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Diddy Kong Racing

Cheats, Tips, Secrets & Walkthroughs for Diddy Kong Racing on Nintendo DS

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Diddy Kong Racing Cheats


Near the lighthouse, theres a location where you can use the stylus to draw puzzles in the sand. If you draw a balloon, you'll get a golden balloon. If you draw a pentagon, you'll get a scratch card. If you draw a coin (small circle shape) you can get 10 coins, but you can do this up to four times.

Some trees allow you to launch coconuts using the DS's touch screen. If you launch them at the wall they will create cracks in the wall, and for a short period of time coins will pop out of them.

Take the stylus and shake trees that are in the area around Taj's Tent. (Take your stylus and tap the trunk of the tree. You should here a creaking sound. One you here the creaking sound, move the stylus back and forth quickly. If you do it right you should hear a sound and the coin wil appear on the ground near the tree, and on the map. This cheat can be used infinite times! Once you shake all the trees in the area go away and come back and you will be able to do it again.

Or

Go to the coast near the water fall that is under the log tunnel. After you get there, you should see little dots in the sand. (This area is to the left of the water level's entrance) When you are approaching it, you should also see a hand icon like you do at the cracked wall where you find the discover card. Tap the hand and you will have an overhead view of the sand. You will notice two round shapes formed by the dots. One in the inner part, and one on the outer part. Connect the inner dots as best as you can be making a small circle from connecting them. After you are done, push the back button (top right). If you did it right, you should hear the same sound as you do when shaking the trees. After you hear the sound, there will appear about ten coins. This cheat can be used multiple times, but not infinitely.

If you come in dino domain, you must take ancient lake. and than if the race has started you have to go right on the grass ( but you have to take a blue balloon) then you see rock gate, go to it and use the redoubt (before you go on it you have to use the boost) to jump to the key. It 'll take a few times if you get but, you not have to come in first. | Submitted by ANONIEM

When you go to the beach, there should be a series of dots in the sand. Join them up into a circle. A number of coins will fall. Collect them all. Keep repeating this until it no longer accepts the dots joined up.

Go to the icy section of the world map and locate a ramp that zig-zags upwards. A balloon is frozen in an ice block at the top. Drag the frozen balloon down the ramp and the warm river water will melt the ice.

On the left side of the ocean section of the world map you will encounter a monolithic henge of stones. Click on the stone henge and proceed to draw a balloon shape that touches all the stones. The image you render should resemble what the shape of the balloon looks like.

When you start, follow the track round until you go in a tunnel. In here, there is a cracked wall with a picture of Wizpig.
Draw round Wizpig's head (ears included) and the wall should smash open. You must be quite accurate and it may take a few attempts.

Before landing on a zipper or using a blue balloon, let go of the acceleration button to get a much stronger longer lasting boost then normal.

To easily blow out torches in caves, try blowing into your DS unit’s microphone. If you're near enough to the torch you’re trying to blow out, it should go out with little fuss.

In the ice area of the overworld map theres a balloon stuck in a block of ice. Using the DS's touch screen pad, you can slide it down into the water to unfreeze it, then follow it down the river to the beach where it melted to collect it.

Complete everything in Adventure 1. After the second Wizpig race in space and the credits, you'll unlock Adventure 2.

Fling a frog up to the green sillouette shaped frog picture in the world map (To the left of Wizpigs face). Stomp on the frog that comes out.

Beat all of his ghosts in Single Player Race. It DOESNT include the new unlockable stages.

Complete Adventure 1.

Complete Adventure 2.

Go to Snowball Valley. To left before the fork. You do not have to come in first.

In the log, (Near where you start the game) is a picture of Wizpig. If you use your stylus to draw around the outline of the portrait, the wall will crumble and a small area will open up. In this area is a scratch card.


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