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LightShift Talisman is imbued with the most powerful kind of ModZik, it will instantly turn NightFall to SunPop or vice versa. Quickly move over there to retrieve it. Heroes and Hirelings have different attributes in SunPop and NightFall, study them well. Guard Zones are displayed by a red Sword & Shield. Units cannot pass through and will stop. There should have atleast a total of 10 spells, a minimum requirement to create a useful deck. Each hero can build up to a 3 different decks. Each time you prepare for battle, you may pick one of those decks before entering the fray. How can you master new spells you say? Seek Modzik Boxes: they contain new enchantments to further customize your decks. These support cards can even be activated during your opponent's turn. Trap Cards must first be set before they can be activated. Set Trap Cards can be activated during your opponent's turn, but not in the same turn you set them. There are 3 types of Trap Cards, and each is represented by an Icon. Normal Traps: These are basic Trap Cards. After they activate and their effect has been resolved, they are sent to the Graveyard. Continuous Traps: These Trap cards remain in the Spell & Trap Zone after activation. As long as a Continuous Trap is face-up in your Spell & Trap Zone, it's effect stays active. Counter Traps: These cards interfere with your opponent's actions. They activate in response to another card's activation, and block it's effect. Little Lords of Twilight Promo Code: LLTPMODZIK
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