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Yellow Ant Location: Goldwood Type: Totem Pole Character: Vela Requirements: None Blue Ant Location: SS Anubis, Generator Room 2F Type: Totem Pole Character: Any Requirements: None Red Ant Location: Ichor, Military Base Type: Totem Pole Character: Juno Requirements: None Green Ant Location: Spawn Ship, Cargo Sewer Type: Totem Pole Character: Any Requirements: None Male Tribal Location: Sekhmet, Channel Area Type: Totem Pole Character: Lupus Requirements: Magenta Key Female Tribal Location: Rith Essa, Mine Type: Totem Pole Character: Vela Requirements: Mine Key Zombie Termite Location: Tawfret, Treehut Type: Totem Pole Character: Lupus Requirements: None Beetle Termite Location: Tawfret, Tomb Type: Totem Pole Character: Vela Requirements: None Metallic Termite Location: Sekhmet, Spiral Walkway (hover across) Type: Totem Pole Character: Lupus Requirements: None Purple Termite Location: Mizar's Palace Type: Totem Pole Character: Juno Requirements: None Cyborg Ant Location: N/A Type: Floyd Mission Award Character: Floyd Requirements: Get an Expert Award on all Floyd Missions
This handy tool lets you open the heavy trap doors on Tawfret and Walkway. To get it, bring the pants back to Gimlet.
The ear plugs are the perfect protection for sensitive ears, especially when around noisy Tribals – but the Jet Force team can't use them. To get the ear plugs, get a Gold or Expert rating in the Floyd mission in the Hold area of the SS Anubis. Once you have access to the Water Ruin stage, bring the Ear Plugs to Ivana the Bear.
One of the first secrets in the game can be accessed right from the Goldwood entry area, even before you enter the Outset zone. Look for a secret passage near the right rock wall. Behind it, you will find the fishpond and a treasure box that contains fish food. Although it's listed among your weapons, the fish food is hardly lethal. You can use the fish food to feed the fishes (duh) or other hungry creatures, such as the creepy maggots or Flopsy the dog (which keeps them from attacking you). The food can also be used to distract your enemy or to detonate proximity mines without wasting any ammo.
Look for three gold bars in the Cerulean outdoor area. You can use them as payment for Fish Face's Tri-Rocket Launcher in the same level.
King of the Hill Location: Cerulean Holding Room Type: Totem Pole Character: Any Requirements: None Tunnels Stage Location: Rith Essa Waterfalls Type: Totem Pole Character: Vela Requirements: None Rith Essa Mine Stage Location: Walkway Station Type: Totem Pole Character: Any Requirements: Powered (jetpacks) Space Station Stage Location: Space Station Basement Type: Totem Pole Character: Any Requirements: None Goldwood Target Range Location: Goldwood Type: Floyd Mission Award Character: Floyd Requirements: Get Gold on Goldwood Floyd Mission Rith Essa Target Range Location: Eschebone Type: Floyd Mission Award Character: Floyd Requirements: Get Gold on Eschebone Floyd Mission Jeff & Barry Arcade Racing Location: Ichor Arcade Type: Arcade Score Reward Character: Any Requirements: Come in first on Jeff & Barry Arcade Racing Jeff & Barry Arcade Racing II Location: Ichor Arcade Type: Arcade Score Reward Character: Any Requirements: Come in first on Jeff & Barry Arcade Racing II Greenwood Village Race Track Location: Ichor Arcade Type: Arcade Score Reward Character: Any Requirements: Break the top records on both Jeff & Barry arcade machines. Mizar 3D Racer Location: Mizar's Palace Type: Race Award Character: Any Requirements: Come in first in the Mizar races.
Only if you have found this circuit board can you play the Jeff & Barry II racing game in the nightclub arcade on Ichor (Jeff & Barry I can be played without it). Get a Gold rating in the Ichor Military Base Floyd Mission.
Yellow Key: Goldwood, Outset (hidden in a box in the caves) Red Key: Goldwood, Outset (receive from Magnus) Blue Key: Sekhmet, Battle Cruiser (lava pit, through pipe) Green Key: Sekhmet, Battle Cruiser (jetpack room) Magenta Key: Eschebone, Thorax (left intestine) Vela Yellow Key: Cerulean, Dune (holding room) Red Key: Sekhmet, Battle Cruiser (receive from mole) Blue Key: Eschebone, Thorax (underwater) Green Key: Sekhmet, Battle Cruiser (jetpack room) Magenta Key: Eschebone, Thorax (left intestine) Lupus Yellow Key: Spawn Ship, Troop Carrier (sewer pipe) Red Key: Spawn Ship, Troop Carrier (cargo sewer) Green Key: Sekhmet, Battle Cruiser (jetpack room) Magenta Key: Eschebone, Thorax (left intestine) Note: Lupus cannot acquire the Blue Key.
You need this key in order to get into the Rith Essa mines. Once you've got the Specialist Magazine from Eschebone, visit Fernando and trade it against the key.
What a charming place to forget one's shorts... In this desolate swamp haunted by zombie drones and giant bettles, a pair of shorts hangs from a tree. Bring them to their rightful owner, Gimlet, who awaits in the same stage.
Cough. Specialist magazine, eh? We know where you can find it – if you want it... Go to Eschebone's Cortex stage to find it, then bring it to Fernando who is hanging out on Rith Essa (Bluff). Fernando will give you the Mine Key in return for the... uh... inspiration literature.
Machine gun: One of the best. Use it with the air robot guys, and try not to use too much of the ammo on the ants (one ant at a time, i mean). Good for killing the red,yellow, and other big general drones. Plasma shotgun: If you are desparate, use this. It's barely powerful, and it reaches the enemy slowly. It can blow up the drones when fully charged. Tri-rockets: Great, and use it when you can on the drones (and the big ones). Homing missiles: Good, but they arent very good at tracking. Lock on the enemy in targeting mode and fire. ::duh:: Shrunkiens: >:-) These kick butt, and you can retrieve them too. If they get stuck in a tree or something, shoot them and theyll come flying down back to you. Dont use them on bosses (its a real waste of ammo) and kill drones with them. In targeting mode lock on the enemy and fire. Timed mines: after 5 seconds they become super mines. Go right up to one and itll blow up in your face. That might be fun, but it hurts you. These mines arent good. Remote mines: Really not good to use. They can become camoflaged in some places, therefore hard to use. Theyre OK. Fish food: Mizar would probably laugh in your face if he knew you had this. To the second door of goldwood, there is a secret area to the right where you get this. It is the worst "weapon" by far. It does nothing except feed the..hmmm.. Gee, I dont know what you feed with this. Flares: I don't know much about this one(really). You can light it and if you switch the weapon drop it, or you can double tap A and throw it to the ceiling. You dont stay long in 1 area in JFG, so try not to use these unless it is REALLY dark. Grenades: use your own descretion for firing these, but a tip is:Throw them BEHIND fully armored drones, and watch them blow up. Also throw them at big drones that just stand there. Cluster bombs: Try not to use these, but with certain places you may have to use them. dont use them with blue drones, green are better. Sniper rifle: Wanna be a sniper? Yes? Too bad. there is a very little amount of places you can snipe, but you can be a sniper shooter. A & B to zoom in and out, so find the green drones and shoot em down.(Pink is a bad color for a sniper anyway). | Submitted by AQF2
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