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Prince of Persia: Warrior Within

Cheats, Tips, Secrets & Walkthroughs for Prince of Persia: Warrior Within on GameCube

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Prince of Persia: Warrior Within Cheats


When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you reach The Cliff as the
Sandwraith. Use the following trick to easily defeat any of the large enemies that require you to jump on their backs and get hits. Use Slow (tap L) when you are climbing up its back. Once you get up there, start hitting it as much as possible. Eventually, before time runs out or it has the chance to throw you off its back, you will be able to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank and it will be refilled by its death. Note: Do not use any other Sand Tanks prior to jumping on its back, or else you will waste them and not get them back too quickly. Note: You may have to use two Sand Tanks while on its back if it is used too early.

This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat
the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank".

Use the following trick to defeat the mini-Boss that is formed from the evil crow enemies encountered in the beginning of the game after the ship level. Jump over him and slash him in the air repeatedly. By doing this, he cannot hit you. You must wait a few seconds between attacks. Also, in the last two stages, you will be on platforms; be careful that you do not fall off.

You must have all nine Life Upgrades to gain the final sword, The Water Sword, to fight The Dahaka and receive the alternate ending. Before you enter the Central Chamber the second time, make sure you go to the pedestal in the middle of the hourglass room to receive the Water Sword. Enter the Central Chamber to trigger the intermission sequence. Then, chase the empress to trigger the alternate Boss fight with The Dahaka. This can be a very tricky Boss (especially under the hard difficulty setting), and he may seem very cheap at first. Immediately when the fight starts, trigger the Ravages Of Time attack against the beast. Do this twice, then run around and refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through the ground in front of you. The best tactic to avoid them is to run around in a circle; they will not touch you. After your Sand Tanks are filled, go back towards him. When you get close to him, he will shoot tendrils out of his stomach at you. Roll under them then activate Slow Time and hit him until his health is about half way down. An intermission sequence will start, and the beast will be hanging on the side of the cliff. Run over to him and use Ravages Of Time as much as possible. When his health gets too low, he will jump up into the center of the stage and regain half of his health. This is when he becomes angry and things get tricky. He will try to jump on you multiple times. Run around the stage collecting the sands, rolling out of the way when he jumps towards you. If he misses you, he will try to shoot his tendrils at you; just run or roll away from him. Eventually he will go back to shooting tendrils out of the ground. When your sands are full, run towards him and use the same tactic as before. When your down to a couple of Sand Tanks, fill up again. The strategy is to get his health as low as possible before he gets knocked to the side of the cliff, then use either Slow Time or Ravages to kill him off before he jumps back up again. Get the Light Sword. Ensure that you do not throw the Light Sword. Hang onto it until the Dahaka fight. Beat on him as instructed above, but when he hangs on the ledge for the first time, slow time and hit him with the Light Sword (not the Water Sword). He should die before he is able to jump back up. If not, you will defeat him the second time.

To defeat the empress of time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and press Y or B. A good but slightly cheap way to defeat the Empress of time in the normal ending is as follows. At the end of the intermission sequence, immediately jump backwards towards the edge of the "arena". Simply back away off the edge. It is impossible for her to attack the Prince while he is hanging from the ledge. Shimmy over a few feet from her (she usually will not follow). Anytime you are ready,
simply pull yourself up and do a three-hit combo on her. If she blocks one of the attacks, jump back quickly to the edge to avoid a combo from her. If she slows down time, immediately go back and hang from the ledge until time returns to
normal. Doing so is a good way to save your Sand Tanks until you find a better opportunity to use them. Once you feel like it, use one of your own sand tanks to slow down time. Then use the B(3), Toward, A(6) combo. Once you finish this
combo, jump back towards the ledge. You may then choose to either use the three-hit combo or the Slow Time combo described above. Any time she uses the whirlwind attack, just run away. Using your Sand Tanks to slow time for this attack is not recommended, as it only takes away two to three seconds of the whirlwind. Try to keep all of the whirlwinds away from the camera. By doing this, you can run towards the camera without worrying about hitting a whirlwind. Once the winds are done, repeat the strategy discussed earlier. It may take a while to complete and is cheap, but it is much easier than actually trying to dodge her attacks.

Block and do the attack were you jump behind her, and attack her twice. Remember to block immediately after this or she will hit you down. While fighting the first Boss after you become the Sandwraith, use slow time to easily kill it. It will rarely get a hit on you, and your Sand Tank will regenerate during this time. Whenever it runs out, immediately start slow time again. Remember to stay behind it or its attack will knock you off the platform.

