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BlazBlue: Battle Cards

Breaks for BlazBlue: Battle Cards - iPhone iPod

Breaks can be used actively and reactively and cause interrupts that turn the flow of battles. They can only be used once per match. Good timing and prediction is required to use breaks efficiently. A Break Burst occurs when you use a break as a reaction command. This can only be done before your opponent plays their cards. A Break Burst will immediately cancels an opponent’s attack turn. Consider using one when you know your opponent has a large combo ready and you have no cards that can be used to counter or defend against it. An Overdrive occurs when you use a break actively. An Overdrive will reset your current reach combo but prevents your opponent from using Break Burst. This allows you to string together multiple combos. It can be done at any time during your attack turn, however is best used after performing one combo.


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