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Team Monster

Cheats, Tips, Secrets & Walkthroughs for Team Monster on iPhone iPod

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Team Monster Cheats


Team Monster game is a line-drawing technique games, and as such, the normal rules use. Tap on any creature to choose it and possibly trigger its unique capability (revealed as a button in the top-right edge). Drag a finger from a creature to an enemy, area, or ally to move, attack, or recover, respectively. Keep in mind that just particular monsters that are designated healers can in fact do those actions.

It's likewise possible to utilize the monster pictures at the top-left edge to choose them if the field gets congested and too busy. This puts on actions too, as you can tap and drag from a monster's picture to an enemy, area on the field, ally, and even an ally's picture to do different actions.

Enemies are available in waves, normally ending in a kind of mid-boss battle with a bigger and harder variation of among the enemies you have actually currently battled. The last level of an island is normally a boss battle. Bring your A-game. Understanding how you can approach various circumstances relies on the monsters you bring into battle. Each monster has a "type, " such as Healer, Ranged Assaulter, Tanker, and Melee Assaulter. Various specializeds need various methods, such as keeping Varied Attackers back while making use of Tankers as an interruption.

Attempt to have a complete match of classes in your team. A little variation is fine, however you'll certainly desire a minimum of one Healer present. Most likely a Tanker, too. Unless you're replaying earlier levels with buffed-up beasts. Regard the Tanker. These animals have the tendency to be the most long lasting, and typically have a passive capability that will draw in enemy attention over your various other beasts.

Varied Attackers can attack further than they can auto-target. All beasts attack enemies when they come within a specific variety, however Varied Aggressors can really fire projectiles well past this point. It's likewise something to bear in mind considering that the mix of melee fighter interception and a natural tendency to wish to make Varied Fighters hang back can result in them simply standing there doing absolutely nothing up until you do something about it. Always remember about unique capabilities. These manually-activated abilities can be extremely beneficial at practically at any time and consist of attack/speed boosts, high direct damages, and more...

Do not spare the unique capabilities. It's typical to wish to save them up, however so long as you have them prepared for the last wave (the one with the mid-boss) you'll be great. They do not take that long to charge. Improvement is great, however not constantly needed. It's certainly an excellent way to level-up your beasts rapidly, however occasionally the expense in Shells and stock beasts simply isn't really worth it. Particularly because it can take rather a while to save up Shells in the first place. They level-up relatively rapidly on their own with battle.

Use special abilities when needed but make sure they are recharged before facing the final wave with the mid-Boss.

Have a variety of classes on your team, with at least one Healer and Tanker. Keep Ranged Attackers back but bring them up into range if your melee monsters are engaging enemies.


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