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Tom Clancy's Splinter Cell Double Agent

Cheats, Tips, Secrets & Walkthroughs for Tom Clancy's Splinter Cell Double Agent on Nintendo Wii

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Tom Clancy's Splinter Cell Double Agent Cheats


Successfully complete the following tasks to get the corresponding ending:

Ending A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert).

Ending B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% and destroy two of the three targets.

Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust below 33% and destroy two of the three targets.

In Mission 6: Okhotsk, Russia Part 2, after talking with the Captain he will reveal that he has rigged the bombs to go off. Emile Dufraisne will tell you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order. The wire you have selected for cutting will be highlighted in green. You will know which wire to cut by a short vibration from the controller. When you select the wire the Captain will say that you now have three minutes. The rest of the bombs are located in the machine towers (two of them) and one is upstairs roughly opposite of the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done.

Successfully complete the indicated special objectives in Solo mode to unlock the corresponding item:

Electric Lock Pick: Primary objectives in JBA HQ 1
EMP Device - Enhanced: Primary objectives in JBA HQ 1
EMP Grenade: Secondary objectives in the Iceland Assignment
EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment
Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment
Frag Grenade - Attachment: Primary objectives in JBA HQ 3
Gas Grenade: Primary objectives in JBA HQ 1
Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment
Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2
Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment
Night Vision - Enhanced: Primary objectives in JBA HQ 3
Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment
Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment
Sonic Grenade - Attachment: Primary objectives in JBA HQ 2
Ultrasonic Emitter: Secondary objectives in the Ellsworth Assignment
Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment
Wall Mine - Stun: Secondary objectives in the Ellsworth Assignment

Reach the indicated rank to unlock the corresponding skin:

Spy second skin: 'Recruit' rank.
Spy third skin: 'Special Agent' rank.
Uspilon Forces second skin: 'Field Agent' rank.
Uspilon Forces third skin: 'Commander' rank.

Make sure you have a flash and frag grenade and full life. There is a lifebox near the door outside of where Emile is on the right wall. Go outside to Emile and an intermission sequence will begin. Once it has finished, on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and then take Emile out. Walk away for one or two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time.

If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press Place Charge and stand back. Detonate it and the 'Opportunity Objective complete - Dispose of Hisham's body' will appear.

Successfully complete Solo mode on any difficulty setting to unlock the Elite difficulty setting.

Beat the game in coop-mode to unlock coop-elite-mode.

Wait after the credits on any kind of ending, or complete the game with the best or worst ending.

When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back within the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.

On the "JBA HQ Part 2" mission there are a certain number of optional objectives, one of which is to gather information from Emile's safe. If you do this successfully you must leave his office. The only ways out of his office are through the door (risky as you have a better chance of getting caught) or out into the courtyard. The issue with the courtyard is that there is only one way to get back into the headquarters, through Enrica's window. Before you enter the room, check the map. Notice that Enrica is in her lab working on the other end of the complex. However as soon as you choose to enter her room through the bathroom window, she will instantly appear in the doorway and attempt to scold Fisher. Fisher then proceeds to make a move on her and she lets him off with a warning "Next time, bring flowers", ending the mission.

At the end of the ninth mission, Kinshasa, when you have a sniper to shoot Hamza Hishima do not shoot him. If you do you will complete the mission. If you do not, the crane you are on will fall down. Then Emile will yell at Sam for missing Hishima. Sam angrily turns off his radio and the level in now extended for several minutes.

While on the train, find the car where the first two guards come on top of the train. Run right and hang over the edge. Move right while hanging until you cannot do so anymore. Look near the bottom and you will see a circle with an M inside that resembles the logo on Mario's hat.


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