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Harvest Moon: Another Wonderful Life

Cheats, Tips & Secrets for Harvest Moon: Another Wonderful Life - GameCube

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Plug a controller into socket 1 and another into socket 3 and then press the z button on the controller that's in socket 3. After that, press start. You will have 99 of each tool, 99 of all the records, almost all of the seeds, a bunch of cooked food, and other things. If you sell all the things you don't want or don't need then you will get a lot of money! You can keep doing this over and over. - Sent by [Clarissa]

In Chapter 2 after you get married, return to the valley to befriend the other two (now unavailable) bachelors. Give Gustafa flowers (any kind) and within two or three days he will be your friend. Give Rock flowers (toy flowers or mist moon flowers), any of the old coins from the dig site, or statues. Within three or four days he will be your friend. Give Marlin crops that you grew. He will take any of them, but will become your friend quicker with "A" crops or higher; also buy seeds from him and he will be your friend within three to five days.

Plug in one controller in socket one, then plug in another controller in socket 3. then during gameplay press the Start button as many times as you like.(Make sure your not paused or in your Rucksack.) Then once done pressing the start button look in your inventory (Rucksack) and you will have BIG BUCKS!(alot of money!!) With out having to get all the items and having to sell it. - Sent by [Angelina]

In any chapter, if you have five or six chickens in your chicken coop, talk to Takakura. He will say "My, you are getting a lot of chickens, I can make you a chicken fence." You can then order a chicken fence from the Order Form in the Food Storage for 10,000 G.

In Chapter 2, Van will sell a goat, medicine, toys, and dresses. One of the first dresses is Moomoo Summer and Loves Bears.

O.k, its not realy a cheat, but i think its lol! have a pregnate cow by the end of any year. the next day, it has an intermission that says " a few years later" with u, ur hubby, and ur kid doing some little thing, or whatever. ok, well now its spring, and ur cow is still pregnate, after years!:D i think its lol! - Sent by [samie]

There are three people you can marry. Rock lives at the Inner Inn and is 22 years old. Gustfa lives in the yurt by the ocean and is 28 years old. Marlin lives on Vesta's farm and is 32 years old. Additionally, if you want to marry Marlin give him crops, cook, talk, and buy stuff from him. If you show him the feather he will say "What's this?". On Spring 1 of the second year he will come to your house and propose to you. Your child will have blue clothes, black hair, and will be happy and outgoing; your husband Marlin will give you crops tips. If you refuse his proposal the game will end.

Wait until your cow is asleep (both a.m. and p.m.) and push the cow's head so that it will wake up and turn around. Go to the dispenser and take out one Fodder and feed it to the cow. When the cow is finished, milk it with your hands to get four Grade A Milk bottles. They sell for 115 G each, while B Milk sells for only 75 G each.

Gustafa likes statues and moon ores; they are found in the ruin. Do not give him fossils or any flowers. Gustafa also likes milk, human statues, and any kind of flowers. Gustafa's diary is on the couch. He wakes up at 10:00.

Once your relationship begins heating up he will sing a song he has been working on for you. You will hear two parts. The first one is held at the tree by his yurt; the second one is by the waterfall. If you propose to him and he accepts he will sing you the entire song.

To get Gustafa to love you (which takes awhile), go to his house everyday at 10:00 a.m. Give him flowers and talk to him for awhile. Keep doing this and he will write a love song for you and give you a flower. Do not give up on him -- he is the best one.

The first heart event is triggered by walking outside the Inner Inn when Lumina is outside. The second event is triggered by walking outside of your home at about 4:00 p.m. The third event is triggered by walking to the corner of the Inner Inn (the side with the kiln). It is triggered easiest by leaving the Inner Inn, then walking left until you get to the corner.

In Need of a Friend Part 1: Triggered by attempting to leave the farm. When you walk out of your farm's property, you will see Muffy standing on the bridge. She will look sad and you will walk over to her. She will say hello and then asks if she can talk to you, woman to woman. You will automatically nod and she will start telling a story about her ex-boyfriend in the city. After she is done, she will thank you for listening and hopes she can call on you when she needs you again.

Turtle races: Triggered by exiting Gustafa's hut on a sunny day (possibly only in the fall). When you come out of Gustafa's hut, you will see Nina, the older lady, talking to the giant turtle near Turtle Swamp. She will say "A turtle vs. a human?! Hahaha!", then the race will start. Nina, although she is old, can race a turtle quite well and wins.

