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Silent Age, The

Cheats, Tips, Secrets & Walkthroughs for Silent Age, The on iPhone iPod

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Silent Age, The Cheats



In Chapter 10, after you leaving the recovery room, enter another room near the flatscreen. Touch the only frame in the room.

In Chapter 3, after leaving the police station enter the apartment that was overgrown with ivy. Turn on the television and relax (present time).

In Chapter 1, select the Polaris 9 Super Computer after obtaining the level 4 keycard to enter the lab.

In Chapter 7, you can find the reports in the basement of Mr. Lambert's house. In the room with the lava lamp (present time) are bookshelves (future time). Select them a few times to get all information.

In Chapter 8, find the two parking meters in front of the future Archon Building. On the bottom of the left one is a withered drawer with a lot of information about the final hours of Archon. Select it a few times.

In Chapter 9, Use the apple found in the lab room on the Polaris 9 Super Computer (present time).

In Chapter 4, select the trash can that you took the broom from a few times.

In Chapter 9, inside Archon on the future floor look behind the skeleton with the keycard to find a shady box. Select it.

In Chapter 8, go to the passage with the two large fans and get to the back of the veteran with the guitar. Aim and shoot at the panel. Hit the panel and a person.

In Chapter 8, collect the four quarters in the area to get a dollar. Go to the bartender in the new Nightclub and give him the dollar. He will mix an extravagant cocktail. While he is busy with that, repeatedly select him until "Mixology" is earned.

Set fire to the piece of wood found in the future house of Mr. Lambert, then go down to the basement and enter the room with the future time machine. Try to set fire to the oil drum.

In Chapter 5, use the battery found in the garage (present time) on Mr. Lambert's corpse in hospital's basement (present time).

In Chapter 6, serve the crocodile the well-done goldfish during the storyline.

In Chapter 2, reach the second floor of the future police building. In the room with a map on the wall are some pictures of wanted suspects. Select them and read the information that is displayed.

In Chapter 4 you have to find a lighter, syringe, and turpentine to get inside the future hospital. Enter the sewer under the hornets that your character is afraid of. There are some hobo belongings in the right corner. Burn it as part of the storyline.

A boat is required to cross the lake. There is a boat with a lot of water inside. Try to remove it with the "wrong" tool found inside the car.


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