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Nintendo DS - Mega Man ZX screenshot



 
 

Mega Man ZX

Cheats, Tips, Secrets & Walkthroughs for Mega Man ZX on Nintendo DS

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Mega Man ZX Cheats


This can only be done after acquiring the green keycard. Start by heading to the teleporter that is placed before level C-1 . Then, enter that level and proceed until you find a green door, which you should enter. Use the human form of your character to go under the gap and then get the 3 items on the right, which include 1 life. Now, go back to the teleporter (which resets the position of all items in the levels) and repeat the step above, something you can do until you have up to 9 lifes, the maximum value for them in this game.

There is an arcade next to the transerver in Area C-2 where Vent or Aile can play mini-games. At first, none of the games are active, but by completing certain tasks within the game, you will be able to play them by pressing Up next to a lit screen.

Unlockable - How to Unlock

Crusher-F - Defeat any two bosses
Mega Crusher-F - Beat the high score on Crusher-F (100 points)

Beat a Boss with a Level 4 victory. This means beating the boss without ever hitting where their Biometal is located. The Plushies can be found in Prarie's room in the background.

Effect - Code

Fistleo Plushie - Beat Fistleo while avoiding to hit his head
Flammole Plushie - Beat Flammole while avoiding to hit his arms.
Hivolt Plushie - Beat Hivolt while avoiding to hit his wings
Hurricaune Plushie - Beat Hurricaunce while avoiding to hit her neck
Leganchor Plushie - Beat Leganchor while avoiding to hit his head.
Lurerre Plushie - Beat Luererre while avoiding to hit her head
Protectos Plushie - Beat Protectos while avoiding to hit his chest
Purprill Plushie - Beat Purprill while avoiding to hit his arms.

Note: This trick requires the green keycard. Go to the teleporter that is found before the C-1 level. Then, enter the level and find the green door. Enter it, then while in human form go under the gap to get the three items on the right, which include an extra life. Return to the teleporter, then enter the level again and repeat the process as many times as desired.

In order to fight zero you must first aquire all of the biometal fragments and then get all their passwords so you are able to open the door in M area. Once you have gotten through M area and have reached the transporter save your game their and continue on to area N. When you enter go down the first ladder you see. Then drop all the way to the bottem and continue down the path on the right. You will come across to doors but just keep going until you raech the very last door.Go through the door and zero should be waiting in the middle of the room. | Submitted by dman4454

Change the system date to the day of your birthday, then go to Area C-1 and talk to Sherry to get a free Birthday Cake that restores eight points of health. Sherry is in one of the buildings that has a dark door.

Beat the game once on Normal Mode.

Complete the game with both Vent and Aile on Normal or Hard difficulties and save their "Cleared!" save files. Now, when you play through a New Game again as either character, you'll keep Model X after acquiring Model ZX.

If you insert either a copy of the GBA Megaman Zero 3 or Megaman Zero 4 in the GBA slot of the DS when starting a game. The bosses that were found in the GBA versions will be found throughout Megaman ZX. Do you have what it takes to defeat them?

After completing the Area-M mission, save and do not leave the area after sending your mission report. Instead go to the other side of Transerver where it reads Area-N. Go to the second floor of the stage and keep going until you see re-appearing metal floor steps. Proceed further until you see a floor of spikes. More of the metal floor steps are there, but it is faster with Model HX. After that there is a door. There you will fight Omega Zero. ZX and at least two or three subtanks are needed to defeat Omega Zero. After he is defeated, go back to where you started to get to Area-N. Go to the third floor until you see two doors that require Megaman Zero 3 or Megaman Zero 4 in the cartridge slot. Beyond those two doors is a room with a mysterious floating rock. Get it, then get out of the area. The model can only be used after completing the game and playing your cleared saved game file. When doing this, talk to Flueve and give him the mysterious rock. He will confirm it is a BioMetal. You are now in possession of BioMetal OX.

Go to Area C-1 and look for a car. You must use Miometal Hx to move the car. Use your special to move it. You will then find a Life Energy +8, Miometal Energy +8, and two E Crystals +16.

The doll in Prairie's room isn't just there for decoration or to attack just for fun. If you continually strike the doll with attacks, in time it will drop a "W Can." The "W Can" or Weapon Can refills all of the weapon energy for all of the Live Metals. The doll will only drop it if you don't already have one. So return to the doll after you use the W Can to get another one. Cutting the doll from its string makes obtaining the item much easier.


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