Hit the Giant Troll on the back of its legs. After you get it to fall on its knee, press A to jump on it. After you are on its head, use slow motion. Keep pressing B during slow motion and eventually it will not grab you.

To defeat the harder Golem Boss that throws exploding monsters at you, have at least five Sand Tanks full. Activate Ravage Of Time (press R, then tap L) and hit him behind his legs (which has no armor). Then, jump on his back and onto his head. Immediately activate Ravage Of Time again so you can hit his head faster. When it wears off, activate Eye Of The Storm (press L), then keep hitting him. You should then finish him off.

To defeat the large Boss on the mechanical tower stage, continuously hold R to block, and dodge all his attacks by pressing A while blocking. Control the direction of your dodge by moving the Analog-stick. Note: Dodging to the left or right is best. Blocking his hits will not work, as you will die after four hits. He has no armor on the back of his legs; when you get behind him, hit his legs and prepare to dodge again. After a few times of doing this, he will fall to his knees. You will be able to jump on his back by pressing A. Strike him in the head with your sword five to eight times. He will then throw you off if you do not jump off in time. Repeat this three or four and he will die. Roll under his legs (it is a lot easier than trying to go around) and slash at the back of his ankles. When he drops to one knee, press A to climb up his back.
About halfway up his back, slow down time and begin slashing at him. You should be able to kill him before he can throw you off his back. Also, when he dies he gives you a sand tank, so it is like earning it back.

When the Sand Griffin lands, slow down time. Go up to it and start slashing it. If it slashes at you with its claw or tail, roll out of the way. Keep hitting it with time slowed down. Once it has taken enough damage, it will go into the air. Go to the edge and hang off. You do not have to worry about it hitting you. Once it lands again, slow down time and attack. Keep doing this until it is defeated.

After you get to the huge room in the clock tower, the camera will zoom in on the Sand Troll with boxes. When you defeat the enemies, the troll will keep throwing the exploding Sand Dogs. There are two weak walls on the left and the right. Go to the right one first. You will see a weak wall. Stand by it and look at the troll. When you see the troll throw those dogs, get out of the way. Look in the hole and you will see a water fountain. If you are low on health and want to save a game, go right first. Do the same exploding tactic with the troll.

Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the Prince.

After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up a bit and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and get ready to jump off and back and forth to make your way up. Wall run again and when you reach the end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons and pick up the hockey stick.

As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good. It has moderate damage and a relatively slow attack rate.

Successfully complete the game to unlock the Illustration Gallery.

If you missed the life upgrade that is in the Clock Tower (in the room where you are getting Spike Beasts thrown at you), you can still get the upgrade later in the game by using the Scorpion Sword. After you get the sword and leave the library, you will break through a wall which leads into the Clock Tower. Instead of heading down towards the central chamber, head up and you will eventually reach the room where the Brute was throwing Spike Beasts at you. It doesn't throw them anymore but you can now break the wall on the left by using the Scorpion Sword.

1: The first upgrade pedestal is right after you beat Shahdee. Walk up the stairs and you will see a tall altar. Pull it back to open a secret doorway behind it. Follow it throw avoiding the traps to obtain the first life upgrade.

2 (Past): The second upgrade pedestal is in the area where you first fight the Crow Master. Make your way up the area to the stairway. You'll see a small metal grate. At the bottom of the stores to the left there are some barrels and a switch. Hit the switch, slow down time and make your way to the grate, roll under it. Go through avoiding traps to get the second life upgrade.

3: When you reach the central hall after obtaining the serpent sword turn the turnstile lever so that it faces the doorway with the save point fountain. Facing the opposite doorway walk foreword and to the right, you'll see a ledge. Drop down and wall jump back and forth to make your way slowly down. Once you get down, drop down to the ledge below and wall run and jump off at the end and jump side to side to make your way up. Wall run again and at the end wall jump from side to side to make your way down to a ledge. Make your way to the doorway go through and avoid the traps for the third upgrade pedestal.

4:When in the Mechanical tower you will eventually reach a Thrall who is throwing spike beasts. Get him to blow up the left wall (Your left when facing the Thrall) Walk throw and avoid traps to get the fourth upgrade pedestal

5: When you get to the Garden in which you see the whole breathtaking scene make your way up to where you fight Silhouettes and Keepers. Walk to the left to find a ledge where the fence doesn't continue, drop down, move, drop down and wall run to make your way to the doorway across the gap. Walk in, make your way through avoiding traps to find the fifth upgrade pedestal.

6: Once you turn on the water in Garden works via turnstile, wall run up the wall behind it, walk in make your way through avoiding traps to find the sixth upgrade pedestal.