Blue Feather Proposal with Gustafa: Triggered when Gustafa has four red hearts in his diary and you give him the Blue Feather. Gustafa will ask if he can have the Blue Feather when you offer it to him. The screen will turn black and return. Both of you will be at Gustafa's Yurt. Gustafa will say that he has heard about these Blue Feathers but has not actually seen one before. He thinks he understands what they are for though. He will take it and says, "Thank you. I feel kind of strange...". He then says that he would like to keep his Yurt up where it stands so that he can visit his instruments anytime, but you are welcome to come and see him when he is there. (Note: Gustafa does live with you on the farm, but he will venture out to his Yurt on occasion; do not be alarmed if he is not home all of the time) He will then say he has a gift for you. He will tell you that he has been writing a song for you and that he has just finished it today, and wants to know if you will listen to it. You should say yes because he will tell you how he feels about you in the song.

Marlin likes certain types of flowers (experiment with them), curries, and soups. Marlin's diary is in the bushy plants in the house. He wakes up at 6:00.

It may seem like Marlin is just a grumpy person but that is just his way of hiding his shyness. Because Marlin worked on Vesta's farm, it will probably have an influence on your son's interests when he grows up.

You must have 2 controllers for this to work.

Put 1 controller in slot 3, and 1 in slot 1. Then, press Z and Start to get 10k and a bunch of tools, food, seeds, ect. Sell Van 98 of ALL the tools, and other things u dont need( but keep in mind on what ur boyfriend likes, and DO NOT sell that stuff.) But now, u should have a lot of money. I bought the buildings. If u have the blue feather and DO NOT want to marry Rock, DO NOT press the buttons agains. After you have married the man of your dreams, you can press the buttons again.

These are the things the men like:

Gustafa-flowers, ores, statues, meals, crops, and dairy.
Marlin-meals, milk, eggs, and bodyjizer.
Rock-meals, and most all things found at the mines. - Sent by [samie]

Have 2 controllers and put 1 in slot 1 and put the other 1 in slot 3 and in game play on controlller in slot 3 Keep on pressing start and you will make 10,000 each time you press it. If you press Z you will get almost all the items in the game. [this does not work on the start menu] - Sent by [Sarah]

Rock likes coins, toy flowers, statues, and mist moons. He likes coins, toy flowers, human statues, and mist moons. Rock's diary is on the table. He wakes up at 12:00.

Rock is not much of a farm person. He is also not much of a money person; he's completely broke. If you marry him he will say that he will not work. If you propose to him and he accepts, you will have a short talk with his parents and Nami.

As odd as it seems,Rock also loves animal fodder. Never give him the good fodder,or he refuses it.He also likes many things you find at Carter's dig site- Rock will appreciate you even more if you sell these items.Be sure you give Rock a discount! _ _ Good luck gaming! <(^_^)>

 - Sent by [Emmie]

Artist: Cody
Farmer: You
Musician: Gustafa
Athlete: Wally
Archeologist: Carter
Scientist: Daryl

Cat: Befriend Romana. Some time in the Chapter 2 she will give you the cat.

Chihuahua: Acquire all the stone tablets from the dig site. Note: There is only one per chapter. In Chapter 6, Carter will give you the dog.

Ducks: In Chapter 2 during summer (you must have already bought the pond), wake up later than your husband. He will wake you, and tell you that there are ducks in the pond. You will then go to the pond with him. He will ask if you want to keep them. Say yes and you will name them. The ducks will stay in your chicken coop.

Goat: Can be bought from Van in Chapter 2 or later for 4,000 G.

Horse: Sometime in Chapter 1 (summer and later), Takakura will give you a horse, saying that he ordered it for you.

Lizard: Befriend Daryl and Mukamuka (the white monster appears only in winter and early spring). During winter you will get an intermission sequence that shows Daryl and Mukamuka talking. You will follow them. Three days later, walk out of your house at the same time you got the intermission sequence (usually at night) and you will get the lizard. Note: It can only be obtained in Chapter 1.

Raccoon: Befriend Vesta, but you must first get the Strange Hoe from her. Later you will get an intermission sequence where Vesta tells you that you have been doing a good job. She will give you the raccoon. Note: It can only be obtained in Chapter 1.

Small bird: Befriend everyone in town and get every intermission sequence. You will eventually get the bird.

A mushroom known a Trumpet is called a Matsutake in the game.

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