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------ Shop: Buy Map Tavern: Accept Minor Path: Minar scout, right, Minar scout,Praxis:Examine bodies proceed, scout, follow smoke Hut: Tell truth, look around Stream: Esher: Examine stream, find gold, find gold, cast elevation at Tag Lake: Proceed Cave: Cast glow on staff, enter pool Nymphs: Hide, in smelly cave: take torch, treasury: take amulet, proceed, put amulet in pool In smelly cave: dive and get amulet, back with Minar River: Cross upstream Mountain: Either use glow on map or: Left,Right,Right,Left,Left,Left Part II ------- Caves: Proceed past door with rune. Be sure to go as far Forward as possible, Back, Cast Tremor Prison: Cast Flare, Cast Elevation on Bergon Orcs: Cast Mud Stairs, Left: Cast Elevation and Wind. Stairs, Right: Exit After Snake: Bergon: Return Praxis: Lightning on Stump, down, back Tag: Say: "b'ran Agrith" (in caves, you can ask Hurth about Elves) Praxis Route: Down, go around, examine walls, Esher do his job. By Elves: Cast Rain Part III -------- Around Orcs: Gate: Read Runes (Backwards!!), Say:"Lorem" Past Orcs: Cast Tremor, Cast Elevation, Procede,Cast Tremor To Help Bergon: Mix Reagent & Water Mines: Old Mine (Return) New Mine: Examine walls, back, in, examine walls Get Red Rocks Right: Crude Path: Hurth Down Ornament Path: Use Key, Use Reagent with Fire Part IV ------- Trees: Cast Flare Go Milky Way: Control Room (CR): Examine controls Pits: Cast wind (notice symbols - differs from game to game) CR: Left dial: Source, Right dial: Destination (it is a kind of teleporter). CR: Teleport pick-axe from pit 2 to pit 1 using the dials. Pits: First Pit : Mine rock CR: Left dial : pit 1 Right dial: pit 3 Quickly: Back, down Ruin: Accept Umber In Cell: Use Reagent with Fire at stones Out: Cast flare to call attention The Others: Orcs: Inventory, Use Red Rock, Run for it Part V ------ Bird: Mix Air and Water Cave: Stay, Get Advice, Examine Sack, Mix Black Reagent with Fire, Use it on Staff, leave Town: Shop: Trade telescope for gray stone Tavern: Invisibility spell (notice - differs from game to game) Inn: Check In Warf: Hire 's ship Town: Sleep out Notice: The colours of the reagents differs from game to game, so it may not be the same as in the following: Cell: Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff Ship: Relax, Cast Elevation on Tag, Cast Wind Spell Demon: Mix Yellow Coarse with Red Coarse. Add White Coarse
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