7: In the Prison area after you beat Thrall and make your way up. Make your way to the end of the left side and break a wall, you'll see a door. Head to the right side and midway throw you'll see another cracked wall. Break it hit the switch slow down time and make your way to the first wall you broke head throw and avoiding traps to find the sevenths life upgrade pedestal.

8: Inside the library when you make your way up from the walkways beneath it. You see a broken doorway, make your way throw it and get to the railings. You need to jump to the other one and instead of heading to the ledge to the left, head to the opposing doorway (which is still intact) Jump to the ledge and make your way to the right side, jump up, and go through to find your way to the eight life upgrade pedestal.

9: The ninth pedestal is located in the room in which you chase Shahdee and she shuts the door behind her. You are required to make your way up and to jump on a bar to open the door, as you make your way up you'll see a cracked grating. Come back here when you have the scorpion sword and break the grate to reveal a crate. Bring the crate out to the left wall, jump on it, wall run up and jump off to reach a ledge above it. Follow the area throw to make your way to the ninth upgrade pedestal.

With all pedestals found you will be able to get the Water sword which is in the room before the throne room. It will be in the center. The Water Sword gives you an alternate ending as it is the only weapon capable of defeating the Dahaka.

The light sword is the most powerful secondary weapon in the game. When in the mystic caves you come upon a door that you must unlock via switch. Directly after that door there is a drop in the floor. Drop down and break the left wall and break the rack to pick up the light sword. As with all secondary weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage and maximum attack rate.

On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not monsters). Most of them should be the sword you started with Prince Of Persia: Sands Of Time.

In the big room with the hanging gardens and the four levers that have to be activated in order to move on the first time you enter: later in the game you will find a way to the top floor. You will be chased there by the Dahaka in the present. As usual he will chase you all the way to a time-portal. As you're wall-running through the center-aisle leading to the hallway to the time-portal (trust me, when you get there you won't have any other places to go, you'll know what I'm talking about), notice how the camera turns in front of you and shows the Dahaka get angry and smash a wall. Once you have made it to the time-portal, don't go back to the past, but return to the center-aisle and the wall the Dahaka smashed. You can now jump straight through it. Activate the switch to get the big brick out. Use the brick to get on top of the rail above. Use the rail and continue to the wall to the right. Drop down when you reach that little spot with those ninjas and those transparent Blade Dancers. After you've beaten them, break the wall. There's a weapons-rack in there with a pink weapon shaped like a pelican. It's one of the miscellaneous secondary weapons.

After getting a sword that can break walls, get to the Garden Hall (Present). Begin at the middle passageway at the very top of the hall. Wall run to the rope, then wall run to the central platform. Turn to the left and walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just standing on. Then, jump across the gap to the next platform. To your left is another platform with a switch. Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here, then do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your sword to break the rear wall on the right side. The pink flamingo weapon is hidden in the weapon rack. One hit from it can knock anything except Bosses to the ground.

When you reach the portal room for the second time, when you have to switch the time to the present for the first time, the Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, then exit and load the game. You will now be playing as Sandwraith. In this mode you will constantly lose life and much more health when hit than in normal mode. However your attacks will be very powerful and you are much more quicker. Note: Save the game on a different file if you wish to continue the game as the Prince.

Do the same thing as instructed above, but do not exit the game. Instead, continue playing until you die, or just jump into a pit. Either way, you must die a few times for this to work. Eventually when you retry and come back to life, the prince's body will become completely invisible except for his swords and his head. Note: You only have one chance to play the game in this form; if you die again and retry you will come back as the sandwraith and will not be able to do it again unless you start a new game.

This is located in the Catacombs. Because the Dahaka is chasing you, consider using slow time to escape him. Get to the section where you have to pull three stones out of the wall to raise the central area. After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the right side. Swing from the bar and follow the path and make a quick left. The fist is in a weapon rack to the left. The Rayman fist is unbreakable with a high attack rate but does little damage. If you throw it, you lose it forever. | Submitted by inter_a

While playing the game, hold B on controller four and quickly press X(2), A, B(2), A, Y(2) on controller one.

To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the Empress' throne room there will be a new sword waiting for you. It is the water sword and said to be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress you fight the Dahaka.

The Dahaka’s attacks are repetitive and predictable. When far away he will shoot his tendrils throw the ground up at you, run around in circles to avoid it making your way ever closer to him. If you get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the same method as before until he is defeated.

One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clocktower when you initially go through it; the first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary and throws exploding monsters in the clock tower's second area (past).

Look for the room where the second giant golem enemy is. You will need to be in the present (so find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear.

The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.


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