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| - Kill a creature moments before it poisons the spring.
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| - Save the lab with under 10 seconds remaining.
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| - Do not allow the defense system to destroy any towers.
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| - Protect the Village of Delėnde without losing any supplies.
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| - Win Nuvaru Spring without losing any sages.
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| - Protect the Grove of Velashu without allowing any elder trees to be corrupted.
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| - Win Veldamir Castle with all 50 lives intact.
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| - Over any number of playthroughs, put out all the small fires by placing towers over them for 10 seconds.
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| - Do not allow any of Galsty's supplies to be destroyed.
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- Galsty's Yellow, But I'm Not
| - Kill the medium yellow spiders within 15 seconds of them spawning.
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| - Sucessfully protect the Village of Delėnde.
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| - Save the elven lands from corruption by winning Nuvaru Spring.
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| - Sucessfully protect Nyanthanda Village.
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| - Sucessfully protect the Grove of Velashu.
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| - Save the human lands by winning Veldamir Castle.
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| - Save all the gnomish inventions.
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| - Save the lab with over 2 minutes remaining.
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- Inventions need saving too!
| - Keep the gnome inventions from being completely destroyed.
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| - With 3 minutes remaining, cause the computer to run a disassembly sequence by having 72 or more towers.
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| - Have each type of ultimate tower at some point throughout 1 playthrough.
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| - Save all children in Nyanthanda Village.
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| - Do not allow any creatures to enter the Wizard Tower from the moment you arrive.
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| - Cause a creature to take fire damage by directing them over one of the small fires on the build platforms.
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| - Keep the dwarven villagers from being completely wiped out.
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| - Over any number of playthroughs, use your towers to direct creatures through each of the small fires.
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| - Beat Nyanthanda Village without upgrading the laser tower.
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| - Put out a small fire by placing a tower over it for 10 seconds.
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| - Successfully defend the entrance to the frost realm.
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- Sir Robin Ran Away... (almost)
| - Defeat the fleeing knights before they reach the castle, without having had any leaks.
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- Survival at the Wizard Tower
| - Emerge victorious at the Wizard Tower.
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| - Do not lose a single prisoner to creatures at the Frost Elf Prison.
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| - Save the Frost Elf Prison with only 1 prisoner remaining.
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- Today is a good day to die...
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| - Defend the entrance to the frost realm without losing any archers.
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| - Prevent the total loss of Galsty's supplies.
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| - Keep the lab from being obliterated.
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| - Prevent the dwarven workers from being wiped out.
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| - Save the Frost Elf Prison with at least 1 prisoner still alive.
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- Were you saying something, Zanthra...?
| - When Zanthra says "Air" is coming, anger her by building a cannon tower.
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| - Clear out the entrance to the Wizard Tower.
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| - Kill every single creature at the Wizard Tower (no leaks).
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- Wizard Towers at the Wizard Tower
| - Win with at least 18 Wizard Towers currently built.
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| - Kill all the medium and small yellow spiders within 30 seconds of them spawning.
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