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If you do not enter the room (just stand in the doorway), the boss will just float in front of you and not attack even once. Blast him with thunder spells and he'll go down like a bag-o-potatoes. Alternatively, enter the room and place your hits carefully. If you don't hit the green with your sword spells or body then he won't regenerate. | Submitted by Syndish
Red Orb: Step on Red, Yellow, Green, Blue. Blue Orb: Move the compass to the North, East, West, and South. Green Orb: Move the statues in order Moon first, Star Second, Dark Orb third, and the Light Orb last. Yellow Orb: Get the music box and play the tune on the tuning forks. | Submitted by Syndish
Whenever you are low on funds and need food come here and kill the little green globs repeatedly and they will give you much fillet and steak. Level 2 You must get the "music box" near northern orb (the one with the lunar eclipse) before you can get eastern orb. Beware: when you get the last orb you will fight a tough boss. Level 3 After you get "Costume", dress up as a goblin to fight and make money to buy the weapons for sale in town. You can also pass the guarded door by just talking to the guard while disguised. Three stacked boulders room: Chest contains critical Key. Jump at boulder stack directly from NW. Use the floor tiles to align precisely. When the stack goes strait up against the wall then you can climb it or jump on it to get the key. Level 4 Stuck? Go to room with 2 wizards after finding crest(?). Talk to them as David and the door will open. Level 5 Note: The crystal is POINTING at the realm you will enter. It's not random. | Submitted by Syndish
Note: The only other clue I can give you is that it's below the room where you have to lure the goblin to step on the switch. | Submitted by Syndish
Both balls => NE to wall Both balls => NW to wall (one will be on moving plate) Bottom ball => SW to trigger Use the barrel to jump from to push ball from the moving plate to the platform. Push the barrel on to the other trigger Push the ball to the other moving plate explode the barrel. Push the ball over and down to the final trigger. | Submitted by Syndish
Ball by door = ball 1 Ball near switch = ball 2 Ball by column = ball 3 Ball 3 => NW to Ice block Ball 1 => SE to column Ball 3 => NE to Ball 2 Destroy NE Ice block (in front of Balls 3&2) Balls 3&2 => NE to wall Ball 1 => SW to other column Ball 1 => NW to ice block Ball 1 => NE to Balls 3&2 Ball 1 => NW to switch | Submitted by Syndish
Stop the clock Push bomb 3 (longest fuse) to platform edge. You can use it to jump up on the platform. Push bomb 1 to trigger Push bomb 2 to moving plate Start clock, let bomb 1 explode, then stop clock Jump up on platform using bomb 3 Move bomb 2 to door Start clock, let bomb 2 explode, stop clock Jump up on platform using bomb 3, exit | Submitted by Syndish
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